Сервіс пошуку роботи №1 в Україні
Ігор
C++ програміст
- Місто проживання:
- Одеса
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. пошту
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10513770/
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Phone/Signal/WhatsApp [відкрити контакти ](див. вище в блоці «контактна інформація»)
TG @Casper3D2R
E-mail [відкрити контакти ](див. вище в блоці «контактна інформація»)
Igor Matulyak
C++ Developer
Accomplished software engineer in general software development with extensive experience in the full life cycle of
the software design process including requirements definition, design, interface implementation, testing and
maintenance.
Strong mathematical basis (probability theory, combinatorics, graph theory) applied in signal data processing and
mathematical modelling.
Strong knowledge of C/C++/Assembler with an experience in optimization for different platforms.
Experienced in image/video/data compression technologies, author of United States Patent US7239754.
Have experience in design and processing of relational databases.
Technical expertise:
C/C++, Assembler (x86, MMX/XMM/SSE, ARM), Pascal/Delphi, Java J2SE, PHP, Lua, JSON, UML, XML, HTML
Microsoft Visual Studio, Qt Creator, Borland Builder, Keil uVision, NetBeans IDE, CVS, SVN, VMWare,
Docker, Yocto build, Embedded, CI/CD, Git, Asana, Jira, Wiki. MISRA/AUTOSAR
STL, MFC/ATL/WTL, WinAPI, VCL
MySQL, InterBase/FireBird, DBase, Paradox
Windows 3.X/ '95-'98-2000/CE/NT/XP/7/10, DOS, Novell NetWare - 3.X-4.X, Linux, FreeBSD
Experience:
14.09.2025 Armed Forces of Ukraine Ukraine
– 09.2026
Machine gunner
Project Description: Defense of Ukraine
Responsibilities:
● BGMT.
● Naval Forces.
Tools & Technologies: AKM, DShK machine gun
07.10.2024 Six Impossible Things Before Breakfast Ltd Odesa/Dublin
– 14.09.2025
C/C++ developer
Project Description: Tactical RPG Engine
Responsibilities:
● Textures compression methods developing (based on JPEG/JPEGXL).
● Implementation of 3D models import (fbx, gltf, nif, kf).
Tools & Technologies: C/C++17 (20), STL, Visual Studio Code, Linux
15.02.2022 Luxoft Odesa
– 09.2024
C/C++ developer
Project Description: Online player development (live stations), customer - Daimler,
Mercedes
Responsibilities:
● Performed bug fixing and implemented new features to improve player performance.
● Adapted the codebase to comply with MISRA and AUTOSAR standards for
automotive safety and reliability.
● Collaborated with cross-functional teams to ensure project milestones were met.
● Conducted thorough testing and validation of software modules on Linux-based
systems.
Tools & Technologies: C/C++17, STL, Visual Studio Code, Linux, Jenkins, Docker
05.2021 Voki Games Odesa/Kyiv
– 15.01.2022
C/C++ developer
Project Description: Casual game development for mobiles
Responsibilities:
● Debugged and resolved server-side issues to ensure game stability and performance.
● Implemented behavior algorithms for non-player characters (NPCs) to enhance
gameplay experience.
● Contributed to the development of the inner game editor, allowing for better game
content management and updates.
Tools & Technologies: C/C++17 (MS Visual Studio 2019), Lua, XML
07.2018 «Kwambio» Odesa
– 2021
C/C++ developer
Project Description: 3D printer application server (hardware controller) + client (GUI+ CLI)
Responsibilities:
● Designed and developed the ceramic 3D printer application server, responsible for
controlling the hardware.
● Implemented both GUI and CLI-based client interfaces for seamless interaction with
the 3D printer.
● Programmed STM32 microcontrollers to handle the HTTP server and printer controller
functionality.
Tools & Technologies: C/C++14, STL, , JSON, MS Visual Studio 15, Qt Creator 4.7.2,
Keil uVision 5.28
09.2017 «SpecCodeService» Odesa
– 07.2018
C++ developer
Project Description: Developed the internet (online) casino game server, focusing on
general business logic.
Responsibilities:
● Developed the core business logic for the internet casino game server, ensuring
reliable online operation.
