Сервіс пошуку роботи №1 в Україні
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Unity Developer
- Місто проживання:
- Чернівці
- Готовий працювати:
- Дистанційно
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[відкрити контакти ](див. вище в блоці «контактна інформація»)
NAZAR POKHYLA [відкрити контакти ](див. вище в блоці «контактна інформація»)
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Unity Developer
Ukraine, Chernivtsi
OVERVIEW
Unity developer with over 3 years of commercial experience and almost 4 years of experience working with
Unity. Focused on developing game systems, reusable tools and clean architecture that allows teams to
efficiently develop new features. I developed and optimized projects for mobile, PC and Xbox, ensuring smooth
performance and a good player experience. I work well in teams, solve problems and adapt quickly to new
challenges. I focus on creating reliable game systems and delivering high-quality results.
HARD SKILLS PROFESSIONAL EXPERIENCE
Game Architecture - designed modular, MiblArt | 09.2024 - 01.2026
scalable systems using Zenject and core design
patterns (Observer, State, Command, Strategy, Designed and implemented core gameplay systems and project
Factory) architecture, improving scalability
Core Gameplay Systems - built reusable UI and Developed gameplay mechanics and technical solutions for
gameplay components shared across multiple mobile platforms, ensuring smooth and consistent player
features; developed designer-friendly tools for experience
level editing, UI layout and localization Created modular UI and gameplay systems for repeated use
Multiplayer & Networking - implemented across mobile game features
client-server synchronization with latency and Built internal tools for designers and QA (level editor, UI editor,
desync handling; applied predictive movement localization tools)
and rollback logic for smoother gameplay Integrated third-party SDKs including Firebase Auth, Analytics,
Performance Optimization - optimized runtime Ads and in-game purchase
and rendering using profiling, Addressables, Implemented multi-language support and managed localization
batching, LODs and async loading workflow
Cross-Platform Development - developed and Collaborated with team on architecture, code quality and
optimized builds for PC, iOS, Android and Xbox technical decisions
SDK and API Integration - integrated Firebase Supported and optimized the project in production, resolving
Authentication, Ads, Analytics, and in-game performance and stability issues
purchase
Code Quality and Teamwork - maintained clean Grand Devs | 10.2022 - 09.2024
architecture via code reviews; collaborated with
developers, designers and QA to ship features Designed and implemented core gameplay systems and feature
logic across PC, Xbox, iOS and Android platforms
SOFT SKILLS Built reusable UI and gameplay frameworks that reduced feature
development time and improved consistency across projects
Ownership mindset Collaborated closely with designers to implement gameplay
Cross-team communication features and improve player experience
Problem solving Optimized performance using profiling tools, reducing runtime
Fast learning and adaptability and rendering overhead
Participated in code reviews and helped improve team
EDUCATION development standards
National University "Zaporizhzhia Polytechnic" PUBLISHED GAMES
Bachelor's degree in Computer Science
Cricket Manager Pro
LANGUAGES King Royale: Idle Tycoon RPG
Missio
Ukrainian - Native SHARK! SHARK!
Russian - Fluent ASTROSMASH
English - B1
Einstein Brain Training
NAZAR POKHYLA [
Unity Developer
Ukraine, Chernivtsi
OVERVIEW
Unity developer with over 3 years of commercial experience and almost 4 years of experience working with
Unity. Focused on developing game systems, reusable tools and clean architecture that allows teams to
efficiently develop new features. I developed and optimized projects for mobile, PC and Xbox, ensuring smooth
performance and a good player experience. I work well in teams, solve problems and adapt quickly to new
challenges. I focus on creating reliable game systems and delivering high-quality results.
HARD SKILLS PROFESSIONAL EXPERIENCE
Game Architecture - designed modular, MiblArt | 09.2024 - 01.2026
scalable systems using Zenject and core design
patterns (Observer, State, Command, Strategy, Designed and implemented core gameplay systems and project
Factory) architecture, improving scalability
Core Gameplay Systems - built reusable UI and Developed gameplay mechanics and technical solutions for
gameplay components shared across multiple mobile platforms, ensuring smooth and consistent player
features; developed designer-friendly tools for experience
level editing, UI layout and localization Created modular UI and gameplay systems for repeated use
Multiplayer & Networking - implemented across mobile game features
client-server synchronization with latency and Built internal tools for designers and QA (level editor, UI editor,
desync handling; applied predictive movement localization tools)
and rollback logic for smoother gameplay Integrated third-party SDKs including Firebase Auth, Analytics,
Performance Optimization - optimized runtime Ads and in-game purchase
and rendering using profiling, Addressables, Implemented multi-language support and managed localization
batching, LODs and async loading workflow
Cross-Platform Development - developed and Collaborated with team on architecture, code quality and
optimized builds for PC, iOS, Android and Xbox technical decisions
SDK and API Integration - integrated Firebase Supported and optimized the project in production, resolving
Authentication, Ads, Analytics, and in-game performance and stability issues
purchase
Code Quality and Teamwork - maintained clean Grand Devs | 10.2022 - 09.2024
architecture via code reviews; collaborated with
developers, designers and QA to ship features Designed and implemented core gameplay systems and feature
logic across PC, Xbox, iOS and Android platforms
SOFT SKILLS Built reusable UI and gameplay frameworks that reduced feature
development time and improved consistency across projects
Ownership mindset Collaborated closely with designers to implement gameplay
Cross-team communication features and improve player experience
Problem solving Optimized performance using profiling tools, reducing runtime
Fast learning and adaptability and rendering overhead
Participated in code reviews and helped improve team
EDUCATION development standards
National University "Zaporizhzhia Polytechnic" PUBLISHED GAMES
Bachelor's degree in Computer Science
Cricket Manager Pro
LANGUAGES King Royale: Idle Tycoon RPG
Missio
Ukrainian - Native SHARK! SHARK!
Russian - Fluent ASTROSMASH
English - B1
Einstein Brain Training
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