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Художник, ілюстратор

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Художник, ілюстратор, Дизайнер, 3D-художник, Artist
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26 років
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Київ
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Дистанційно

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IRYNA BOROVSKA
JUNIOR CONCEPT ARTIST | CHARACTER & ENVIRONMENT DESIGN
Middlesbrough, UK | Willing to relocate across England
Mobile: [відкрити контакти](див. вище в блоці «контактна інформація») | Email: [відкрити контакти](див. вище в блоці «контактна інформація»)
Portfolio:
PROFESSIONAL PROFILE
Junior Concept Artist and BA (Hons) Concept Art graduate from Teesside University, with a strong foundation in character design, environment design, worldbuilding and visual storytelling. Skilled in digital painting using Adobe Photoshop, with additional experience incorporating 3D blockouts, paintovers and photobashing into the concept development process.
Academic experience includes an Atomhawk industry brief focused on environment concept development and an original pre-production concept art package for a narrative-driven fantasy game inspired by Ukrainian folklore. Strong understanding of anatomy, perspective, composition, colour theory, lighting and shape language, with experience responding to creative feedback and delivering projects to deadline.
CORE ART & TECHNICAL SKILLS
Concept Art: Character Design | Environment Design | Prop Design | Worldbuilding | Visual Development | Visual Storytelling | Silhouette Exploration
Art Fundamentals: Digital Painting | Anatomy | Perspective | Composition | Colour Theory | Lighting | Values | Shape Language
Concept Development: Visual Research | Moodboards | Thumbnails | Design Variations | 3D Blockouts & Paintovers | Photobashing
Software: Adobe Photoshop — Advanced | Blender — Intermediate | Adobe Illustrator — Beginner | Clip Studio Paint — Beginner | After Effects — Beginner
Professional Skills: Working from Written Briefs | Adapting to Art Direction | Incorporating Feedback | Presentation | Deadline Management
SELECTED CONCEPT ART PROJECTS
Where the Trees Remember Songs
Final BA Concept Art Project | Teesside University | 62%
Original pre-production concept art package for a narrative-driven fantasy game inspired by Lesya Ukrainka's The Forest Song and Ukrainian folklore, exploring identity, belonging and choice.
• Developed worldbuilding and visual direction from the ground up, establishing distinct visual languages for the Human World, Mythical Forest and the boundary between them.
• Designed two principal characters, Lukash and Mavka, from cultural research through moodboards, silhouette exploration and final rendered concepts.
• Created an environment concept for a traditional Ukrainian village, informed by research into rural architecture and visual culture.
• Established contrasting colour palettes, lighting and atmosphere to communicate each world's themes; refined designs in response to tutor feedback.
• Researched Ukrainian mythology, folklore, traditional clothing, ornamentation and cultural symbolism to inform original fantasy designs.
• Used Adobe Photoshop for digital painting, concept development, compositing and final rendering, supported by 3D blockouts and selective photobashing.
Atomhawk Industry Brief — Dark Fantasy/Horror Environment
University Industry Brief | Teesside University
• Developed the visual language of a complete dark fantasy/horror fairground location from a supplied industry-style brief, including the central circus tent, attractions and Ferris wheel.
• Explored multiple designs for the central circus tent, focusing on silhouette, architectural forms and decorative elements before finalising the design.
• Produced final environment key art depicting an atmospheric, sinister fairground emerging through fog, applying perspective, lighting and visual storytelling to the brief's creative direction.
Completed as a university project based on an Atomhawk industry brief; this was not employment with Atomhawk.
Narrative Art & Character Design — Knight, and Vlad the Impaler Concept
Teesside University
• Designed an original knight character and sword for a graphic novel narrative, connecting costume and silhouette to personality and backstory.
• Explored how costume, silhouette, equipment and visual details could communicate personality and backstory across the character design.
• Reinterpreted the historical figure of Vlad the Impaler as a character concept for a hypothetical continuation of The Mummy franchise, using a cross as a central visual and narrative motif representing both power and curse.
• Combined historical research, visual analysis and iterative concept development to create a character design grounded in narrative context.
EDUCATION
BA (Hons) Concept Art
Teesside University, Middlesbrough, UK | 2023–2026 (course completed — degree award pending)
Selected results: Drawing Fundamentals 80% | Concept Art Pre-Production 70% | Digital Image Techniques 70% | Final Concept Art Project 62%. Additional study: Narrative Art, Practice-Based Research, Industry Practice, Green-Light, History of Illustration.
Culture and Art — Design
National University of Technologies and Design, Kyiv, Ukraine | 2017–2018 | 60 ECTS Credits
ESOL Level 2
Redcar and Cleveland College, UK | 2022–2023 | Speaking & Listening | Writing | Reading
ADDITIONAL EMPLOYMENT EXPERIENCE
Warehouse Operative
Tesco Distribution Centre, Middlesbrough | Jul 2025 – Oct 2025
• Worked accurately and efficiently within a fast-paced, target-driven environment, managing workload and priorities to maintain quality standards.
• Collaborated effectively with colleagues to achieve daily operational targets.
Retail Assistant / Stock Manager
ALLO, Kyiv, Ukraine | Jul 2018 – Feb 2022
• Managed stock movement, receiving, storage and inventory within a technology retail environment, combining organisational responsibilities with customer-facing support.
• Maintained accurate warehouse and stock records and coordinated product movement between warehouse and retail locations.
LANGUAGES
Ukrainian: Fluent | Russian: Fluent | English: Level 2 ESOL
ADDITIONAL INFORMATION
• Willing to relocate across England for suitable Junior Concept Artist, Junior 2D Artist, Graduate Artist or related games industry opportunities.
• Comfortable working independently from written briefs and adapting visual style to established art direction and project requirements.

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