Antonii
Product Manager
- Розглядає посади:
- Product Manager, Project Manager, Operations Manager, Game designer, Game Producer
- Вік:
- 26 років
- Місто проживання:
- Рівне
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав телефон , ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
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Date of birth: 22 Dec 1999 Nationality: Ukrainian Phone number:
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ABOUT ME
Product Manager with 6+ years of experience across game development, digital products, and EdTech platforms,
focused on building scalable products, product ecosystems, and operational frameworks.
Throughout my career I have worked on complex digital products, collaborating with cross-functional teams of 200+
specialists including engineers, designers, QA, marketing, and product teams. My work has focused on product
strategy, delivery processes, and aligning product development with business and user needs.
In the gaming industry, I led product development and live operations for an IP-based game project with a production
scope of approximately $14M, establishing production pipelines, delivery frameworks, and operational processes for
distributed teams.
In my most recent role, I drove product initiatives within a digital learning platform, working on product strategy,
platform development, and new product initiatives aimed at transforming a traditional online school into a scalable
EdTech ecosystem.
Alongside my industry work, I founded Lehit Agency — a nonprofit initiative supporting startup creation and innovation
ecosystems across technology, education, and emerging industries.
WORK EXPERIENCE
PRODUCT MANAGER – SOLID ENGLISH SCHOOL – Oct 2025 – Mar 2026 – REMOTE, UKRAINE
Product leadership for a digital learning platform delivering professional English education products for B2B and
B2C clients.
Key impact and initiatives
• Lead product strategy, roadmap planning, and lifecycle management for the company’s learning products and
digital ecosystem.
• Owned the research, vendor evaluation, and implementation of a new white-label LMS platform, improving
scalability and significantly reducing infrastructure costs.
• Designed and introduced the Solid Forge Framework — a structured learning ecosystem combining professional
English education, practical skills training, networking, and soft-skills development.
• Defined product segmentation and packaging across B2B and B2C offerings, including pricing strategy and
development of new product formats.
• Implemented product discovery practices through user interviews, surveys, and research, generating insights that
shaped the company’s 2026 product strategy.
• Built analytics dashboards and experimentation workflows (A/B testing, hypothesis validation) to support product
decisions and funnel optimization.
• Introduced automation-driven operational improvements to reduce manual workload and increase team capacity
across internal processes.
• Designed Solid Hub, a Notion-based operational system for process management, company policies, and cross-
department workflow tracking.
• Work cross-functionally with marketing, academic, sales, service, and leadership teams, acting as the company’s
primary product owner and product strategy driver.
PRODUCT MANAGER – AETHER GAMES – Feb 2024 – Jun 2025 – UNITED STATES
Led product development and live operations for an IP-based game project with a production scope of ~$14M,
coordinating globally distributed teams across engineering, design, QA, marketing, and production.
Key impact
• Owned product strategy, roadmap planning, and live operations management throughout development and
post-launch phases.
• Led cross-functional teams of 200+ specialists, aligning product vision, development priorities, and delivery
timelines.
• Designed and implemented production pipelines and operational frameworks to improve development efficiency
across distributed teams.
• Coordinated collaboration between product, development, art, QA, and marketing teams to ensure consistent
delivery and product quality.
• Worked closely with executive leadership on product planning, operational strategy, and go-to-market
initiatives.
• Contributed to the integration of Web3-related features and ecosystem mechanics within the game product.
• Supported marketing initiatives and product positioning through collaboration on campaign planning and launch
activities.
FOUNDER&CEO – LEHIT AGENCY – Sep 2019 – Current – REMOTE, UKRAINE
Founded and lead a non-profit initiative supporting startup creation and innovation ecosystems across
technology, education, and emerging industries.
Key initiatives and impact
• Supported 20+ startups with product strategy, operational structure, and early-stage development guidance.
• Designed mentoring programs and startup onboarding frameworks for founders and early-stage teams.
• Launched game development internship programs involving 350+ students from partner universities.
• Initiated collaborations in military rehabilitation and national tech resilience initiatives.
• Led grant strategy, partnership development, and ecosystem collaborations.
PRODUCT DELIVERY MANAGER – LEHIT STUDIO – Apr 2023 – Jan 2025 – REMOTE, UKRAINE
Indie studio delivering multiplatform game projects.
• Oversaw backlog management, delivery planning, and release coordination across distributed teams.
• Established communication frameworks with clients to align scope, priorities, and development timelines.
• Built structured workflows for delivery tracking and stakeholder reporting.
PROJECT MANAGER – LEHIT STUDIO – Sep 2019 – Apr 2023 – REMOTE, UKRAINE
• Led cross-functional teams through full game development cycles from concept to release.
• Delivered NDA-based game projects on time and within budget using agile methodology.
• Structured internal production processes including task management, sprint planning, and documentation
systems.
• Supported client acquisition through pitch decks, presentations, and early product planning.
GAME PROGRAMMER – Sep 2021 – Dec 2021 – RIVNE, UKRAINE
Website: https://zagravastudios.com/en/
• Developed gameplay systems using internal tools and scripting frameworks.
