Oleksandr
Unity developer
- Розглядає посади:
- Unity developer, Разработчик игр
- Вік:
- 22 роки
- Місто проживання:
- Кам'янець-Подільський
- Готовий працювати:
- Вінниця, Дніпро, Запоріжжя, Київ, Львів, Одеса
Контактна інформація
Шукач вказав телефон , ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/11136464/
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Unity developer
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KEVURU Games
Linkedin ,GitHub ,Certificates,Behance
C# Unity Developer
Ukraine
Profile March 2023 - November 2025
As a Unity developer, I have been responsible Smart Project Games
for project development from initial concept to C# Unity Developer
release as a lead developer, working closely Ukraine
with other team members, integrating February 2022 - February 2023
services, and resolving critical issues.
I possess strong skills in designing efficient Raccoons Games
architectural solutions, integrating third-party C# Unity Developer
systems, and working with APIs. Throughout Ukraine
my career in this field, I have gained August 2021 - January 2022
experience leading development teams,
collaborating with various departments,
managing workflows, and making important Additional Projects
decisions in critical situations. 2019 – 2022
• To participate in the startup competition, he
Hard skills gathered a team of 8 robbers and served as a
project manager and chief developer. Also
Unity: Zenject, DOTween, ScriptableObject, worked on the development of the game
Cinemachine, Timeline, NavMesh, interface, opponents, one of the game modes.
Addressables, URP, FishNet, Particle system, • Independently created and published 4
Animations, Shaders, Spine, Optimization games in the Play market
C#: OOP, SOLID, Patterns
Project management: Git, P4V Helix, Jira, Education
Figma, Trello, Confluence University of Telecommunication
Other: AI Agents, Android Studio, Firebase, Bachelors of Software Engineering
AdMob, Unity Ads, Playfab, Docker 2021 – 2025
Course from University
Unity Development
2021-2022
Soft skills Course from the Small Academy of Sciences
Create your game in Unity
• Bias for action
Demonstrated a high level of knowledge during
• Adaptive training
• Critical Thinking 2021
• Attention to Detail Course at the European School of Programming
• Communication Fundamentals of C++ Programming
2018 – 2019
• Team player
KEVURU Games, Ukraine
C# Unity Developer | March 2023 – November 2025
Worked on a large-scale production project, focusing on system-level improvements, UI
architecture, and development process optimization. Took increased responsibility within the team,
including temporary leadership, coordination, and client-facing communication. Actively
collaborated with senior developers to refine existing systems and improve overall development
velocity.
Key Responsibilities:
● Improved and refactored existing gameplay and UI systems using internal tools and
established project architecture;
● Designed and implemented a scalable popup/screen UI system based on artist-provided
references;
● Acted as a substitute team lead during the absence of the main lead (led team calls,
synchronized tasks, communicated with stakeholders);
● Collaborated closely with senior developers to optimize systems and accelerate feature
delivery;
● Maintained high code quality standards and contributed to internal documentation;
● Supported team-wide workflow and version control processes using Perforce (P4V Helix).
Tech Stack:
C#, Unity, AI Agents, Zenject, URP, Addressables, DOTween, Firebase, Cinemachine, Timeline, P4V
Helix, Docker, PlayFab, FishNet
Smart Project Games, Ukraine
C# Unity Developer | February 2022 – February 2023
Worked within the R&D direction, developing core gameplay systems and integrating them with
backend services. Played a key role in technical collaboration across teams and helped unblock
production during high-pressure phases.
Key Responsibilities:
● Developed core gameplay systems and integrated them with backend services (REST APIs);
● Collaborated closely with Technical Artists to synchronize visuals and gameplay logic;
● Resolved critical technical blockers and accelerated delivery pipelines;
● Built R&D prototypes and introduced technical solutions that improved team efficiency.
Tech Stack:
C#, Unity, URP, Asset Bundles, DOTween, REST API, Swagger, Cinemachine, Timeline
Raccoons Games, Ukraine
C# Unity Developer | August 2021 – January 2022
Gained foundational commercial experience in Unity development by independently creating
hyper-casual games from concept to publishing. Focused on mastering the full development cycle,
basic architecture, monetization, and production stability.
Key Responsibilities:
● Developed hyper-casual games from scratch to release;
● Implemented core gameplay mechanics and basic game architecture;
● Integrated AdMob for monetization;
● Performed testing, debugging, and stability improvements;
● Documented game systems for future maintenance and handover.
Tech Stack:
C#, Unity, AdMob, OOP, SOLID, Design Patterns, Git, Zenject
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