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Vladyslav

Гейм-developer

Вік:
34 роки
Місто:
Київ

Контактна інформація

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VLADYSLAV POPUSHOI
Unreal Engine Developer
Birthday: April 18, 1991 (33)
Email: [відкрити контакти](див. вище в блоці «контактна інформація»)
LinkedIn: [відкрити контакти](див. вище в блоці «контактна інформація»)
Phone: [відкрити контакти](див. вище в блоці «контактна інформація») (Telegram, Viber)

Purposes:

I am open to proposals from the Unreal Engine developer to work on a new title for UE5.
I have 9 years of IT experience in the commercial development, 3+ are in Unreal development.
I have quite strong experience in porting to all current consoles. I want to use my professional
skills in the development of an interesting long-term AAA class project.

Experience:

GameDev:
03.2021 – 10.2024: Pingle Game Studio «pinglestudio.com», Outsourcing
Unreal Engine Developer, from 09.2021 Project Lead Developer in UE Department fulltime

Other:
06.2021– 12.2021: EPAM «epam.ua», Outsourcing
MS Dynamics 365 CRM Software engineer contractor
04.2020 – 06.2021: Softengi «softengi.com», Outsourcing
MS Dynamics 365 CRM Software engineer contractor
11.2018 – 06.2021: Infopulse «infopulse.com», Outsourcing
MS Dynamics 365 CRM Software engineer fulltime, from 04.2020 contractor
01.2016 - 11.2018: TComTech «tcomtech.com.ua», Business Consulting
Microsoft Dynamics 365 Developer fulltime

Hard skills:

• UE4, UE5 • Game Framework Core
• Blueprints • Animations
• Prototyping • AI
• Enhanced Input • Multiplayer (Replication)
• UI (UMG) • Profiling
• 3rd party services integration • Optimization
• Gameplay mechanics • Porting

Platforms:

• PlayStation 4 • Xbox Series X|S
• PlayStation 5 (also PSVR2) • Nintendo Switch
• Xbox One • PC (Steam, EGS)
Responsibility:

• Creating prototype of game mechanics on blueprints and C++
• Porting to actual consoles platforms (8gen – 9gen)
• Migration to higher Engine version
• Development of Dev tools for TechArt and QA departments (Cheat Menu, Light switcher,
Streaming levels log, cooking for specific platforms, QA metrics tools etc.)
• Implemented platform specified features (Adaptive triggers, Haptic feedbacks, Activities,
HD Rumble, Light and Sound indicating etc.)
• Realization “first time player experience” system
• Creating and modify animations - locomotion, aim offsets, blends, masks, retargeting, IK
• Gamepad control adaptation
• PSVR2 project adaptation
• Integration with 3d party services (DB, WebServices etc.)
• Achievements Integration (Trophy)
• Optimization of performance
• Hard reference optimization
• Profiling and Bug fixing
• Leading the development process of the Dev team
• Technical planning of sprints
• Tasks estimating
• Mentoring

Projects:

Release projects
❖ Poppy Playtime - Chapter 3
➢ Genre: Single player third person action-adventure
➢ Platforms: Xbox One, Xbox Series, PS4, PS5, Nintendo SWITCH, Android, IOS
➢ Type of work: Porting
❖ Five Nights at Freddy’s: Help Wanted 2
➢ Genre: Single player first Horror minigames
➢ Platforms: Oculus, PICO
➢ Type of work: Porting, Co-Dev
❖ Five Nights at Freddy’s: Help Wanted
➢ Genre: Single player first Horror minigames
➢ Platforms: PS5, PSVR2
➢ Type of work: Porting
❖ Strayed Lights
➢ Genre: Single player third person action-adventure
➢ Platforms: Xbox One, Xbox Series, PS4, PS5, Nintendo SWITCH
➢ Type of work: Porting, Co-Dev
❖ Five Nights at Freddy’s: Security Breach
➢ Genre: Single player first person action-adventure survival horror
➢ Platforms: Nintendo SWITCH
➢ Type of work: Porting, Co-Dev
❖ The Eternal Cylinder
➢ Genre: Single player third person open-world action-adventure
➢ Platforms: Xbox Series, PS5
➢ Type of work: Porting
❖ DIRT Rally 3 (WRC)
➢ Genre: AAA Automobile racing simulation
➢ Platforms: PC
➢ Type of work: Co-Dev
❖ Star Wars: Hunters
➢ Genre: Session multiplayer third-person tactical action shooter
➢ Platforms: Nintendo SWITCH, Android, Ios
➢ Type of work: Co-Dev, Porting

Education:

2013-2016: "STEP" Computer Academy
Department: Software development
2008-2012: National Aviation University (extramural)
Specialization: Computer Technology, Direction: Software Engineering

Technical skills:

• Basic skills: OOP, Unit Testing, Mathematics (Further, Discrete)
• Languages: C, C++, C#, JavaScript (jQuery, TypeScript), HTML, CSS, XML
• Technology: ASP.NET MVC, ADO.NET, WCF, WPF, WinForms, Regular expressions,
LINQ, Entity Framework, SSRS, SOAP, REST, FetchXML, Bootstrap, Angular,
React
• Software: Unreal Engine 4, Unreal Engine 5, Adobe Photoshop, Visual Studio, SQL
manager studio, MS Dynamics 365 CRM Online/On-Premise, SharePoint,
PowerShell, Project, Power Platform
• Database: MS SQL, MS Access
• VCS: Git, TFS, Perforce

Languages:

English – Upper Intermediate
Ukrainian - Native

Personal qualities:

• Strong soft skills
• Team lead
• Excellent team worker
• Open for new knowledge and experience., fast learner
• Ability to meet the deadlines scheduled by customer with results
• Attentive to details
• Good communication skills

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