Сервіс пошуку роботи №1 в Україні
Игорь
Game designer
- Вік:
- 31 рік
- Місто:
- Одеса
Контактна інформація
Шукач вказав: ТелефонЕл. поштуLinkedInМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/11103755/
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KADNIKOV IGOR
Game Designer
[відкрити контакти ](див. вище в блоці «контактна інформація») [відкрити контакти ](див. вище в блоці «контактна інформація») Drakon1994
SUMMARY
Game designer with experience in commercial projects across diverse genres. I've always been passionate about games, from
video games to tabletop RPGs, believing they are the most intricate and engaging form of entertainment. This passion drives my
career, and I approach every project with boundless enthusiasm, striving to craft truly enjoyable experiences.
As a long-time fan of role-playing games, I love organizing such events, including team-building sessions, bringing together like-
minded people for memorable and fun moments.
EXPERIENCE HARD SKILL
Labrador Adventures 05/2026 - 06/2026 development of in-game working with game
Labrador Adventures | Project
documentation; assets;
structured project documentation development of game decomposition and
described game mechanics mechanics; analysis of games;
in-game balance; creativity;
Up4play 09/2025 - 04/2026
working with game
character creation;
Slots Show | Project
development of technical engines (Unreal Engine,
supported the project from idea to release specifications and terms Unity);
created GDDs for features
of reference; understanding
researched and decomposed competitor mechanics
estimation and evaluation of core game loops;
Artificial Core 08/2024 - 04/2025 of team work; organizing and running
DnD-like role-playing
work with data
Corepunk | Genre: Massively Multiplayer Online Role-Playing Game
games as a DM.
design and implement quests prototyping in Unity engine
analysis and graphs;
selection and updating of assets (environment objects, sounds,
character, etc.)
balance gameplay mechanics, units, and heroes creating UI mock-ups and
create and configure prefabs developing UX Flows;
Kevuru Games 03/2024 - 09/2024
SOFT SKILL
TriPeaks solitaire(NDA) | Genre: mobile gambling card game
creation and development of a conceptual GDD
development of the concept, mechanics and mathematical logic of the card game
balance of in-game mechanics
Yolo.ex | Genre: movie with elements of an Action-Adventure Game
coordination of team ability to hear and
creation and development of a conceptual GDD game progression development
members; give feedback;
estimation of the work of the technical team balance of in-game mechanics idea submission presentation
development of a combat system of strategy game with indirect
control
creation of science and economy systems
to the team; of the team's work;
negotiations with sociability.
Fulqrum Publishing Part time 03/2021 - 03/2024 the customer;
Men of War II | Genre: real-time tactics and strategy
conduct testing and iteration of maps, vehicles, and gameplay tables for the in-game parameters
PERSONAL PROJECTS
mechanics; work with data analytics
balance mechanics, vehicles, units, and maps
Alter Games 01/2020 - 12/2021 Global Modification - Divinity original sin 2
Partisans 1941 | Genre: real-time tactics and strategy Divinity and Beyond
work on the final stages of development for the pre-release version write design documentation for new weapon variants, as well as
of the product
balance of in-game economics during pre-release
developing balance sheets for the weapon parameters
design stealth and loot system
Global Modification - 7 Days to die
balance summary tables for the in-game parameters Ravenhearst
Own project
Wargaming QA Volunteer 03/2009 - 06/2018
Chubrick World
World of tanks / World of Warships | Genre: MMO Sandbox Genre: Sim life
Jira bug reports
feedbacks and communication with project developers
various types of testing · integration, functional, performance, smoke
TOOLS PROFICIENCY
Dev: Unity3D, Unreal Engine
Analytics: Facebook analytics, Google analytics, Ahrefs, Megaindex
Prototyping: Figma, Lunacy
AI: ChatGPT, Midjourney, EasyDiffusion, Grok
Docs: Confluence, Excel, Miro, Google
docs, Google sheets, Milanote, Workflowy
Task Tracking: Trello, Jira
Bug tracking: Jira
Version control system: TortoiseGit, SVN
EDUCATION
Institute of Refrigeration, Cryotechnologies and Ecoenergetics
09/2012 - 07/2017
Graduated from the Faculty of Information Technology and
Cybersecurity with a degree in “Computer Engineering”;
Dev to Dev, course — «Game Design»
07/2021 - 11/2021
Tester from the beginning. Free course by Artem Russov
09/2019 - 11/2019
Game Designer
[
SUMMARY
Game designer with experience in commercial projects across diverse genres. I've always been passionate about games, from
video games to tabletop RPGs, believing they are the most intricate and engaging form of entertainment. This passion drives my
career, and I approach every project with boundless enthusiasm, striving to craft truly enjoyable experiences.
