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UX, Product designer

Вік:
35 років
Місто проживання:
Одеса
Готовий працювати:
Дистанційно, Одеса

Контактна інформація

Шукач вказав: ТелефонЕл. поштуМесенджер

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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[відкрити контакти](див. вище в блоці «контактна інформація»)
Dmytro Sobkovich [відкрити контакти](див. вище в блоці «контактна інформація»)

UX/UI / Product Designer
Product designer, 4 years — plus 6 years leading engineering teams before that. Focused on complex operational products: logistics,
CRM, admin and self-service systems. I turn dense, rule-heavy flows into clear interfaces backed by a design system, and stay hands-
on through implementation.

Professional Experience
LINKS
[відкрити контакти](див. вище в блоці «контактна інформація») EateryClub — Lead Product Designer
2025 – Present · HoReCa
Telegram @d_sbkvch
Lead Role Design Strategy Cross-functional Product Redesign App/Web CRM SaaS
dribbble.com/dyadya_dima
Self-Service
TOOLS
• Own the design function end to end — strategy, concept, flow design, testing, iteration —
Figma Adobe apps across the full EateryClub ecosystem: app, web ordering, RestAdmin, and self-service kiosks.
Miro Lottie ProtoPie • Led a full product redesign, unifying UX, visual language, and product logic across every
surface so app, web, and admin read as one product instead of three.
Notion Jira
• Designed the operational layer of the product — the order console staff use to track live order
AI status, manage delivery/pickup, and handle exceptions — replacing ad-hoc workarounds with
a structured interface.
Midjourney Runway
• Act as the internal design consultant for company clients, translating business goals into
ChatGPT / Claude Gemini interface decisions and defending trade-offs directly with stakeholders.
NotebookLM Higgsfield.ai
• Run cross-functional collaboration with engineering and business to keep scope realistic and
get what's designed actually shipped.
EDUCATION
Finsfera — UX/UI Designer
Hillel IT School — UI/UX 2024 – 2025 · FinTech
Design
Design System CRM Cross-functional UI Redesign Web SaaS Admin panel
STEP IT Academy — Design
• Designed UX/UI for a fintech product, balancing user needs, business goals, and regulatory
CERTIFICATES constraints.
Google UX Design • Led the transition to a new design system, building reusable components and scalable UI
patterns.
LANGUAGES
• Redesigned the landing page and key personal-account/CRM flows to reduce friction and
Ukrainian Native
improve usability.
English B1
Polish Basic
EateryClub — UX/UI Designer
2022 – 2024 · HoReCa · GBSFO's in-house product
App/Web CRM SaaS Order Design System

• Built the core ordering and delivery product for cafes and restaurants — app and web —
including loyalty features, QR menus, and delivery status tracking.
• Designed RestAdmin, the CRM operational teams use to manage the menu and delivery
workflow.
• Extended the same product line into EateryLite, a lighter version for the budget market
segment, reusing the existing design system instead of starting over.
• Built the reusable component library both products run on, so new screens in either one could
ship without redesigning from scratch.
GBSFO — UX/UI Designer
2022 – 2023 · GBSFO (EateryClub's parent company) · Cisco-affiliated project
• Joined GBSFO, the company behind EateryClub, and started on a client engagement: Cisco-
affiliated digital platforms.
• Designed and implemented a CRM system for optimizing river-port operations — scheduling,
cargo tracking, dispatch.
USS Ltd — Engineering Team Lead
2016 – 2022 · Self-service systems (kiosks, weighing scales, self-checkout)
Team Lead Engineering Self-Service Architecture Hardware + Software Hiring

• Led a team of 5 engineers building self-service hardware and software systems — kiosks,
weighing systems, self-checkout terminals — from architecture through delivery.
• In 2016, shipped the first IBM self-checkout systems in Ukraine — owned the technical
architecture and was accountable for the release.
• Hired and grew the team from the ground up, setting the technical bar and delivery process for
a team building combined hardware/software products.
• Acted as the main point of contact with stakeholders, translating business requirements into
technical scope and trade-offs.

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