Sviatoslav

Unity developer

Вік:
27 років
Місто проживання:
Львів
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав ел. пошту.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Досвід роботи

Unity програміст

з 04.2024 по нині (1 рік 4 місяці)
Pryeyes, Дистанційно (IT)

• Setting up animations and motion (Animation, Motion).
• Using DOTween, Cinemachine, and Reactive for animations and reactive programming.
• Integrating SteamWorks SDK for Steam functionality.
• Applying Zenject (DI container) and Addressables for project optimization.
• Publishing games on Steam and itch.io.
• Developing first-person shooter (FPS) mechanics.
• Designing inventory systems.

Steam:
https://store.steampowered.com/app/3345760/Silent_Anomalies/

Unity 3D developer

з 02.2024 по 04.2024 (2 місяці)
Cubequade, Дистанційно (IT)

• Using Odin Inspector.
• Setting up Mobile Notification for notifications in mobile games.
• Applying Reactive for reactive programming.
• Analyzing project performance with Unity Profiler.
• Utilizing Facebook SDK.

Android:
https://play.google.com/store/apps/details?id=com.dafil.stiltsrun&hl=uk&gl=US
IOS:
https://apps.apple.com/ru/app/stilts-run/id1637747730

Unity developer

з 04.2023 по 01.2024 (9 місяців)
Yaremchuk, Дистанційно (IT)

• Using Factory, State Machine, Builder, and Strategy patterns.
• Applying Zenject and Addressables for project structure.
• Game localization (using I2L).
• Working with Google Sheets and databases.
• Developing mechanics: building movement with overlap prevention, automatic highlighting, builder movement.
• Implementing character spawning, combat systems, training, experience accrual, and animations.
• Creating spells: area lightning, fireballs, character boosters.
• Interacting with servers, configuring UI, cursors, and effects.
• Utilizing UniTask.
• Implementing REST API.
• Configuring enemy AI.

PC:
https://store.steampowered.com/app/2488180/Ninja/?curator_clanid=44194860,
https://store.steampowered.com/app/1973770/Battle_Craft/
Android:
https://play.google.com/store/apps/details?id=com.Yaremchuk.NinjaSword
https://play.google.com/store/apps/details?id=com.Yaremchuk.ColorCube
https://play.google.com/store/apps/details?id=com.Yaremchuk.VikingsvsNinjas
https://play.google.com/store/apps/details?id=com.Marketon.SrtokerRoyaleKids
https://play.google.com/store/apps/details?id=com.Yaremchuk.NinjaSword

Unity developer

з 07.2022 по 04.2023 (9 місяців)
AlphaNova, Дистанційно (IT)

• Experience in teamwork, analyzing third-party code, and meeting client requirements on time.
• Mastery of game design and optimization principles.
• Development of mini-games, calendar, reminders, and alarm systems.
• Configuration of animations and scenes.
• Object-Oriented Programming (OOP).
• UI/UX design.

https://alphanovastudio.com/uk/

Unity developer

з 12.2021 по 06.2022 (6 місяців)
LeverApp, Дистанційно (IT)

• Development of simple hypercasual projects with mechanics like mesh drawing, item stacking, color-matching element knockouts, tank-style games, and runners.
• Using Cinemachine, Pathfinding, Spline (Dreamteck Splines), and configuring NavMesh.
• Integrating AdMob.

Знання і навички

  • PHP
  • PhpMyAdmin
  • Addressable
  • Zenject
  • Unity
  • C#
  • Git
  • ООП
  • GitHub
  • DOTween
  • Adobe Illustrator
  • Adobe Photoshop
  • Робота в команді
  • SOLID Principles
  • DRY
  • KISS
  • Trello
  • Blender
  • JetBrains Space
  • Odin
  • MobileNotification
  • Знання принципів MVC
  • Kinoa
  • Google Sheets
  • Google Services (leaderboard)
  • Assets Integration
  • Animation System
  • Motion
  • Debugging
  • UniTask
  • UniRx
  • ScriptableObject
  • AdMob
  • Facebook SDK
  • Steamworks SDK
  • REST API
  • JSON
  • Pathfinding
  • Unity Profiler

Знання мов

  • Англійська — середній
  • Українська — вільно

Додаткова інформація

Unity Developer with 3+ years of experience in game development. Proficient in C#, with a strong understanding of OOP principles and design patterns (SOLID, DRY, KISS, MVC), enabling me to create modular, reusable components for game projects.

Experienced in collaborating within a team (10 members), efficiently delivering client tasks using Space, Trello, and Jira. Skilled in crafting adaptive UI, implementing physics, and working with animations and DOTween for various game objects. Configured notifications (MobileNotification) and developed a custom leaderboard with Google Services.

Additionally, I possess basic skills in Illustrator, Photoshop, and Blender, along with experience using Odin Inspector and Kinoa. I’m seeking new challenges in game development, eager to grow and contribute to projects with my expertise and skills.

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