● Assisted with the integration and development of a social network landing page.
● Optimized server performance and worked closely with database systems.
Tools & Technologies: C++14, STL, FreeBSD (GCC), MySQL, XML
09.2008 «Lucky Labs» (merger GloboTech and Elbrus-Soft) Odesa
– 09.2017
C++ developer
Responsibilities:
● Development of the internet (online) casino game server: general business logic
● Slot/card/roulette games implementation
● Calculation of theoretically probable payout and modeling the profit percentage of
certain types of casino games
● Random data generator, honesty control
● Data synchronization / serialization
● Prevent the SQL-ejections
● Simulation of stochastic processes by the method of statistical tests
Tools & Technologies: C++03/11/14, STL, MySQL, XML, MS Visual Studio 8, 12
08.2003 PRODEX SA «Isidore» Luxembourg/ Strasbourg
– 02.2006
JAVA software developer (side project)
Network software (development of an online catalog application)
Tools & Technologies: Java J2SE (NetBeans IDE), XML, MySQL/Interbase (queries,
transactions, stored procedures)
11.2000 «Institute Of Super Compression Technologies, Inc.» (ISCT)
– 09.2008
Software developer, R&D, Team Lead
(customer - Matsushita, Panasonic)
● Research, development and implementation algorithms for compressing still image in
multipurpose compression systems. (United States Patent Application 20040013313 -
US7239754)
● Optimize computation, fixed point calculations,SSE/MMX.
● Development original methods and software for still images lossy compressing;
lossless
● compression of 16-bit medical images (DICOM); JPEG, JPEG2000
● Development of software for Pocket PC (PDA/ARM) (Win CE). Implementing
applications to provide video communication based on original compression methods
● Research and design still image scale and spatial interpolation
● R&D image copyright protection (watermarking)
Tools & Technologies: C99/C++98, WinAPI, MFC Assembler, MS Visual Studio 6
Education:
1999 - 2002 State Polytechnic University Odesa
Post-graduate
Speciality: Mathematical software of computers and systems
1994 - 1999 State Polytechnic University Odesa
Student
Speciality: Applied mathematics. Master's degree
1990 - 1994 Cybernetic Technical College Kirovograd
Student
Department: Cybernetic-mathematical
TG @Casper3D2R
E-mail [
Igor Matulyak
C++ Developer
Accomplished software engineer in general software development with extensive experience in the full life cycle of
the software design process including requirements definition, design, interface implementation, testing and
maintenance.
Strong mathematical basis (probability theory, combinatorics, graph theory) applied in signal data processing and
mathematical modelling.
Strong knowledge of C/C++/Assembler with an experience in optimization for different platforms.
Experienced in image/video/data compression technologies, author of United States Patent US7239754.
Have experience in design and processing of relational databases.
Technical expertise:
C/C++, Assembler (x86, MMX/XMM/SSE, ARM), Pascal/Delphi, Java J2SE, PHP, Lua, JSON, UML, XML, HTML
Microsoft Visual Studio, Qt Creator, Borland Builder, Keil uVision, NetBeans IDE, CVS, SVN, VMWare,
Docker, Yocto build, Embedded, CI/CD, Git, Asana, Jira, Wiki. MISRA/AUTOSAR
STL, MFC/ATL/WTL, WinAPI, VCL
MySQL, InterBase/FireBird, DBase, Paradox
Windows 3.X/ '95-'98-2000/CE/NT/XP/7/10, DOS, Novell NetWare - 3.X-4.X, Linux, FreeBSD
Experience:
14.09.2025 Armed Forces of Ukraine Ukraine
– 09.2026
Machine gunner
Project Description: Defense of Ukraine
Responsibilities:
● BGMT.
● Naval Forces.
Tools & Technologies: AKM, DShK machine gun
07.10.2024 Six Impossible Things Before Breakfast Ltd Odesa/Dublin
– 14.09.2025
C/C++ developer
Project Description: Tactical RPG Engine
Responsibilities:
● Textures compression methods developing (based on JPEG/JPEGXL).
● Implementation of 3D models import (fbx, gltf, nif, kf).
