Сервіс пошуку роботи №1 в Україні
Oleksandr
Гейм-дизайнер
- Вік:
- 30 років
- Місто:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. пошту
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/13491727/
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OLEKSANDR SIDENKO
GAME DESIGNER
Target
I'm looking for an opportunity to start a career in the games
industry as a trainee game designer to apply my knowledge and
skills to create exciting and innovative games.
Мy gaming experience
CONTACT
Platformer:
Intuitive mechanics: Easy to learn and control
Telegram
the character.
O_le_k_sa_n_dr
Variety of mechanics: Incorporation of puzzles, combat elements
[відкрити контакти ](див. вище в блоці «контактна інформація»)
and collectibles.
Plovdiv Bulgaria RPG:
Character Development: Leveling and skill systems that allow
EDUCATION players to customize characters to suit their playstyle.
World Exploration: Rich, open worlds full of secrets, quests and
2015- 2019
interactions that encourage exploration.
Deep storytelling: The ability to create complex and compelling
KHARKOV NATIONAL TECHNICAL stories with richly detailed characters and worlds.
UNIVERSITY OF AGRICULTURE
NAMED AFTER. P. VASILENKO.
Indie game:
SPECIALTY: MECHANICAL Creative freedom: The ability to implement unique and innovative
ENGINEER. ideas without the restrictions of large publishers.
Aesthetic diversity: Lots of room to experiment with visual styles
SKILLS and artwork.
Innovative Mechanics: Using new and original game mechanics
Game design: Concept that may not be found in traditional games.
development, creation of slot
Еxperience
machine mechanics, level
balancing. The Game Design Fundamentals course provided knowledge about
Graphics: Basics of working with the principles and methods of creating video games. The following
Adobe Photoshop and Illustrator. key aspects were examined:
Game development: Unity, Unreal
Creating Game Design documentations for all development stages
Engine
(concept, GDD, data tables, configs):
Teamwork: Excellent
From idea to finished concept, including target audience and
communication skills, ability to creation of a design document.
work in a team.
Game Mechanics: Design, balancing and testing of game
mechanics.
Level design: Fundamentals of level creation and design,
LANGUAGES prototyping and testing methods.
English
Training courses
Rassian
Ukrainian Hillel IT School Game Design 28.03.20.24-08.07.2024
Bulgarian
GAME DESIGNER
Target
I'm looking for an opportunity to start a career in the games
industry as a trainee game designer to apply my knowledge and
skills to create exciting and innovative games.
Мy gaming experience
CONTACT
Platformer:
Intuitive mechanics: Easy to learn and control
Telegram
the character.
O_le_k_sa_n_dr
Variety of mechanics: Incorporation of puzzles, combat elements
[
and collectibles.
Plovdiv Bulgaria RPG:
Character Development: Leveling and skill systems that allow
EDUCATION players to customize characters to suit their playstyle.
World Exploration: Rich, open worlds full of secrets, quests and
2015- 2019
interactions that encourage exploration.
Deep storytelling: The ability to create complex and compelling
KHARKOV NATIONAL TECHNICAL stories with richly detailed characters and worlds.
UNIVERSITY OF AGRICULTURE
NAMED AFTER. P. VASILENKO.
Indie game:
SPECIALTY: MECHANICAL Creative freedom: The ability to implement unique and innovative
ENGINEER. ideas without the restrictions of large publishers.
Aesthetic diversity: Lots of room to experiment with visual styles
SKILLS and artwork.
Innovative Mechanics: Using new and original game mechanics
Game design: Concept that may not be found in traditional games.
development, creation of slot
Еxperience
machine mechanics, level
balancing. The Game Design Fundamentals course provided knowledge about
Graphics: Basics of working with the principles and methods of creating video games. The following
Adobe Photoshop and Illustrator. key aspects were examined:
Game development: Unity, Unreal
Creating Game Design documentations for all development stages
Engine
(concept, GDD, data tables, configs):
Teamwork: Excellent
From idea to finished concept, including target audience and
communication skills, ability to creation of a design document.
work in a team.
Game Mechanics: Design, balancing and testing of game
mechanics.
Level design: Fundamentals of level creation and design,
LANGUAGES prototyping and testing methods.
English
Training courses
Rassian
Ukrainian Hillel IT School Game Design 28.03.20.24-08.07.2024
Bulgarian
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