Сервіс пошуку роботи №1 в Україні
Oleksandr
Unity developer
- Розглядає посади:
- Unity developer, разработчик игр, разработчик мобильных приложений
- Вік:
- 22 роки
- Місто проживання:
- Кам'янець-Подільський
- Готовий працювати:
- Вінниця, Дистанційно, Дніпро, Запоріжжя, Київ, Львів, Одеса
Контактна інформація
Шукач вказав: ТелефонЕл. поштуLinkedIn
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/11136464/
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Oleksandr Markovskiy
Unity developer
[відкрити контакти ](див. вище в блоці «контактна інформація»)
[відкрити контакти ](див. вище в блоці «контактна інформація») Employment History
Self-Employed
LinkedIn, GitHub, Certificates, Behance
C# Unity Developer
Ukraine
Profile November 2025 - Present
As a Unity developer, I have been responsible KEVURU Games
for project development from initial concept to C# Unity Developer
release as a lead developer, working closely Ukraine
with other team members, integrating March 2023 - November 2025
services, and resolving critical issues.
I possess strong skills in designing efficient Smart Project Games
architectural solutions, integrating third-party C# Unity Developer
systems, and working with APIs. Throughout Ukraine
my career in this field, I have gained February 2022 - February 2023
experience leading development teams,
collaborating with various departments, Raccoons Games
managing workflows, and making important C# Unity Developer
decisions in critical situations. Ukraine
August 2021 - January 2022
Hard skills
Education
Unity: Zenject, DOTween, ScriptableObject,
University of Telecommunication
Cinemachine, Timeline, NavMesh,
Bachelors of Software Engineering
Addressables, URP, FishNet, Particle system,
2021 – 2025
Animations, Shaders, Spine, Optimization Course from University
C#: OOP, SOLID, Patterns Unity Development
Project management: Git, Jira, Figma, Trello, 2021-2022
Confluence, P4V Helix Course from the Small Academy of Sciences
Create your game in Unity
Other: AI Agents, Android Studio, Firebase, Demonstrated a high level of knowledge during
AdMob, Unity Ads, Playfab, Docker training
2021
Course at the European School of Programming
Fundamentals of C++ Programming
Soft skills 2018 – 2019
• Bias for action
• Adaptive
• Critical Thinking
• Attention to Detail
• Communication
• Team player
Self-Employed
C# Unity Developer | November 2025 – Present
Worked on freelance and independent Unity projects, including maintenance of existing codebases,
gameplay development, refactoring, and full-cycle development of original mobile game
prototypes. Used AI-assisted development tools to accelerate research, implementation,
debugging, and workflow optimization.
Key Responsibilities:
● Fixed technical issues, refactored existing codebases, and implemented gameplay features
for client projects;
● Developed gameplay mechanics and core systems for a confidential commercial project
involving digital assets;
● Created original mobile games from concept to publisher-ready builds, including Tunnel
Racing and Rocket Evolution;
● Integrated mobile analytics, attribution, and advertising monetization services, including
Unity Analytics, CAS.AI, Tenjin, and AppsFlyer;
● Used Claude Code, ChatGPT Desktop, and Android Studio to accelerate development,
debugging, technical research, and Android build preparation.
Tech Stack:
C#, Unity, Claude Code, ChatGPT Desktop, AI Agents, Android Studio, Zenject, URP, DOTween,
Firebase, Cinemachine, Timeline, Unity Analytics, CAS.AI, Tenjin, AppsFlyer
KEVURU Games, Ukraine
C# Unity Developer | March 2023 – November 2025
Worked on a large-scale production project, focusing on system-level improvements, UI
architecture, and development process optimization. Took increased responsibility within the team,
including temporary leadership, coordination, and client-facing communication. Actively
collaborated with senior developers to refine existing systems and improve overall development
velocity.
Key Responsibilities:
● Improved and refactored existing gameplay and UI systems using internal tools and
established project architecture;
● Designed and implemented a scalable popup/screen UI system based on artist-provided
references;
● Acted as a substitute team lead during the absence of the main lead (led team calls,
synchronized tasks, communicated with stakeholders);
● Collaborated closely with senior developers to optimize systems and accelerate feature
delivery;
● Maintained high code quality standards and contributed to internal documentation;
● Supported team-wide workflow and version control processes using Perforce (P4V Helix).
Tech Stack:
C#, Unity, AI Agents, Zenject, URP, Addressables, DOTween, Firebase, Cinemachine, Timeline, P4V
Helix, Docker, PlayFab, FishNet
Smart Project Games, Ukraine
C# Unity Developer | February 2022 – February 2023
Worked within the R&D direction, developing core gameplay systems and integrating them with
backend services. Played a key role in technical collaboration across teams and helped unblock
production during high-pressure phases.
Key Responsibilities:
● Developed core gameplay systems and integrated them with backend services (REST APIs);
● Collaborated closely with Technical Artists to synchronize visuals and gameplay logic;
● Resolved critical technical blockers and accelerated delivery pipelines;
● Built R&D prototypes and introduced technical solutions that improved team efficiency.
Tech Stack:
C#, Unity, URP, Asset Bundles, DOTween, REST API, Swagger, Cinemachine, Timeline
Raccoons Games, Ukraine
C# Unity Developer | August 2021 – January 2022
Gained foundational commercial experience in Unity development by independently creating
hyper-casual games from concept to publishing. Focused on mastering the full development cycle,
basic architecture, monetization, and production stability.