Tools & Technologies: C/C++17 (20), STL, Visual Studio Code, Linux
15.02.2022 Luxoft Odesa
– 09.2024
C/C++ developer
Project Description: Online player development (live stations), customer - Daimler,
Mercedes
Responsibilities:
● Performed bug fixing and implemented new features to improve player performance.
● Adapted the codebase to comply with MISRA and AUTOSAR standards for
automotive safety and reliability.
● Collaborated with cross-functional teams to ensure project milestones were met.
● Conducted thorough testing and validation of software modules on Linux-based
systems.
Tools & Technologies: C/C++17, STL, Visual Studio Code, Linux, Jenkins, Docker
05.2021 Voki Games Odesa/Kyiv
– 15.01.2022
C/C++ developer
Project Description: Casual game development for mobiles
Responsibilities:
● Debugged and resolved server-side issues to ensure game stability and performance.
● Implemented behavior algorithms for non-player characters (NPCs) to enhance
gameplay experience.
● Contributed to the development of the inner game editor, allowing for better game
content management and updates.
Tools & Technologies: C/C++17 (MS Visual Studio 2019), Lua, XML
07.2018 «Kwambio» Odesa
– 2021
C/C++ developer
Project Description: 3D printer application server (hardware controller) + client (GUI+ CLI)
Responsibilities:
● Designed and developed the ceramic 3D printer application server, responsible for
controlling the hardware.
● Implemented both GUI and CLI-based client interfaces for seamless interaction with
the 3D printer.
● Programmed STM32 microcontrollers to handle the HTTP server and printer controller
functionality.
Tools & Technologies: C/C++14, STL, , JSON, MS Visual Studio 15, Qt Creator 4.7.2,
Keil uVision 5.28
09.2017 «SpecCodeService» Odesa
– 07.2018
C++ developer
Project Description: Developed the internet (online) casino game server, focusing on
general business logic.
Responsibilities:
● Developed the core business logic for the internet casino game server, ensuring
reliable online operation.
● Assisted with the integration and development of a social network landing page.
● Optimized server performance and worked closely with database systems.
Tools & Technologies: C++14, STL, FreeBSD (GCC), MySQL, XML
09.2008 «Lucky Labs» (merger GloboTech and Elbrus-Soft) Odesa
– 09.2017
C++ developer
Responsibilities:
● Development of the internet (online) casino game server: general business logic
● Slot/card/roulette games implementation
● Calculation of theoretically probable payout and modeling the profit percentage of
certain types of casino games
● Random data generator, honesty control
● Data synchronization / serialization
● Prevent the SQL-ejections
● Simulation of stochastic processes by the method of statistical tests
Tools & Technologies: C++03/11/14, STL, MySQL, XML, MS Visual Studio 8, 12
08.2003 PRODEX SA «Isidore» Luxembourg/ Strasbourg
– 02.2006
JAVA software developer (side project)
Network software (development of an online catalog application)
Tools & Technologies: Java J2SE (NetBeans IDE), XML, MySQL/Interbase (queries,
transactions, stored procedures)
11.2000 «Institute Of Super Compression Technologies, Inc.» (ISCT)
– 09.2008
Software developer, R&D, Team Lead
(customer - Matsushita, Panasonic)
● Research, development and implementation algorithms for compressing still image in
multipurpose compression systems. (United States Patent Application 20040013313 -
US7239754)
● Optimize computation, fixed point calculations,SSE/MMX.
● Development original methods and software for still images lossy compressing;
lossless
● compression of 16-bit medical images (DICOM); JPEG, JPEG2000
● Development of software for Pocket PC (PDA/ARM) (Win CE). Implementing
applications to provide video communication based on original compression methods
● Research and design still image scale and spatial interpolation
● R&D image copyright protection (watermarking)
Tools & Technologies: C99/C++98, WinAPI, MFC Assembler, MS Visual Studio 6
Education:
1999 - 2002 State Polytechnic University Odesa
Post-graduate
Speciality: Mathematical software of computers and systems
1994 - 1999 State Polytechnic University Odesa
Student
Speciality: Applied mathematics. Master's degree
1990 - 1994 Cybernetic Technical College Kirovograd
Student
Department: Cybernetic-mathematical
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