Резюме від 26 квітня 2024 Файл

Владислав

3D character and creature artist

Вік:
27 років
Місто проживання:
Інші країни
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон , ел. пошту, адресу, Facebook, Instagram та LinkedIn.

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3D Character/Creature artist
Vladyslav Mokryi

Location now: Sweden, Malmö

Studio experience: 4 years

Language:
English - intermediate
French - basic
Swedish - pre intermediate
Ukrainian - native
Russian: - native

Open to:
Relocation to another country or moving to another city
Office (mainly) or Remote work
Full/Part-time work or Freelance (one-time projects)

Contacts:
[відкрити контакти](див. вище в блоці «контактна інформація»)
SE [відкрити контакти](див. вище в блоці «контактна інформація»)
UA [відкрити контакти](див. вище в блоці «контактна інформація») (WhatsApp, Viber, Telegram on this number)
ArtStation 3Dart Vladislav https://vladislavmokryi.artstation.com/

Experience:
Since May 2017, I started working in the CG field, and began to receive my first freelance orders.
Today I have experience in modeling for Gamedev and Archviz, PBR texturing, basic animation
knowledge, extensive experience in retopology and topology optimization for mobile games, as well
as in working with VR and AR, and 3D printing projects.

Faifly - 11 Months
(November 2017 - October 2018) I worked on the creation and simple animation of 3D models for
the VR and AR projects.

Asterman - 4 Months
(January 2019 - April 2019) I collaborated with the outsourcing company Asterman, for which I
performed tasks on rock sculpting, hard surface modeling of factory premises and equipment, simple
animation, and level design cartoon locations.
All the work was carried out for 8k video, so the acceptance control was appropriate.

Supreme Studio - 5 Months
(May 2019 - August 2019) I worked as a Character Artist for video production.
The studio also sometimes used my services until February 2022 (+1 month to experience).
3D Planet - 1 Year and 4 Months
(September 2019 - December 2020) I worked with a 3D printing workshop as a character artist to
create a variety of full-size costumes based on popular franchises (MARVEL, DC, etc.).

Siridar - 1 Year and 2 Months
(January 2021 - February 2022) I worked as a Character/Creature Artist for a stylized mobile game.

Mentorship part-time freelance
Since November 2023, I have been practicing mentoring and helping newcomers to the field to
master the pipeline of creating game-ready 3D models.

Skills:
Hard skills: Maya, Zbrush, Marvelous Designer, RizomUV, Marmoset Toolbag, Substance Painter,
Photoshop (I also have basic animation skills, and some experience in Blender).

Project experience: work on high and low poly 3D models of characters, hard-surfaces
environments and props, stylized, hand-paint and PBR texturing, mesh and UV optimization, VR, AR
and 3D Print working experience, mentoring less experienced colleagues.

Looking for:
Gaining experience and professional growth in the field of CG, creating 3D character/creature
models of different styles (Fantasy, SciFi, etc.).

To have the opportunity to work exclusively in the pipeline "from concept to finished model with
textures", without the need to do the work of a Rigger or Technical Artist, for example, to implement
a 3D model in a game engine, as I currently have only theoretical knowledge of this. I'm open to
learning new things and working outside of my area of expertise, but this should be discussed to
avoid misunderstandings and stress, as I want to be focused on improving my work with shapes and
texturing.
I consider myself responsible and open to challenges. I have no problem working overtime if the
project is above my skill level and I do not meet the deadline.

The lack of frequent reporting is a plus!

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