- Файл
Kumar
Unity C# Developer
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно, Київ
Контактна інформація
Шукач вказав телефон .
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/9775681/
Завантажений файл
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
The passionate dedicated person who understood that life is a continuous
journey of acquiring new knowledge.
I started to learn, new to me, frontiers of logistics at university and achieved
some excellent results in getting a job at a foreign company.
Jayash Kumar Through this experience, I gained some valuable skills like communicating with
foreign companies and arranging that the work will be done in time without any
Date of birth: 05/05/1999 delay.
Nationality: Ukrainian
After graduating from University I left the job to let me improve my skills in
programming and making projects in Unity.
CONTACT WORK EXPERIENCE
05/2019 – 02/2022 Kiev, Ukraine
Kiev, Ukraine (Home)
Logistics manager(export)
[
Throughout my experience in logistics management, I have gained valuable
[
attention to detail. These skills will be transferable and beneficial in a junior
[
jalamby/ dynamic software development environment.
Business or Sector Transportation and storage
https://github.com/jayash-lash
(GitHub) 01/2023 – 01/10/2023 Kiev, Ukraine
@jalamby (Telegram) C#/Unity Developer Freelance
working with outsourced projects, providing services the customer is needed
01/10/2023 – 04/2024 Lviv, Ukraine
Unity Developer LiteralNest
Making a mid-core survival game like Minecraft and rust
• creating a project with multiplayer using NetCode for game object
• working with UnityCloud services
• level design
• procedural generation
• managing UI windows(UIWindowManager)
• working on sounds
• controller
03/2024 – 03/2025 Kiev, Ukraine
Unity Developer ShadowEagle
Making games similar to Raid Shadow Legends for mobile:
• working with PlayFab using its tools to store all the data of the game
• Creating various systems for maintaining the game:
1. UIWindowManager,
2. Inventory,
3. Quests,
4. Tutorial,
5. Combat systems using animation events,
6. Shop(using Playfab Economy v2), Authefication(Playfab),
7. Addressables(UnityCloud - Content Delivery Buckets)
• Refactored and provided better solutions using DI and solid principle
• publishing project on Meta and GooglePlay developer console
• Building and optimising build settings for better performance
I worked on two projects that, at this time, at closed testing on GooglePlay:
• Warriors of the Forgotten Land
• Nightfall Heroes Rpg
Working on a Rogue-like game. Creating:
• CharacterController
• Camera behaviour(CinemaMachine)
• UI
• SaveSystem
• BattleSystem
DIGITAL SKILLS
PROGRAMING SKILLS
C# SOLID OOP Algorithms Data Strucutres Network for GameObject
WORKING WITH REPOSITORIES
Git
UNITY SKILS
Unity API URP DOTween Di & IoC (Zenject)
ANOTHER SKILLS
Trello Jira Slack Atlas Adobe (Adobe Photoshop, Adobe Illustrator, Adobe
LANGUAGE SKILLS
MOTHER TONGUE(S): Ukrainian Russian
Other language(s):
English
Listening B2
Spoken production B2
Reading B2
Spoken interaction B2
Writing B2
Levels: A1 and A2: Basic user; B1 and B2: Independent user; C1 and C2: Proficient user
EDUCATION AND TRAINING
01/09/2016 – 24/06/2020 Kiev
Bachelor National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute"
Website https://kpi.ua/en Field of study Chemical engineering and processes
09/2018 – 11/2019 Kiev
Visiting courses of English, improving it from B1 to C1 level Green forest(English School)
Website https://greenforest.com.ua/
01/09/2020 – 16/01/2022 Kiev, Ukraine
Master National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute"
Website www.kpi.ua/en Field of study Chemical engineering and processes
01/2022 – CURRENT
Self learning C# and Unity
During self learning gained skills in programming:
• learn C# language, the Object-Oriented Programing(OOP), SOLID
• learn Unity API, URP
• learn JetBrain Rider IDE
• learn some Algorithms, Data Structures and Programing Patterns
• learn plugins for Unity Zenject and DOTween
• learn how to use Git
• improve skills in photoshop
HOBBIES AND INTERESTS
My hobbies:
Guitar, drawing, reading, biking, gaming
PROJECTS
Bullet Storm
In the test project, where the player moves and shoots enemies. Objective: get the high score
https://github.com/jayash-lash/BulletStorm-Final-
Link https://github.com/jayash-lash/BulletStorm-Final-
Flappy Bird
The project was given by the company to test skills in C# and Unity. By the task, I can't use additional plugins, so I
tried to use the Service locator, to resolve dependency injection. A service locator is a component/class that
encapsulates knowledge of how to obtain services that the Client needs/depends upon. It is a single point of
contact for the Client to get services. It is a singleton registry for all services that are used by the client. Another
task was to create a .json file to store high scores for each level and volume sound even after the quiting app. To
solve this I create SaveService.
https://github.com/jayash-lash/Test-Flappy-Bird
Link https://github.com/jayash-lash/Test-Flappy-Bird
Grocery Idle
Test project, in which the main purpose was to learn the Animation Rigging component. The player has the task
to collect fruits by tapping on them, the character grabs the fruit and moves his hand with it to the basket.
Objective: collect fruits by task
https://github.com/jayash-lash/GroceryIdle
Link https://github.com/jayash-lash/GroceryIdle
TerrainGenerator
This project is a system for generating a game world in Unity using noise texture to determine the landscape and
biomes for environmental diversity.
https://github.com/jayash-lash/TerrainGenerator/tree/main
StopMonster
In this project, the main idea of gameplay is to avoid drones and missiles and collect enemies. Used Firebase for
authentication and Cloud Firestore. For better structure was used Zenject
https://github.com/jayash-lash/StopMonster
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