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Game designer
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Junior Game Designer | Unity
Ukraine (Remote)
Email: [
LinkedIn: [Link]
GitHub: [Link]
Summary
Game Designer with a strong technical foundation in Unity and Software Engineering.
Experienced in designing core gameplay systems, balancing mechanics, and
documenting cohesive player experiences in structured production environments.
Able to bridge technical and creative departments, clearly communicate design intent,
and supervise feature implementation from concept to release. Passionate about
player engagement, progression systems, and meaningful integration of gameplay and
narrative.
Game Design Skills
• Core gameplay loop design
• Supporting mechanics development
• Difficulty progression & balancing
• Level design iteration & feedback
• Player engagement & retention thinking
• Narrative-gameplay integration
• Feature documentation (GDD, design briefs)
• Cross-functional collaboration (UI, 3D, Narrative)
Technical Skills
Engine: Unity (3D), Physics & Colliders, ScriptableObjects, AI (Pathfinding, State
Machines)
Programming: C#, OOP, SOLID principles, Design Patterns
Art & Visuals: Lighting & Materials, Animation integration, Blender
Workflow: Git, Kanban, Production-style documentation
Languages: English (B2), Ukrainian (Native)
Professional Experience
Game Engineering Team Lead
Palianytsia Foundation (AAA Mentorship Program) - ~1 year (Volunteer)
• Led the Game Engineering department in a production-like environment
mentored by industry veterans (including former developers from Blizzard
Entertainment).
• Contributed to AI movement and combat-related mechanics.
• Authored and maintained structured GDD documentation to align Narrative, Art,
and Development departments.
• Reviewed design solutions and provided structured feedback to ensure
gameplay consistency.
• Coordinated cross-department communication and ensured design intent
clarity during implementation.
Game Development Teacher
GoITeens - 1 year
• Taught game design fundamentals and programming logic to students (ages 9–
17).
• Conducted advanced classes in English focused on gameplay structure, player
motivation, and creative problem-solving.
• Mentored student projects from concept to playable prototypes.
• Introduced basics of 3D modeling and asset integration in Unity/Blender
workflows.
Key Project
3D Rogue-like RPG (PC) | Lead Gameplay & Visual Contributor
In Development (v0.1 planned release on Itch.io)
• Defined and structured the core gameplay loop and progression system.
• Designed scalable combat and character development mechanics using
ScriptableObjects.
• Balanced early-stage difficulty and encounter pacing.
• Implemented and iterated systems directly in Unity to validate gameplay
hypotheses.
• Managed visual direction and ensured gameplay readability through lighting and
material decisions.
• Made key design and production decisions to meet roadmap and release
milestones.
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