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Unity 3D програміст
Контактна інформація
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Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/9218434/
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Game Developer | C# .NET Developer | Unity Engine
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YoungLucent
ABOUT ME STRENGTHS
Unity Developer with experience in building gameplay systems, UI, Problem Solving
architecture, and performance optimization for mobile and PC projects.
Efficiently identified and fixed gameplay
Proven track record in delivering commercial projects and implementing
logic bugs and performance issues in
complex design patterns. Skilled in full-cycle mobile/PC development,
Unity projects, improving overall stability
from initial prototyping to publishing and performance optimization.
and frame rate.
EXPERIENCE Team Collaboration
Worked closely with designers and
Unity Developer programmers on both educational and
INDEPENDENT GAME PROJECT (CONFIDENTIAL / NDA) commercial projects, ensuring smooth
2023 – 2024. integration of features and timely
Architected core gameplay systems using C# and SOLID principles to delivery.
ensure modularity and scalability.
Integrated Addressables and Asset Bundles for efficient memory Creativity
management and dynamic content loading.
Designed unique gameplay systems and
Developed cross-platform integrations, including Google Play Services,
mechanics for mobile and PC projects,
In-App Purchases (IAP), and local/push notifications.
combining technical precision with
Optimized rendering performance by profiling with Unity Profiler and
artistic vision.
Frame Debugger, significantly reducing draw calls and memory
overhead.
SOFT SKILLS
Unity Developer
LEAD GAME DEVELOPER / CONTRACT
Analytical Thinking, Creativity, Problem-
2024 – 2025.
Solving, Teamwork, Responsibility,
Designed and implemented a full-cycle game architecture from
Adaptability, Attention to Detail,
prototype to production-ready state.
Communication, Time Management.
Developed a modular State Machine to handle complex transitions
between player states and AI behaviors.
Engineered an extensible inventory and ability system, allowing for LANGUAGE
easy integration of new items and skills.
Integrated a persistent data management system using JSON English B1/B2
serialization for player progress tracking.
Ukrainian Native
LANGUAGES / TECHNOLOGIES
Game Engine: Unity (2D/3D), URP, Shader Graph, Cinemachine, Particle
System.
Programming: C#, OOP, SOLID, Design Patterns (State, Singleton,
Observer, Factory, Strategy), JSON Serialization, ScriptableObjects.
Tools & Pipeline: Git, GitHub, Visual Studio, Trello, Figma, Aseprite,
Photoshop, Audacity, Blender.
Game Development: UI Toolkit, UGUI, Lighting & Post-Processing, VFX,
Performance Optimization, Mobile Build (Android/iOS), Google Play
Publishing.
EDUCATION
Zhytomyr Polytechnic State University
Bachelor’s Degree in Computer Science
Graduation: 2025
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