- Файл
Alexander
Unity 3D програміст
- Вік:
- 25 років
- Місто:
- Харків
Контактна інформація
Шукач вказав телефон , ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10993752/
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UNITY DEVELOPER
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SUMMARY
Experienced Unity developer with 2+ years of hands-on experience, working on creating and improving various high-quality
games and virtual reality applications, as well as one year of self-study. During this period, I successfully completed 12
commercial projects and 11 home projects. On which he worked both independently and in a team.
TECHNICAL SKILLS
Unity knowledge: Corutine, Animator, Software architecture and design Version control: Fork, Github, GitLab.
LOD Group, IOS Import, Lighting, principles: SOLID, MVC, Clean
ARCore, Loyout group, Fitter, Oculus Architecture, Code Refactoring, Clean
Sdk, UnityEngine, Phisics, Particle, URP, Code, MVVM, Design Patterns, Other Application: Adobe Illustrator,
NavMesh, Dotween, Zenject, Dependency Injection. Sprite Editor, Adobe Photoshop, Figma,
AndroidJavaClass, JsonUtility, Blender, Android Studio, Visual Studio,
WebRequest, OVRInput, Action, Soft Skills: Ability to work in a team, JIRA.
MonoBehaviour, ScriptableObject, critical thinking, be attentive to details,
IEnumerator, Serializable, Mathf, resolve conflict situations,
Asinc/Await, Delegate. independence in performing tasks.
PROJECTS
Junkyard Master
Developed a game where players control a vehicle to collect garbage and deliver it to recycling.
Responsible for the overall architecture of the game, integrating advertising via third-party SDKs,
creating tools for saving and loading levels, and developing tools for editing and creating new levels.
Implemented a skin-changing system and vehicle customization, where each vehicle had its own tasks.
Also handled code optimization and user interaction improvement to enhance engagement.
RectSkull
Worked as part of a team with a senior developer to create an action RPG game similar to Diablo, using
the MVC architecture. Contributed to the development by implementing game mechanics, integrating
features, utilizing a custom library written by the senior developer, and integrating Metamask for
cryptocurrency transactions and in-game purchases.
Javelin VR Simulator
Created a VR game for Oculus where users could undergo full training and use a virtual Javelin
launcher. Focused on motion tracking, immersive experience creation, and realistic simulation physics
for training scenarios.
Casual Games
Developed several casual games, including 2D Snake, a plane simulator avoiding obstacles, a billiard
game, and a memory game. Used Unity for rapid prototyping and added engaging mechanics to
enhance user retention.
Nreal Downloader
Developed an app similar to the Play Market for Nreal glasses, responsible for the integration of a
module that allowed users to automatically install apps via the accessibility service. Focused on the
overall app architecture and optimized user experience for ease of use.
Explore my portfolio with more projects:
drive.google.com/file/d/1nmGuvMrxQ3Mp0OG9yG47WVvTMw0MUIsE/view?usp=sharing
PROFESSIONAL EXPERIENCE
AEstAR, Junior, Kharkiv/Remote Jan. 2022 - Nov. 2022
I was involved in developing projects in virtual and augmented reality. I was also involved in creating and integrating my
own and third-party SDK.
Worked on creating builds for iOS, as well as implementing game mechanics, working with lighting and working with
design.
Arrible, Junior+, Remote May 2023 - Oct. 2023
worked in a team on a game in the action RPG genre, was engaged in the implementation of game milestones, layout
of UI, as well as login via Metamask.
Freelance Nov. 2022 - Spring 2024
I was involved in creating casual and hyper-casual projects and working on aspects of the game engine that interested
me.
Xedrum, Remove Sep. 2024 - Feb 2025
I designed the architecture and developed all the mechanics for mobile applications, from planning to implementation.
As the only programmer in the team, I was responsible for all the code and functionality integration, including ad
integration using third-party SDKs, ensuring the successful launch and support of the applications.
ADDITIONAL INFORMATION
EDUCATION
KNU Karazina
Program Subject Area “Computer sciences” 2018 - 2022
INTEREST
I quickly find a common language with people, very sociable and want to learn. Open to receiving new
knowledge and constantly improve my skills, I appreciate constructive criticism. I am well versed in
studying algorithms, data structures and other interesting topics. Passionate about implementing new
technologies and developing innovative applications. I am interested in gaming, hardware, electronics
and automotive.
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