Сервіс пошуку роботи №1 в Україні
Dmitrii
3D artist
- Вік:
- 25 років
- Місто проживання:
- Одеса
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10278191/
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DMITRII KUTIKOV
Stylized Environment & Prop Artist
www.artstation.com/rendhc43 [відкрити контакти ](див. вище в блоці «контактна інформація») Odesa, Ukraine
EXPERIENCE SUMMARY
Freelance 3D Artist Stylized Environment & Prop Artist with 3+ years of
Remote experience creating game-ready environments and
Oct 2024 — Present modular assets for live mobile projects. Specialized in
Create stylized props and environment assets for indie game projects and Unity production pipelines, real-time optimization, and
commercial clients stylized environment creation. Experienced in cross-
Manage the complete production workflow from concept interpretation to functional collaboration with Art Directors and Level
final in-engine delivery Designers, with a strong focus on visual readability,
Develop optimized real-time assets and modular environment pieces for Unity composition, and performant world-building.
and Unreal Engine workflows
3D Environment Artist
LANGUAGES
PagaGames Ukrainian
Sep 2021 — Oct 2024 Kyiv, Ukraine Proficient
Worked across multiple titles in the Dark Riddle franchise, including Dark
Riddle 3: Strange Hill, Neighbor's Secret, Story Mode, Classic, and Mars Russian
Native
Contributed to the full production and release cycle of Dark Riddle 3: Strange
Hill English
Advanced
Produced 100+ optimized environment assets and props for live mobile game
projects on iOS and Android
Owned assets through the full production pipeline: sculpting, modeling, HARD SKILLS
retopology, UVs, baking, texturing, and Unity integration
Built modular environment kits and gameplay blockouts in collaboration with Environment Art
Level Designers Stylized Environment Art Prop Art
Maintained visual consistency and environment readability through close
collaboration with the Art Director and Lead Artist Modular Environment Design Level Blockout
Optimized assets for mobile performance using texture atlases, draw call Environment Composition
reduction, and efficient scene organization
Shaped environment composition and player navigation flow across multiple Production
game locations
High-Poly / Low-Poly Modeling Sculpting
3D Artist PBR Texturing Retopology Mobile Optimization
Upwork
Mar 2021 — Sep 2021 Odessa, Ukraine Texture Atlases Draw Call Reduction
Delivered game-ready assets and architectural visualization models for
international clients Asset Integration Real-Time Pipelines
Managed projects independently from client communication to final delivery Software
Adapted quickly to different art styles, pipelines, and technical requirements
Maya ZBrush Substance Painter
EDUCATION Substance Designer Unity Unreal Engine 5
Bachelor of Computer Graphics and Design Photoshop Marmoset Toolbag
IT STEP Academy
09/2016 - 06/2021
Bachelor of Marketing
Nikolaev Institute of Human Development "University of Ukraine"
09/2016 - 06/2020
Stylized Environment & Prop Artist
www.artstation.com/rendhc43 [
EXPERIENCE SUMMARY
Freelance 3D Artist Stylized Environment & Prop Artist with 3+ years of
Remote experience creating game-ready environments and
Oct 2024 — Present modular assets for live mobile projects. Specialized in
Create stylized props and environment assets for indie game projects and Unity production pipelines, real-time optimization, and
commercial clients stylized environment creation. Experienced in cross-
Manage the complete production workflow from concept interpretation to functional collaboration with Art Directors and Level
final in-engine delivery Designers, with a strong focus on visual readability,
Develop optimized real-time assets and modular environment pieces for Unity composition, and performant world-building.
and Unreal Engine workflows
3D Environment Artist
LANGUAGES
PagaGames Ukrainian
Sep 2021 — Oct 2024 Kyiv, Ukraine Proficient
Worked across multiple titles in the Dark Riddle franchise, including Dark
Riddle 3: Strange Hill, Neighbor's Secret, Story Mode, Classic, and Mars Russian
Native
Contributed to the full production and release cycle of Dark Riddle 3: Strange
Hill English
Advanced
Produced 100+ optimized environment assets and props for live mobile game
projects on iOS and Android
Owned assets through the full production pipeline: sculpting, modeling, HARD SKILLS
retopology, UVs, baking, texturing, and Unity integration
Built modular environment kits and gameplay blockouts in collaboration with Environment Art
Level Designers Stylized Environment Art Prop Art
Maintained visual consistency and environment readability through close
collaboration with the Art Director and Lead Artist Modular Environment Design Level Blockout
Optimized assets for mobile performance using texture atlases, draw call Environment Composition
reduction, and efficient scene organization
Shaped environment composition and player navigation flow across multiple Production
game locations
High-Poly / Low-Poly Modeling Sculpting
3D Artist PBR Texturing Retopology Mobile Optimization
Upwork
Mar 2021 — Sep 2021 Odessa, Ukraine Texture Atlases Draw Call Reduction
Delivered game-ready assets and architectural visualization models for
international clients Asset Integration Real-Time Pipelines
Managed projects independently from client communication to final delivery Software
Adapted quickly to different art styles, pipelines, and technical requirements
Maya ZBrush Substance Painter
EDUCATION Substance Designer Unity Unreal Engine 5
Bachelor of Computer Graphics and Design Photoshop Marmoset Toolbag
IT STEP Academy
09/2016 - 06/2021
Bachelor of Marketing
Nikolaev Institute of Human Development "University of Ukraine"
09/2016 - 06/2020
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