Резюме від 29 квітня 2024 Файл

Kyrylo

Тестувальник

Вік:
28 років
Місто:
Київ

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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Kyrylo Melnyk
Middle QA manual
[відкрити контакти](див. вище в блоці «контактна інформація»)
[відкрити контакти](див. вище в блоці «контактна інформація»)

EDUCATION SKILLS
Igor Sikorsky Kyiv Polytechnic Institute, Kyiv — Master ​● Jira

September 2013 – July 2019 ​● Manual Testing

Department of Energy Processes Automation - AEP ​● Test plan creation

​● Bug reporting

EXPERIENCE ​● Fast Learner

Shopping Cart Elite, Kyiv — Technical support; ​● Communication Skills

August 2017 – August 2018 ​● Ability to Work in a Team

Worked in customer support representative field. My responsibilities ​● Good team player
were: - Site creation (backend) according to customers needs; - Testing
of the created sites (Functionality, Design, Payment methods); -
Technical support after site creation; LANGUAGES

● English
Ubisoft , Kyiv — Game Tester
● Hebrew
August 2018 – July 2023

I have 5 years experience as a game tester in Ubisoft. In the first year I ● Ukrainian
studied a lot to become stronger and more professional as a tester. In the
second year I became task lead on the PC platform and my responsibilities
grew: besides testing I started to coordinate all the processes of the whole
PC team (20+ team members). These responsibilities developed my Social Networks:
knowledge in prioritizing and time management. Task assignations ● Linkedin
during the validations for every team member separately. Also I created
an automated options assignator in Excel for the PC team to have better
coverage of different types of game options. After validation I always sent
the reports of work that was done. I had worked on different project
stages: 1) start of the projects with prototypes of games. 2) 2 months
before the release of the game. 3) Post launch. Because of this experience I
have an understanding of project stages and "what and when" should be
done. I have made a lot of checklists, test plans and test cases for different
stages and for different platforms. Also I created a lot of Jira dashboards
to track the statistics of the whole project (100+ team members) which
my team still uses. Last year I also developed my micro management and
people management skills. I held the 1 on 1 meetings with my team and
helped them with OKRs

PROJECTS
Steep — Post launch.

My first project at Ubisoft. Worked as Junior game tester in a PC specific
team. Main responsibility was finding and reporting PC specific bugs.

Anno 1800 — 2 months before launch

Joined this project as a Junior game tester. Main responsibilities were: -
Creation of the new PC specific checklist for team; - Finding and
reporting PC specific bugs; - Discussion with production on blockers; -
Report writing.

Riders Republic — From the start of the project Joined this project as a
Middle game tester. Main responsibilities: - Task leading of PC team (20+
members); - Tasks organization and task prioritizing for PC team; -
Tracking the quality of the reported bugs for PC, PS4 and XBOX teams
(50+ members) - Daily reports; - Discussion with production on PC
specific part of the game; - Creation of test plans and test cases for all
team (100+ members)

Pixward Game Studio

QA

November 2022 - Present

I’m working on a VR project - Boos fighters. My responsibilities are:

- Planning tasks for every sprint and providing this test plan to the higher
managers;

- Testing build and providing the reports and statuses of all features in
the game;

- Test plan creation;

- Bugs creation;

- Ensuring that all task that were assigned to QA team done at the time;

- Taking part in every week playtests with users to support them as
project on closed Alpha stage;

- Work with users feedback (Submitting all issues that were encountered
by users during playtimes);

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