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Unity3D-програміст
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Email: [
Portfolio
about me
Tools
G
Programmer - ame Developer with 6 years of experience.
M ostly working as freelancer on temporary pro ects, but also j
used to work long-term in companies.
Unity unreal Blender illustrator Figma
Always open to study something new, and improve/optimize my engine
old knowledge. Just want to be the best version of myself, and
give the best possible result.
Cascadeur
Professional Experience
long term
Car Wars Derby Collaborated with UI designer and 3D artist to integrate assets into the
online Mobile RPG
pro ect.
j
Unity Lead Took ownership of gameplay programming and core system
Developer/Main implementation.
Programmer Integrated third-party services ( dgegap, Playfab, Azure, ASP.N T, E E
Pro e t Show ase lin
j c c k M irror).
Sep 2024 - Sep 2025 Handled debugging, optimization, and technical problem-solving across
(remote) the pro ect. j
Freelance Mobile Developed main game Saving System, using C # inary Serialization B
3D RPG Pro ec j t
Improved existed code to components such as: combat, stats variables,
Unity Ba ck-end and weapons system with better solutions
Developer Cooperated with programmers to develop better Inventory System
Sep 2021 - Jan 2022 Helped to optimize general game performance, using Profiler, and code
G
reece, Athens refactoring
(remote)
Developed, Implemented main game mechanics for PC and obile M
platforms
Collision of views
Improved stability performance on different platforms by debugging
Unity developer engine, code refactoring, improving light/shaders usage
j M
ul 2020 - ar 2021 Cooperated with designers and testers to bring features from ideas
Ukraine, Lviv Developed multiplayer mechanics using Photon Pun 2
Improved knowledge about Humanoid Characters, and different
services/apps to create them, and edit humanoid meshes in lender B
Designed all game lighting, mostly using Post-Processin g
After Our Developed, integrated shaders, using HLSL programming language, and
Memories
Shader raph
G
Unity 3D Light Optimized light performance
Designer Helped planning main UX design, combined with lighting
Feb 2020 - ay 202 m 0 Helped with better solution for X ob ects import
FB j
UK, london (remote) Improved general knowledge about Lighting in lender, and Unity B
Implemented features for hyper-casual mobile games using Unity and
Rains with flame s
C#
Unity developer Helped with creating 2D, and UI art, using Adobe Illustrator
Aug 2019 - Dec 2019 Helped with debugging engine, and code refactoring
Ukraine, Chernivtsi B
Learned how to use Pro uilder e ciently, and optimize X models
ffi FB
Learned how important is code refactoring and code comments for
teamwork
short term
VicVent Studio s
Designed and coded full mechanics for games based on the
Unity/Illustrator developer
requirements outlined in technical tasks
May 202 - July 202 Created all 2D/3D assets and UI elements, utilizing Adobe Illustrator,
F
4 4
(Remote) igma and AI-generated art where applicable.
Example Project Link R egularly performed code refactoring and wrote clean, well-
documented code to facilitate collaboration and future maintenance.
Freelance Photon-Playfab Created Server using Javascript and Playfab and connected players in
Multiplayer Ser er v
Unity, using Photon and Playfab functions in C#
c
Unity/Javas ript developer R
Implemented egistration System, Log/Pass ntry System to connect
E
Dec 2023 - eb 2024 F G
Created 2D raphics for UI elements, using Adobe Illustrator
( emote)R F
Developed riends System, and Time- ecords System on Server R
Freelance Dungeon G
Created Procedural eneration Algorithms to add different 3D
G eneration Project
Dungeons to the pro ect
j
Unity/Blen er developerd F ixed meshes of 3D parts for Procedural Dungeons using lender
B
Nov 2022 - Jan 2023 Helped with applying main game logic to Procedural Dungeons
(Remote) M ade documentation of Procedural Algorithms for future changes
Freelance 3D Combat
Developed, Implemented main game mechanics for obile platform
M
Arcade Mobile Gam e
Created half of Combat Animations in Cascadeur, and integrated it
C c d
Unity/ as a eur developer M
Developed ain Character controller, and Combat System with
Jul 2022 - Aug 2022 different Weapons, and Stats
R ( emote) Helped with creating complex AI for enemies, with combat mechanics
Freelance 3D FPC Mobile
Developed, Implemented main game mechanics for obile platform
M
multiplayer Gam e
M G
Integrated ultiplayer ame ode with server using Photon M 2
Unity developer G M
Added different ame odes, such as: Team vs Team, One vs All, Last
Apr 2022 - Jun 2022 man standing, ase Defence
B
R
( emote) Implemented unique mechanics for different game weapons
Freelance 2D Combat Developed, Implemented main game mechanics for PC platform
multiplayer Gam e
M G
Integrated ultiplayer ame ode with server using Photon M 2
Unity developer M
Developed Combat echanics for Single Player ode, and ultiplayer M M
Jun 2021 - Jul 2021 M
ode
R ( emote) Created simple AI for enemies, with patrol and combat mechanics
Freelance 3D Runner Gam e
Developed, main game logic for obile platform
M
Unity developer Developed mechanics for UI elements in ame, and ain enu
G M M
Apr 2021 - may 2021 Created UI elements, and additional game elements using Illustrator
( emote)R Created additional elements, such as Score System, and Shop System
Freelance 2D Adventure Developed, Implemented main game mechanics for PC platform
Platformer ame
G Developed part of game design, and characters, using Illustrator
Unity/Illustrator developer Created UI elements, and additional game elements using Illustrator
Jun 2020 - Jul 202 0 Developed some unique 2D range and melee combat mechanics
R
( emote) Created simple AI for enemies, with patrol and combat mechanics
Freelance 2D Rhythm Game
Developed part of main game mechanics for obile platform
M
Unity developer Cooperated with designer to develop additional game mechanics and
jan 2020 - eb 202 F 0 features
( emote)R Improved game performance, and made more flexible Level System
Personal projects
Ball Rock’n Roll R acing Mode: Players compete at high speeds, racing to the finish line
while using agility and precision to avoid hazards.
