Сергiй

2D, Concept artist

Вид зайнятості:
повна
Вік:
46 років
Місто проживання:
Житомир
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав: ТелефонЕл. пошту

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Досвід роботи

Artist

з 02.2025 по 06.2025 (5 місяців)
Barbara Bang, Дистанційно (IT)

Acted as the sole artist for several game titles, owning the full art production pipeline from initial concept to final delivery
Worked directly with producers to define visual direction and translate product vision into production-ready visuals
Delivered complete visual packages including characters, UI, environments, and in-game assets
Conducted internal knowledge-sharing sessions, presenting production workflows and best practices

Artist

з 06.2024 по 12.2024 (7 місяців)
Innovecs, Дистанційно (IT)

Worked on multiple international mobile game projects, both as a solo artist and within large cross-functional teams
Created 2D and 3D assets including concepts, final art, UI elements, and in-game content for complex gameplay systems and live events
Worked directly with external producers and leads to translate product requirements into production-ready visuals

2D Artist

з 08.2021 по 06.2023 (1 рік 11 місяців)
TwinWinGames, Дистанційно (IT)

Worked in multiple production teams delivering full-cycle casual game projects under tight deadlines
Contributed to both production-driven and highly complex visual styles, including realistic and experimental art directions
Participated in early adoption of AI-assisted workflows, developing internal guidelines and best practices for the art teams

2d | Concept Artist

з 05.2016 по 07.2021 (5 років 3 місяці)
Freelance, Дистанційно (IT)

Delivered character concepts and illustrations for international studios including Blizzard Entertainment, Splash Damage, and Room8
Worked across multiple experimental and production-ready visual styles, adapting to diverse project requirements
Produced a wide range of in-game and promotional artwork supporting complex character systems and game features

Senior Concept Artist

з 04.2015 по 04.2016 (1 рік)
Artificial Core, Дистанційно (IT)

Joined the project as the first concept artist, establishing the visual foundation for the MMORPG Corepunk
Defined visual language for the game world, including environments, characters, creatures, and core visual systems
Produced exploratory and production-ready artwork supporting world-building, progression systems, and gameplay features
Collaborated closely with 3D artists to create character sheets and textures for modeling, ensuring design fidelity from concept to production

Character Designer

з 09.2014 по 12.2014 (4 місяці)
Plawius, Дистанційно (IT)

Created stylized character sheets from photographic references for historical and notable figures, ensuring accurate translation into 3D models
Textured and prepared 3D characters for integration into the game pipeline

Lead Artist

з 02.2009 по 06.2014 (5 років 5 місяців)
Mystery Team, Київ (IT)

Produced new content, quests, events, and in-game assets for the MMORPG Mystery: Legends of the Beyond
Led community engagement, organizing online and offline player events
Maintained visual consistency and quality across user-generated content through guidelines and moderation

Lead Artist

з 08.2006 по 02.2009 (2 роки 7 місяців)
Bigmir, Київ (IT)

Co-founded the collectible card MMORPG Mystery: Legends of the Beyond and served as the primary artist, establishing the visual language and world from scratch
Designed in-game cards, UI elements, quests, events, and promotional materials, including branded merchandise
Developed guidelines and moderated user-generated content to maintain quality and visual consistency
Engaged with the player community through forums and live events to support community-driven content and feedback

Знання і навички

  • Adobe Photoshop
  • Concept art
  • Character design
  • Створення ілюстрацій
  • UI-дизайн
  • Малювання
  • Візуалізація
  • Графічний дизайн
  • Креативність
  • Blender
  • 3D-моделювання

Знання мов

Англійська — вище середнього

Додаткова інформація

Portfolio https://litrkonyaka.artstation.com/
Senior Game Artist with 15+ years of experience in the game development industry, working on projects ranging from casual to AAA titles. Strong background in character art, concept art, and art direction. Experienced in collaborating with international teams and adapting to diverse production pipelines.

KEY COMPETENCIES AND SKILLS
Full-cycle concept art: from ideation and mood exploration to production-ready artwork and 3D reference sheets
Character, environment, and prop design in both realistic and stylized visual styles
Strong understanding of game art pipelines, including collaboration with 3D artists and asset production workflows
Advanced techniques: drawing, photobashing, kitbashing, modeling, sculpting, overpainting, and AI-assisted workflows
Texture creation using Photoshop and specialized tools (PBR and non-PBR)
Independent and team-based production workflows
Direct collaboration with producers, game designers, and art leads


SOFTWARE PROFICIENCY
CORE TOOLS: Adobe Photoshop, Clip Studio Paint
3D & TEXTURING: Blender, 3Ds Max, Keyshot, Substance Painter, Zbrush
AI & EXPERIMENTAL: Stable Diffusion, ComfyUI
GAME ENGINES: Unity, Unreal Engine
PIPELINE & PRODUCTION: Figma, Jira
LANGUAGES English: B2

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