Михаил
Unity developer
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав телефон .
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10645863
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Mihail Retunsky, Game Developer
Energetic Game Developer with no prior experience in the
industry but I am eager to collaborate with experienced people
to gain experience in game development.
Education High School, GGIS (Greater Grace International School), Brasov Romania
September 2022 — June 2024
Studied in the International school which is highly rated and is Taught exclusively in English
Middle School - High School, Gimnasium 315, Kiev
September 2017 — June 2024
Studied in Ukrainian public school, when the war started moved to Romania and studied in
Ukrainian school online while also studying in GGIS at the same time.
Links Certificates
Skills C# Unity
Languages English Highly proficient Russian Native speaker
Ukrainian Native speaker French A2
Hobbies Gym | VideoGames | Formula1
Achievments Got C1 on the English test and 6 on ILES Test
Successfully finished programming courses
All certificates are attached below
Skill Acquaired Robocode: Unity Begginer, 2D, 3D, Kiev/Ukraine
October 2022 — Present
Creating and configuring a project in Unity
→ Customizing graphics for use in projects
→Physics in Unity. Rigidbody2D and Collider2D components
→ Work with sprite sheets
→ Physical movement of objects in 2D space. Concept of vectors and operations with
vectors
→ Building programs using a graphical environment
Visual Scripting
→ Work with variables. Data types
→ Work with conditions. Branching algorithms
→ Concept of method. Creating and using your own methods
→ Object collision processing
→ Creation and destruction of objects
→ Work with animations (Animator component)
→ Creation of UI. Work with Canvas, Text, Button, Image, Panel
→ Basics of working with systems of particles
→ Work with time in Unity
→ Building levels using Tilemaps
Basics of artificial intelligence of opponents in games
→ Using loops in algorithms
→ Basics of writing algorithms for camera movement
→ Working with music and sounds
→ Create your own game
→ Creating and configuring a project in Unity
→ Customizing graphics for use in projects
→ 2D physics in Unity. Rigidbody2D and Collider2D components
→ Work with sprite sheets (SpriteSheet)
→ Physical movement of objects in 2D space. Concept of vectors and operations with
vectors
→ Variables and data types in C#
→ Conditions (if, if else, if else if) in C#
→ Creating and working with arrays in C#
→ Loops in C#
→ Concept of method. Creating your own methods. System methods
→ Interaction with objects and their components from scripts
→ Work with animations (Animator component)
→ Working with a system of particles
→ Creating a user interface
→ Work with SpriteShape
→ Using physical joints in Unity (Joints)
→ Creating and using coroutines
→ Work with interfaces (IPointer Down, IPointer Down)
→ Creating an isometric map
→ Movement in isometric space
Basics of writing algorithms for camera movement
→ Working with music and sounds
→ Work with 2D lighting
→ Create your own game
→ Fundamentals of object-oriented programming Concept of classes, objects
→ Imitation in OOP
→ Work with one-dimensional and two-dimensional arrays
→ 3D modeling in Blender
→ Basic tools and modifiers in Blender
→ Basics of texturing in Blender
→ Basics of animation in Blender
→ Export models from Blender to work in Unity
→ Moving objects in 3D
→ Animation, work with an animator, animation scripting
Animated events
→ Using rays in Unity. Classes Ray, Raycast, RaycastHit
→ Basics of random level generation using Perlin noise
→ Creating your own shaders using the ShaderGraph tool
→ Work with enumerations. Enums
→ Advanced work with the user interface on an example creation of Drag & Drop inventory
→ Work with the artificial intelligence of opponents. Using of the NavMeshAgent component
→ Work with light in 3D space
→ Developing your own game
Academy Of Future Professions: Python Begginer , Kiev/Ukraine
May 2019 — June 2021
Data types. Variables
Arithmetic operators
Conditional operators
Cycles
One-dimensional lists
Multidimensional lists
Terms
Dictionaries
Tuples
Plurals
Functions
Recursion
Exclusion
Basic sorting
More complex sorting
Lambda
Functions with an undefined number of arguments
Work with files
Regular expressions
Basics of OOP
Imitation of encapsulation
Magic methods
Decorators
Operator overload
ШАГ Computer Academy, Keiv/Ukraine
June 2020 — September 2021
3D modeling and 3D printing
Game Design (Photoshop)
Web Design - Junior (HTML & CSS)
Programming in Python Junior
Robotics LEGO Bаѕіs
Game Development - Junior (Construct 3)
Development of augmented reality mobile applications
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