Резюме від 12 лютого 2024 Файл

Roman

Unity Developer

Вік:
26 років
Місто проживання:
Київ
Готовий працювати:
Дистанційно, Київ

Контактна інформація

Шукач вказав телефон .

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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ROMAN KOLOMOIETS
С# UNITY DEVELOPER
CONTACTS WORK EXPERIENCE (4+ YEARS)

Middle Unity Developer
[відкрити контакти](див. вище в блоці «контактна інформація») 01.2023 - 10.2023 "GGG Games"
Telegram - roma_unity Introduction of new game mechanics in City Takeover:
LinkedIn - https://cutt.ly/4AV3C4C Monsterize - The player collects/receives puzzles on the
map. When collecting a sufficient number of puzzles, the
HARD SKILL player gets the opportunity to visually improve the hero
(new skins for weapons, and armor).
Over Power - When the last tower is captured, the
С#/Unity player’s heroes begin to quickly run into it. A dynamically
ООP generated bar appears, and when filled, the player
SOLID receives various rewards. Everything is accompanied by
DRY/KISS/YAGNI an animation of the tower shaking.
Addresables Limited Event - Adding a time-limited event, which
iOS/Android contains 2 separate game modes, with additional rules
SDK Unity (firebase, analytics, admob etc.) different from the main gameplay.
Git Error correction.
Jira Profiling and performance improvement.
Work with lighting.
SOFT SKILL
Middle Unity Developer
09.2022 - 11.2022 "HolyWater"
Team work Formation, assessment, and implementation of tasks.
Time managment Home page UI redesign.
Attention to details Іmplementation of displaying "Special Offers" windows.
Strong interpersonal skills Promotional integration via API with a third-party
Risk-taking application.
Problem - solving Working on the test environment of the application.
Team leadership
Organisation skills
Unity Developer
12.2021 - 10.2023 Now."Neo Story"
Development of the application from scratch Neo Story:
EDUCATION Love and Choices (Android/iOS).
Full support during the life cycle.
Formation, assessment, and implementation of tasks.
Zaporizhzhya National Technical University Implementation of in-game events (Shopping Day 11.11, Black
Bachelor of Software Engineering Friday, etc.).
Class of 2019. Forming and implementing tasks to increase player
retention (A/B test UI, etc.).
Forming and implementing tasks to increase income
LANGUAGE (special offers, etc.).
Profiling and productivity improvement.
Google Play/App Store publication.
English - Pre-Intermediate
Ukraine - Native Unity Developer
Russian - Native 04.2020 - 12.2021 "Read Love Co"
Development of the application from scratch Read.Love -
Love stories (Android/iOS).
Full support throughout the life cycle.
Formation, assessment, and implementation of tasks.
Head of two junior unity developers.
Formation of tasks for the art department.
Google Play/App Store publication.
Profiling and productivity improvement.

Junior Unity Developer
01.2019 - 07.2019 "Eqvola"
Development from scratch Coloring Book.
Reskin.
Bugfix existing projects.
Gameplay changes.
SDK integration (Admob, Firebase, etc.).
publication on Google Play.

Junior Unity Developer
04.2018 - 10.2018 "OptimusIT"
Implement the mechanics of explosions and
synchronization over the network using Foton.
Evaluate the implementation of projects and tasks.
Plan joint development.
Improve the existing mechanics.

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