Viacheslav

Unity developer

Розглядає посади:
Unity developer, Разработчик игр, Разработчик мобильных приложений
Вид зайнятості:
повна, неповна
Вік:
27 років
Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Досвід роботи

Unity Developer

з 01.2026 по 03.2026 (3 місяці)
Cactus Punch, Дистанційно (IT)

-Character Systems Development: Leveraged and extended a data-driven ability framework to implement 10+ entirely distinct characters, ensuring unique combat behaviors, passive skills, and progression systems.

-Advanced Gameplay Polishing: Refined character logic and ability execution to achieve high-fidelity gameplay feel, ensuring zero code duplication while maintaining distinct mechanics for each hero.

-Comprehensive UI/UX Ecosystem: Architected and implemented the entire game UI from scratch, including high-performance Lobby/Menus, dynamic In-game HUDs, and complex Meta-game systems(Shops, Character Upgrades).

-UI Logic & Optimization: Built a robust UI management layer ensuring seamless transitions and responsive layouts across various mobile aspect ratios.

-Visual Integration: Coordinated the integration of VFX and animations for character abilities, ensuring frame-perfect synchronization between gameplay logic and visual feedback.

Unity developer

з 05.2024 по 10.2025 (1 рік 6 місяців)
Utin Computer, Дистанційно (IT)

-Architecture & Scalability: Designed and implemented highly decoupled, modular architectures for Hybrid-Casual projects, enabling rapid pivots and feature re-engineering based on evolving stakeholder requirements.

-Complex Mechanics Engineering: Technical development of 4 titles featuring intricate gameplay systems, ensuring high-fidelity implementation of complex game design concepts.

-Rapid Iteration Tools: Developed custom Editor Tools and modular systems that significantly accelerated game scaling and content iteration speed.

-Performance & Stability: Spearheaded deep profiling and optimization efforts, resolving critical build crashes and minimizing build size for global markets.

-Full-Stack Integration: Managed the seamless integration of extensive SDK suites, including Lion, Voodoo, MaxSDK, and Firebase, for advanced analytics and monetization.

Unity developer

з 09.2023 по 04.2024 (8 місяців)
Velocity Studios Pte. Ltd., Дистанційно (IT)

-Platform Engineering: Led the Unity development of a high-stakes competitive multiplayer platform, enabling real-time wagering and player-vs-player matchmaking.

-Architectural Leadership: Orchestrated the core platform architecture and UI systems, ensuring seamless integration between the game client and complex third-party backend services.

-Cross-Functional Management: Directed the Unity development lifecycle, including game content population, UI/UX implementation, and system performance optimization.

-International Collaboration: Functioned as a key technical point of contact in a fully English-speaking international environment, coordinating with remote teams to deliver stable platform updates.

-Technical Mentorship: Established best practices for the development team, conducting code reviews and guiding junior/middle developers in building scalable game modules.

-Security & Stability: Implemented robust systems for data interaction with backends to ensure the integrity of competitive matches and financial transactions.

Unity developer

з 08.2021 по 08.2023 (2 роки)
Unavinar Games, Київ (IT)

-Key Achievement: SDK Integration Optimization. Analyzed and resolved critical build conflicts and SDK instability issues. Re-engineered the integration workflow, reducing SDK implementation time from 2 days to 2–3 hours, significantly accelerating the production cycle.

-Rapid Production: Engineered and delivered 15–20 game titles across Hyper-Casual, Casual, and HybridCasual genres, maintaining a high pace of iteration and quality.

-Architectural Growth: Evolved from implementing features to designing scalable game architectures, ensuring code maintainability for long-term project support.

-Performance Engineering: Mastered deep profiling and optimization techniques to ensure smooth performance across a wide range of mobile devices.

-Full-Stack SDK Integration: Seamlessly integrated a variety of SDKs for analytics, monetization, and social features to drive data-informed game improvements.

-R&D & Innovation: Conducted research on emerging technologies (such as DOTS/ECS or new rendering techniques) to enhance visual quality and gameplay performance.

Unity Developer

з 01.2021 по 08.2021 (8 місяців)
Winaaagame Studio, Дистанційно (IT)

-PC-to-Mobile Adaptation: Engineered mobile prototypes based on successful Steam (PC) titles, translating complex keyboard/mouse mechanics into intuitive touch-screen interactions.

-End-to-End Prototyping: Established a full-cycle development pipeline from scratch, starting with raw PC gameplay analysis and ending with functional mobile MVPs.

-Systems Reverse-Engineering: Analyzed core PC game loops to extract and reimplement essential mechanics optimized for the mobile hyper-casual market.

-Performance Optimization: Conducted rigorous profiling and optimization to ensure high-fidelity PC concepts remained performant on mobile hardware.

-Asset & Workflow Integration: Efficiently integrated and modified Asset Store resources to rapidly build out game environments and mechanics.

Unity Developer

з 08.2019 по 08.2021 (2 роки)
OOO "Pecherskykh", Київ (IT)

-Mentorship & Education: Authored and implemented a comprehensive game development roadmap, covering C# fundamentals and Unity engine architecture

-Technical Mentorship: Guided students through the full-cycle development of their own games, from initial prototype to final build.

-Foundational Engineering: Taught core principles of OOP, SOLID, and Game Design, ensuring students could architect scalable game logic independently.

-Code Review & Debugging: Acted as a Technical Lead for student projects, conducting code reviews and troubleshooting complex architectural bottlenecks.

Освіта

National Aviation University

Software Engineer, Київ
Вища, з 2018 по 2022 (4 роки)

Додаткова освіта та сертифікати

Немає додаткової освіти та сертифікатів.

Знання і навички

  • Photon
  • C#
  • Unity
  • DOTween
  • GitHub
  • Zenject
  • Knowledge of OOP principles
  • VContainer
  • Entity component system
  • DOTS
  • Jobs
  • URP
  • HDRP
  • Odin Inspector
  • SOLID Principles
  • ScriptableObjects
  • Custom editor tools
  • Shader Graph
  • Profiler
  • Android
  • IOS
  • PC
  • WebGL
  • SDK
  • Facebook SDK
  • GA
  • AdMob
  • Firebase
  • Blender
  • Figma
  • Game design
  • Applovin
  • AppsFlyer
  • Casual
  • Hybrid-Casual
  • Hyper-Casual
  • VFX
  • Shader development
  • Knowledge of design patterns
  • HLSL
  • Optimization
  • GPU/CPU bound detecting
  • R&D
  • Mentoring
  • Math
  • Physics
  • Animation
  • NGO
  • Mirror
  • SteamWorksSDK

Знання мов

  • Англійська — вище середнього
  • Українська — вільно

Додаткова інформація

Git Portfolio
https://github.com/Dog-Bee?tab=repositories

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