- Файл
Олександр
Level designer
- Розглядає посади:
- Level designer, Level artist
- Вік:
- 29 років
- Місто проживання:
- Дніпро
- Готовий працювати:
- Дніпро, Київ
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10591608/
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FEDORCHENKO
Artstation
Dnipro, Ukraine Telegram
portfolio
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Skills Profile
TECHNICAL SKILLS I have extensive experience in developing game levels using Unreal Engine. I have been
involved in the full development of locations, from concept to location finalization, including
Unreal Engine 5 optimization, gameplay tuning, and lighting. I have experience in building both enclosed levels
Unity and large open-world locations.
Blender
Photoshop Experience
Houdini
World Machine
Git / SVN RedPad Games Level designer | Level artist
Google Docs / Sheets Remote, worldwide Development of gaming locations in close collaboration
with the game designers and the art lead
AI tools May 2024 - Assisting the art lead in preparing the location for builds
April 2025 Creating large open-world locations, points of interest
Working on promotional materials for the game
SOFT SKILLS Setting up the location for cinematic scenes
Communication Mirowin Level designer | Level artist
Teamwork Remote, Ukraine Creating concepts for new locations, creating master locations
May 2021 - Development of gaming locations in close collaboration
Learnability with the game designers and the art lead
April 2024
Accountability Training juniors and supervising their work
Creating large open-world locations,
Analytical and Critical points of interest and expansive dungeons
Drawing up technical standards
Thinking for creating locations and game scenarios
Creative Thinking
Offmonreal Lead level designer | Level artist | Game designer
Self-Organization and Designing gameplay mechanics, discussing concepts with the
Remote, worldwide
Self-Discipline team
April 2019 - Pitching concepts and ideas for locations and
Working with Feedback / September 2021 overseeing the visual aspect of the game
Recruiting and selecting candidates, participating in interviews
Mistake Analysis Creating locations and adjusting gameplay.
Mentoring
Projects
LANGUAGES
Ukrainian – Native Dustland Extraction shooter, open world(link)
PC(Steam) Level design and level art
Russian – Fluent 2024-2025 Location quality control
optimization
English – Intermediate
Bureau of Contacts Coop horror(link)
PC(Steam) Level design and level art
2023-2024 Location quality control
Setting up and balancing the location for
cooperative horror
Education Redemption
of the damned
FPS with RPG elements(link)
Full location creation pipeline
PC(Steam) Creating an open world locations
Master’s Degree 2021-2024 Designing the level editor and shaping the
master location
Mentor
Alfred Nobel University
Hvor: Confrontation Story-driven FPS(link)
2013 - 2019 PC(Steam)
2020-2022 Lead level design
Game design
Mentor
Game design course Hvor Coop TDS(link)
Games academy PC(Steam) Lead level design
2019 Game design
2019 Mentor
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