• Collaborated with artists and designers to maintain visual consistency and UX flow.
• Optimized assets and performance for low-spec hardware deployment.
PROJECT/PRODUCT MANAGER – DREAMCATCHER GAMES – Dec 2019 – Jun 2021 – REMOTE, CANADA
Worked with international clients (USA, Japan, EU) on hyper-casual mobile game projects.
Highlights
• Delivered 6+ games within a total project scope of ~$50K.
• Balanced cost efficiency with gameplay quality and production timelines.
• Optimized internal development pipelines for rapid iteration and publishing.
GAME TESTER – PEARL ABYSS – Jun 2019 – Aug 2019 – REMOTE, SOUTH KOREA
Website: https://www.pearlabyss.com/en-US Link : https://www.world.blackdesertm.com/Ocean
QA for Black Desert Online / Mobile.
• Tested gameplay systems including progression, quests, and UX.
• Produced detailed bug reports and test cases.
• Collaborated with QA and development teams during iteration cycles.
EDUCATION AND TRAINING
SEP 2021 – JAN 2023 Rivne, Ukraine
MASTER OF BUSINESS ADMINISTRATION - MBA Academician Stepan Demianchuk International University
of Economics and Humanities
Website https://www.megu.edu.ua/en/applicants
SEP 2019 – JUN 2021 Rivne , Ukraine
BACHELOR OF TECHNOLOGY - BTECH Academician Stepan Demianchuk International University of
Economics and Humanities
Website https://www.megu.edu.ua/en/applicants
MAY 2023 – JUN 2023 Rivne, Ukraine
ADVANCED TRAINING "GRANT OPPORTUNITIES FOR BUSINESS" Central European Academy Studies and
Certifications (CEASC) & NGO "Business Development Foundation"
Website http://ceasc.net
Link https://cutt.us/diploma_Kolomiiets
JAN 2021 – JUN 2021 Rivne, Ukraine
DEVELOPER OF COMPUTER GAMES National University of Water and Enviromental Engineering and LLC
"FUGAS"
Git
Duration: 40 hours
Final project: your own repository on GitHub with program code
C++
Duration: 140 hours
Final project: game, made with OOP principles
Unity/С#
Duration: 120 hours
Final project: game, ready to publish, made with Unity
OOAD
Duration: 120 hours
Final project: game, ready to publish, created using design patterns
Game Design
Duration: 80 hours
Final project: game, ready to publish, along with all game documentation
Website https://nuwm.edu.ua/en/
Link https://cutt.us/Diploma_Kolomiiets
AUG 2019 – DEC 2019 Ukraine
PROJECT MANAGER RedCamp (online course with practical skills)
Website https://redcamp.pro
LANGUAGE SKILLS
Mother tongue(s): UKRAINIAN
Other language(s):
UNDERSTANDING SPEAKING WRITING
Listening Reading Spoken production Spoken interaction
ENGLISH B2 C1 B2 B2 B1
RUSSIAN C2 C2 C2 C2 C2
Levels: A1 and A2: Basic user; B1 and B2: Independent user; C1 and C2: Proficient user
SKILLS
Project management tools (Trello, Hive, etc.) Video Conferencing (Zoom, Teams, Skype, Webex) - Advanced
Organizational and planning skills Social Media including Facebook , WhatsApp and Twitter Atlassian stack (Jira,
Confluence, ...) Google Suite (Doc, Slides, Form, Sheet, Drive) Team-work oriented Good Communication and
Writing Skills Agile methodologies (e.g., SAFe, Scrum) Research and analytical skills Good listener and
communicator Remote working tools (Slack, Teams, Zoom, Meet, Discord) Online collaboration tools (Miro, Trello,
Asana, Zoom, Teams etc.) Microsoft Office package: Microsoft Word, Excel, PowerPoint, Access Adobe Cloud
Project and Team Management client coordination Updating, changing, and integrating work processes Risk
management (people, features, releases) Balancing time and quality Resource and capacity planning
Synchronization of statuses and plans Budgeting and financial control Team management (including distributed
teams) Conducting one-on-one sessions with employees Employee training and development Employee
assessments From hiring to firing processes Working with external stakeholders Communication and
interaction processes (customer/team/external performer) Understanding and acceptance of constructive criticism
in order to make progress Successful project management in the field of game development Effective resource
management and strategic decision-making Managing a team of up to 15+ people Software Development
Methodologies (Waterfall, Agile, Scrum) Familiar with programming languages such as C/C++ C, C++, C#(Unity)
Indie game Development Game QA/QS skills Game Engines Working with various game engines such as Unity,
Unreal Engine, Godot, CRYENGINE Game Designer skills SDLC Git, Git Hub, Git Desktop, Git Kraken Mobile
Games Testing Mobile Games Development human resource management Agile project management plan
product management develop strategy to solve problems perform project management teamwork
principles communication give constructive feedback create solutions to problems combine business
technology with user experience analyse economic trends think creatively think analytically write English
understand spoken English prioritise tasks work as a team establish daily priorities organise participation in
local or international events
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