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Роман
Unity 3D-програміст
Контактна інформація
Шукач вказав телефон , ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10720657/
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Kharkiv, Ukraine
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UNITY GAME DEVELOPER
3rd-year Computer Science student at Kharkiv National University of Radioelectronics, focusing on Unity
game development and C# programming. Passionate about writing clean and efficient code, and optimizing
gameplay systems for better performance. Outside of development, I enjoy learning blender- it improves my
understanding of composition, lighting, and visual balance, which I bring into my games.
SKILLS
Programming Languages: C#, C++, SQL, Python
Technologies & Tools: Unity3D, Unity2D, UnityUI, Unity Animation, Particle System, .NET,
TextMeshPro, Blender, OOP, Git
Languages: English-B2, Chinese-A2, Ukrainian-Native, Russian-Native
PROFESSIONAL EXPERIENCE
Junior Unity Developer, RetroStyle Games Sep 2024 - Present
Write clean, readable and reusable code for Ocean Keeper that is well documented
Coordinate to help define and develop limited-scale cross platform prototypes
Coordinate with internal and external creative resources to produce creative assets to be integrated
into prototypes
Experience with source code management in a collaborative environment
Quickly learn complex systems and new technologies
PROJECTS
Cross Drive (Unity3D, C#, Particle System)
I developed a 3D game in Unity using C# scripts to create car movement, object interaction, and basic game
logic. I also worked with particle systems to add visual effects like smoke, boost, and explosions, making the
game more dynamic and engaging.
Multiplayer Shooter (Unity3D, C#, Photon)
I developed a multiplayer shooter game in Unity3D using C# and Photon Network. The project included
implementing real-time player movement, shooting mechanics, and synchronization between players in
online matches. I also designed particle effects for gunfire, explosions, and impacts to enhance visual
feedback and make the gameplay more immersive and dynamic.
EDUCATION & CERTIFICATIONS
Kharkiv National University of Radio Electronics
Major: Computer Science
Wildau-Kharkiv IT Bridge
German Academic Exchange Service
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