Резюме від 28 березня 2024 Файл

Oleksii

Game designer

Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон .

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Oleksii Kolomoitsev Kyiv, Ukraine | [відкрити контакти](див. вище в блоці «контактна інформація»)| [відкрити контакти](див. вище в блоці «контактна інформація»)

https://t.me/lafalinel
[відкрити контакти](див. вище в блоці «контактна інформація»)

Experience:
/creating projects from scratch, assembling a team for the project, pitching ideas, mobile gaming, VR, AR,
casual & hyper casual mobile games, social casino, Steam VR, free-to-play, pay-to-play, PVP, PVE, VR
strategy games, negotiations with publishers/

Product Owner/Lead Game designer Plazma Studio 2022-...

Pitching product ideas Inventing tools and pipelines (including AI
Project metrics analysis integrated pipelines)

Negotiations with publishers Working on several project
Strategic planning of sprints and releases simultaneously

Strategic planning with all stakeholders Team management (30+ people)

Project roadmap development Creating vision for new games

Developing the concepts and ideas of Improving communications between
the: core and meta gameplay, new different teams

features, narrative, visual component Working with third party contractors

Analyzing and decomposing competitors PR strategy development

Product Owner/Lead Game Designer Senior Bay 2022

Pitching product ideas Working on several project
Inventing whole project strategy, simultaneously
define tasks for all departments, Managing art & marketing content team
prioritizing tasks and terms (8+ people)
Developing the concepts and ideas of Creating the narrative art vision for new
the: games, core and meta gameplay, games
narrative, visual component Improving communications between
Analyzing and decomposing competitors different teams
Making up game design and art docs, Analyzing the emotional part of the game
inventing tools and pipelines to increase players involvement
Product Owner/Lead Game designer Swagmasha 2021-2022

Making up new product from scratch Analyzing and decomposing competitors
Inventing whole project strategy, Making up game design and art docs,
define tasks for dev and art inventing new tools and pipelines
departments, prioritizing tasks and Improving communications between
terms of their implementation different teams
Managing art team, game designers Analyzing the emotional part of the game
team, narrative team (15+ people) to increase players involvement
Developing the concepts and ideas of: Content quality control for compliance
game mechanics, features, core and with the project vision
meta gameplay, narrative, visual
component
Lead Narrative Designer/Creative Lead Huuuge Games 2018-2021

Creating the narrative art vision Content quality control for compliance
& IP for new games. with the narrative.
Making up attractive and logical main Quality control of non-game animations
idea, cutscenes and promotional Technical control of in-game
materials animations.
Generating and pitching ideas Leading the export of art content in the
Creating refs and descriptions for the engine, in collaboration with the dev
art team, including guidelines for team
artists. Making renders and presentations
Creating storyboards and scripts, of new ideas and narrative. Making
creating characters animatics, leading up tech and narrative art docs for
promo and cutscenes development the art and dev team

VFX/Animation Lead / Technical artist Onsetgame (Zeoalliance) 2016-2018

In-game VFX and animations pipeline development. Promo materials, animations and visual effects
production. Resources optimization according to the game engine requirements.
Checking all materials for quality, stylistics compliance and technical requirements. Prepare
animation references. Coaching employees (lectures and master classes). R&D of new techniques and
tools, in cooperation with developers. Team management.

Lead 2d animator & digital composer ERS games (BigFish) 2015-2018

Animations and visual effects production according to the game engine requirements. Promo
materials and cut scenes production, compositing. Team management.

Lead VFX supervisor Brain Media 2014-2015

On set supervising. Green screen and tracking markers preparation. Creating animatics, shooting plan
and cameraman’s explication according CG VFX requirements. CGI scenes production, texturing and
visualization (including fluid dynamics, explosions, smoke and fire). Rendering, tracking, keying,
compositing. Post-production management.

3D generalist/VFX supervisor ToBe production 2013-2016

Creating CGI VFX workflow with creative group, crew and customers, consulting. On set supervising. CGI
scenes production, texturing and visualization (including fluid dynamics, explosions, smoke and fire).
Rendering, tracking, keying, compositing. Post-production management.

Editor/motion designer 35 mm production 2012-2014

Editing (artistic, non-linear, linear). Motion design, creating 3d and 2d assets, scriptwriting.
Preparing programs for airtime. Corporate style of telecast creation. Infographics.

Education:__________

Donetsk National University 2003-2008 Faculty of Mathematics (expert in applied mathematics)

Donetsk National University 2003-2006 Advertising in mass media course

«Inter Media Group» 2011-2012 TV/film director
My additional strengths:__________
Deep understanding of game production pipeline
Idea generation
Analytical abilities
Proficiency in pitching ideas
Strong art background
Deep knowledge of art creation pipeline (game art & animation, technical requirements, CGI, video)
Deep knowledge of storytelling, laws of drama and visual perception
Good artistic taste, sense of motion and in shot motion choreography
Excellent communication skills
Good sense of humor

Software:__________
_

Firebase, Appsflyer, Applovin, Game Analytics, Unity 3D, JIRA, Trello, Confluence, Drawio.

Additional software:

Expert level: Adobe After Effects (+ plugins), Maxon Cinema 4D Studio (+ plugins).

Advanced level: Adobe Photoshop, Midjourney, Adobe Premiere Pro, Marmoset Toolbag

General Info:__________

Hobby: Photography, post-processing of photos, scripting series and feature films, writing jokes,
gaming, dog training, active, board games.

Fan of: Blizzard games, Star Wars, Hayao Miyazaki cartoons, ILM artworks.

Language: English (advanced), Ukrainian (native), Russian (fluent).

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