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Олександр

Unity developer

Вік: 22 роки
Місто проживання: Дніпро
Готовий працювати: Дистанційно
Вік:
22 роки
Місто проживання:
Дніпро
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон та ел. пошту.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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OLEKSANDR TSYHANOK
UNITY DEVELOPER

CONTACTS ABOUT ME
Developer with nearly two years of commercial experience.
[відкрити контакти](див. вище в блоці «контактна інформація»)
I am looking to get a job as a Unity developer where I can use my programming
[відкрити контакти](див. вище в блоці «контактна інформація») skills and knowledge of Unity to create high quality games.

https://t.me/Zedicuus I am an active self-starter and am always improving my knowledge and skills.

https://github.com/zedicus52 I am willing to work in a team and learn from more experienced colleagues

PERSONAL
QUALITIES PROFESSIONAL SKILLS AND ABILITIES
Knowledge of C# (about 4 years)
Perseverance basic syntax
LINQ
Attention to detail async/await
Unity
Emotional stability
Other knowledge
Learn quickly Most GOF patterns / MV patterns and how to use them in GameDev
OOP / SOLID

understanding of how to work with GIT
I have experience in writing simple client/server applications
EDUCATION I know how to work with a third-party API
ability to work with databases (MSSQL \ MySql)
Software development I know other programming languages at a basic level (C++ / PHP / Java)

DONETSK COLLEGE OF UNITY
INDUSTRIAL INFORMATICS Knowledge of Unity (about 3 years)
MonoBehaviour life cycle
2018-2020 MVC / MVP (for UI and gameplay systems)
I did not finish my studies, I did study for 3 Component-based architecture
years. I studied well, I always got good State Machines (Player, AI, Game Flow)
grades. I liked mathematics and Event-driven architecture
programming. ScriptableObject (configuration)
Basic components (Collider/Rigidbody/SpriteRenderer/NavMesh)
Responsive UI
Unity Event System
Software development Simple shaders(Shader graph / Surface Shader)
Particle System
DNIPRO ACADEMY "STEP" Third-party SDKs(DOTween, Firebase, Unity Services, AppLovin)
2021-2023 Addressables
Custom Editors & Property Drawers
I completed my studies with excellent Ways to optimise game(Object Pool, LOD)
marks in most subjects.
I know how to work with Blender and Photoshop

LANGUAGES
Ukrainian

English
PORTFOLIO(COMMERCIAL)
1) Cooking Rage - In most cases, I fixed existing bugs. I also added new levels and
restaurants, some visual improvements and new types of advertising.
PlayMarket: https://play.google.com/store/apps/details?
id=com.trmx.cookingragerestaurant

2) Cooking Big - I mostly made UI based on existing sketches. I also fixed visual
bugs and added new levels and restaurants. In addition, I reworked the logic for
tournaments and modified the existing advertising.
PlayMarket: https://play.google.com/store/apps/details?
id=com.ply.cookingbigrestaurant

3)Clash of a Knight - I fixed both visual and gameplay bugs. I implemented game
localisation, notifications, and a new cinematic. I also modified the competition
logic.
PlayMarket: https://play.google.com/store/apps/details?
id=com.sas.clash.of.a.knight

There were also other smaller projects in which I worked with UI (both based on
sketches from artists and created from scratch using packages), game logic and
advertising.

PORTFOLIO(PERSONAL)
1) This project was made in 14 days working on it from 2 to 4 hours a day. It's a
simple space shooter with power-ups and different types of enemies.
GitHub: https://github.com/Zedicus52/SpaceShooter

2) This is a simple game where the player has to improve the character by killing
enemies and getting improvement points, which can be used to increase certain
characteristics.
GitHub: https://github.com/Zedicus52/SimpleRPG

3) It was a test task that I didn't have time to finish on time. A simple prototype of
the 2048 game, but with physics.
GitHub: https://github.com/Zedicus52/2048Game3D

4) This is the first test task that was completed, and I got an internship, but because
of my studies, I was unable to work full-time in the office.
GitHub: https://github.com/Zedicus52/IncredibleGrocery

5) This project was made for a term paper on ADO.Net. I defended the course work
with 11 points. This is a simple client-server application that is needed to create a
TO DO for the project. The server is responsible for interacting with the database,
the client is divided into three separate applications for different roles.
GitHub: https://github.com/zedicus25/EmployeeManagement

6) This project was also made for a term paper, but on the topic of ASP.Net + Web
Development. I defended the term paper with 12 points. This RESTful API is written
with ASP.Net using the UoF pattern and multi-layer architecture. The frontend part is
written with React and Redux. The site has a breakdown into roles (User/Admin/
Manager) and a pseudo purchase of goods.
GitHub: https://github.com/zedicus25/JWT
GitHub: https://github.com/zedicus25/AssetStore

7) These are a few small projects that are worthy of attention
GitHub: https://github.com/zedicus25/AudioChatGpt
GitHub: https://github.com/zedicus25/TelegramShop
GitHub: https://github.com/zedicus25/NotesMVVM
GitHub: https://github.com/zedicus25/PixabayDesktop

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