Key Responsibilities:
● Developed hyper-casual games from scratch to release;
● Implemented core gameplay mechanics and basic game architecture;
● Integrated AdMob for monetization;
● Performed testing, debugging, and stability improvements;
● Documented game systems for future maintenance and handover.
Tech Stack:
C#, Unity, AdMob, OOP, SOLID, Design Patterns, Git, Zenject
Unity developer
[
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Self-Employed
LinkedIn, GitHub, Certificates, Behance
C# Unity Developer
Ukraine
Profile November 2025 - Present
As a Unity developer, I have been responsible KEVURU Games
for project development from initial concept to C# Unity Developer
release as a lead developer, working closely Ukraine
with other team members, integrating March 2023 - November 2025
services, and resolving critical issues.
I possess strong skills in designing efficient Smart Project Games
architectural solutions, integrating third-party C# Unity Developer
systems, and working with APIs. Throughout Ukraine
my career in this field, I have gained February 2022 - February 2023
experience leading development teams,
collaborating with various departments, Raccoons Games
managing workflows, and making important C# Unity Developer
decisions in critical situations. Ukraine
August 2021 - January 2022
Hard skills
Education
Unity: Zenject, DOTween, ScriptableObject,
University of Telecommunication
Cinemachine, Timeline, NavMesh,
Bachelors of Software Engineering
Addressables, URP, FishNet, Particle system,
2021 – 2025
Animations, Shaders, Spine, Optimization Course from University
C#: OOP, SOLID, Patterns Unity Development
Project management: Git, Jira, Figma, Trello, 2021-2022
Confluence, P4V Helix Course from the Small Academy of Sciences
Create your game in Unity
Other: AI Agents, Android Studio, Firebase, Demonstrated a high level of knowledge during
AdMob, Unity Ads, Playfab, Docker training
2021
Course at the European School of Programming
Fundamentals of C++ Programming
Soft skills 2018 – 2019
• Bias for action
• Adaptive
• Critical Thinking
• Attention to Detail
• Communication
• Team player
Self-Employed
C# Unity Developer | November 2025 – Present
Worked on freelance and independent Unity projects, including maintenance of existing codebases,
gameplay development, refactoring, and full-cycle development of original mobile game
prototypes. Used AI-assisted development tools to accelerate research, implementation,
debugging, and workflow optimization.
Key Responsibilities:
● Fixed technical issues, refactored existing codebases, and implemented gameplay features
for client projects;
● Developed gameplay mechanics and core systems for a confidential commercial project
involving digital assets;
● Created original mobile games from concept to publisher-ready builds, including Tunnel
Racing and Rocket Evolution;
● Integrated mobile analytics, attribution, and advertising monetization services, including
Unity Analytics, CAS.AI, Tenjin, and AppsFlyer;
● Used Claude Code, ChatGPT Desktop, and Android Studio to accelerate development,
debugging, technical research, and Android build preparation.
Tech Stack:
C#, Unity, Claude Code, ChatGPT Desktop, AI Agents, Android Studio, Zenject, URP, DOTween,
Firebase, Cinemachine, Timeline, Unity Analytics, CAS.AI, Tenjin, AppsFlyer
KEVURU Games, Ukraine
C# Unity Developer | March 2023 – November 2025
Worked on a large-scale production project, focusing on system-level improvements, UI
architecture, and development process optimization. Took increased responsibility within the team,
including temporary leadership, coordination, and client-facing communication. Actively
collaborated with senior developers to refine existing systems and improve overall development
velocity.
Key Responsibilities:
● Improved and refactored existing gameplay and UI systems using internal tools and
established project architecture;
● Designed and implemented a scalable popup/screen UI system based on artist-provided
references;
● Acted as a substitute team lead during the absence of the main lead (led team calls,
synchronized tasks, communicated with stakeholders);
● Collaborated closely with senior developers to optimize systems and accelerate feature
delivery;
● Maintained high code quality standards and contributed to internal documentation;
● Supported team-wide workflow and version control processes using Perforce (P4V Helix).
Tech Stack:
C#, Unity, AI Agents, Zenject, URP, Addressables, DOTween, Firebase, Cinemachine, Timeline, P4V
Helix, Docker, PlayFab, FishNet
Smart Project Games, Ukraine
C# Unity Developer | February 2022 – February 2023
Worked within the R&D direction, developing core gameplay systems and integrating them with
backend services. Played a key role in technical collaboration across teams and helped unblock
production during high-pressure phases.
Key Responsibilities:
● Developed core gameplay systems and integrated them with backend services (REST APIs);
● Collaborated closely with Technical Artists to synchronize visuals and gameplay logic;
● Resolved critical technical blockers and accelerated delivery pipelines;
● Built R&D prototypes and introduced technical solutions that improved team efficiency.
Tech Stack:
C#, Unity, URP, Asset Bundles, DOTween, REST API, Swagger, Cinemachine, Timeline
Raccoons Games, Ukraine
C# Unity Developer | August 2021 – January 2022
Gained foundational commercial experience in Unity development by independently creating
hyper-casual games from concept to publishing. Focused on mastering the full development cycle,
basic architecture, monetization, and production stability.
Key Responsibilities:
● Developed hyper-casual games from scratch to release;
● Implemented core gameplay mechanics and basic game architecture;
● Integrated AdMob for monetization;
● Performed testing, debugging, and stability improvements;
● Documented game systems for future maintenance and handover.
Tech Stack:
C#, Unity, AdMob, OOP, SOLID, Design Patterns, Git, Zenject
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