Jun 2024 - In Development
Fighting Mode: In this PvP mode, players engage in intense battles on
Project link various maps, using shooting mechanics and unique abilities to defeat
opponents.
M
Co-op ode: Players team up to face waves of enemies
VR Flying Framework R
Created Sandbox in V , with different methods of light control
F
Jul 2023 - In Development
M
Developed User Interface enu, to ad ust different mechanics, and j
Project link R
control values, like otation Speed, ax movement speed, etc.
M
Last Update: Jun 2024 F
Tested Joystick Oculus unctions for the most convenient and most
suitable for more realistic flight simulations
Added Combat
G
Tested Oculus raphics and performance with different shaders
Procedural Terrain G
Limitless Procedural eneration with unique creations every time
G eneration Framework User-friendly UI for Interaction, and even eal-Time Terrain eneration R G
Cross-Platform Compatibility, including VR
Apr 2023 - In Development
G
Limitless AI- enerated textures in eal-Time (Still in progress) R
Project link M F
Height ap Copy- unction, that can replicate any Landscape from real
E
world, like mount verest, or save generated data
B G
Dynamic iome eneration with advanced Perlin Noise, and etc.
sword and pistol vR
Learned basics of app and game development for V R
course project Understood how Oculus SDK, and Unity X plugin works, and how to R
use it e cientlffi y
jan 2023 - mar 2023
Project link
Experimented with different shaders, to see, which has best/worst
rendering in VR
Learned different ways to install .apk file on V device R
Learned how player interaction with UI components works in V R
Procedural Maze/ Learned main principles of Procedural eneration for mazes, G
Dungeon generation dungeons, and Procedural eneration algorithms in general
G
Impoved OOP knowledge
Sep 2022 - Oct. 2022
Created simple system to draw on meshes using different colours
Project link
Created mini-map, that shows current aze
M
Updated: Apr 2023 Created multi-floors mazes generation, that can be controllable
Now Compatible with VR through menu
Optimized performance with Shaders, inimap Layers, and View ield M F
Av
Mushi d entures - B
Used knowledge about inary Serialization for Saving Character Stats
Third Person Impoved Advanced 3D Combat creation skills, and spells
Combat/Platformer R
Created system with andom ath question, when player health is M
low
aug 2022
Created characters, that looks like real 3D faces, using Character
Project link R
Creator 3, Player eady.me, and lender.
B
Created Combat animations in Cascadeur, and united it with ixamo M
animations/assets
Learned how to use new Unity Input System, found + and - using it
Combat & Tra ersal v Learned some new tricks to apply damage more e ciently in Combat ffi
Сourse Project between animation keyframes
Improved knowledge using Cinemachine for different things like
apr. 2022 – May. 2022
Focusing Camera on enemies, changing angles for 3rd Perso n
Project link Improved knowledge about using State achines in C#, to create P M RG
games more e ciently ffi
Learned about Saving System using inary.Serialization, and JSO B N
Improved experience with using vents Delegates
E &
RPG Studying
ffi
Learned more e cient ways to create P Stats, Inventories, Shops
RG
Сourse Project Learned good examples of using Scriptable ob ects as Inventory j
Mar 2021 – Jul 2021
j
Ob ects for Inventory system
Project link Improved knowledge about Override Animators, and how to use them
ffi
e cientl y
Improved basic knowledge how oguelike P games back-end R RG
mechanics should work
I M bi
S mple o le Learned how to create different types of multiplayer games using
Mu i y FPS
lt pla er Photon Pun 2
С ourse Project Improved knowledge about Unity UI, and U G I
Sep 2020 – dec 2020
Improved general knowledge about mobile optimization
Project link Learned basic ideas of server algorithms for game creatio n
Improved knowledge about PS mobile games creation F
j
Created system that spawns ob ects in controllable area, with different
Grave - 3D Arcade intervals
mobile game Created random UI physical exercise, that appears, when player dies
Learned how to compile game to Android, and publish it on oogle G
Apr 2020 – Jun 2020 Play
Project link Improved knowledge about Unity. andom, and System. andom
R R
Improved understanding of obile UI components for Character M
M ovement Control
Shaders CG Learned how to work with Unity shaders, and Lighting system
development
Learned about 3D Light Optimization.
Course Project Learned to code basic things in HLSL/CG
Improved general knowledge how 3D models lighting works.
Dec 2020 – feb 2020
Improved knowledge about Textures, and Shaders
Project link
Kolobok Path of Developed main game logic and mechanics
freedom - 2D PC Learned how Unity save system works using PlayerPrefs
game Developed main game UI and helped with game UX
Developed flexible system, that can easily change between different
Jun 2019 – Oct 2019 languages in game
Project link Helped with plan/creation of game art using Adobe Illustrator
Education
Specialist's Degree: Programmer - Engineer
Sep 2015 - Jun 2019
Chernivtsi Polytechnic College - Chernivtsi, Ukraine
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