As a long-time fan of role-playing games, I love organizing such events, including team-building sessions, bringing together like-
minded people for memorable and fun moments.
EXPERIENCE HARD SKILL
Labrador Adventures 05/2026 - 06/2026 development of in-game working with game
Labrador Adventures | Project
documentation; assets;
structured project documentation development of game decomposition and
described game mechanics mechanics; analysis of games;
in-game balance; creativity;
Up4play 09/2025 - 04/2026
working with game
character creation;
Slots Show | Project
development of technical engines (Unreal Engine,
supported the project from idea to release specifications and terms Unity);
created GDDs for features
of reference; understanding
researched and decomposed competitor mechanics
estimation and evaluation of core game loops;
Artificial Core 08/2024 - 04/2025 of team work; organizing and running
DnD-like role-playing
work with data
Corepunk | Genre: Massively Multiplayer Online Role-Playing Game
games as a DM.
design and implement quests prototyping in Unity engine
analysis and graphs;
selection and updating of assets (environment objects, sounds,
character, etc.)
balance gameplay mechanics, units, and heroes creating UI mock-ups and
create and configure prefabs developing UX Flows;
Kevuru Games 03/2024 - 09/2024
SOFT SKILL
TriPeaks solitaire(NDA) | Genre: mobile gambling card game
creation and development of a conceptual GDD
development of the concept, mechanics and mathematical logic of the card game
balance of in-game mechanics
Yolo.ex | Genre: movie with elements of an Action-Adventure Game
coordination of team ability to hear and
creation and development of a conceptual GDD game progression development
members; give feedback;
estimation of the work of the technical team balance of in-game mechanics idea submission presentation
development of a combat system of strategy game with indirect
control
creation of science and economy systems
to the team; of the team's work;
negotiations with sociability.
Fulqrum Publishing Part time 03/2021 - 03/2024 the customer;
Men of War II | Genre: real-time tactics and strategy
conduct testing and iteration of maps, vehicles, and gameplay tables for the in-game parameters
PERSONAL PROJECTS
mechanics; work with data analytics
balance mechanics, vehicles, units, and maps
Alter Games 01/2020 - 12/2021 Global Modification - Divinity original sin 2
Partisans 1941 | Genre: real-time tactics and strategy Divinity and Beyond
work on the final stages of development for the pre-release version write design documentation for new weapon variants, as well as
of the product
balance of in-game economics during pre-release
developing balance sheets for the weapon parameters
design stealth and loot system
Global Modification - 7 Days to die
balance summary tables for the in-game parameters Ravenhearst
Own project
Wargaming QA Volunteer 03/2009 - 06/2018
Chubrick World
World of tanks / World of Warships | Genre: MMO Sandbox Genre: Sim life
Jira bug reports
feedbacks and communication with project developers
various types of testing · integration, functional, performance, smoke
TOOLS PROFICIENCY
Dev: Unity3D, Unreal Engine
Analytics: Facebook analytics, Google analytics, Ahrefs, Megaindex
Prototyping: Figma, Lunacy
AI: ChatGPT, Midjourney, EasyDiffusion, Grok
Docs: Confluence, Excel, Miro, Google
docs, Google sheets, Milanote, Workflowy
Task Tracking: Trello, Jira
Bug tracking: Jira
Version control system: TortoiseGit, SVN
EDUCATION
Institute of Refrigeration, Cryotechnologies and Ecoenergetics
09/2012 - 07/2017
Graduated from the Faculty of Information Technology and
Cybersecurity with a degree in “Computer Engineering”;
Dev to Dev, course — «Game Design»
07/2021 - 11/2021
Tester from the beginning. Free course by Artem Russov
09/2019 - 11/2019
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