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Тетяна

3D artist

Місто проживання:
Харків
Готовий працювати:
Дистанційно, Харків

Контактна інформація

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TETIANA КRUTA
3D Artist | Game-Ready Assets
[відкрити контакти](див. вище в блоці «контактна інформація») | Kharkiv, Ukraine | [відкрити контакти](див. вище в блоці «контактна інформація»)
Portfolio – https://www.artstation.com/tatasteep
3D Artist with a strong engineering background, specializing in production-ready, optimized props and
environment assets for real-time projects.
Experienced in the full asset pipeline - from modeling and PBR texturing to optimization, LODs, and engine
setup - with a strong focus on performance, scalability, and real-time constraints.
Engineering background enables working with technically complex props, mechanical structures, and precision-
driven assets, ensuring visual accuracy and production-ready quality under technical constraints.
Experienced in working within structured production pipelines, creating realistic props and environment assets,
with additional experience in stylized work, modular systems, and environment elements, with a strong focus on
material definition and photo-based workflows.

PROFESSIONAL EXPERIENCE
3D Artist | Game-Ready Assets – Freelance | Remote | Jan. 2024 – Present
 Produced game-ready props and environment assets for real-time production.
 Developed modular asset sets for scalable environments and efficient scene assembly.
 Managed the full asset pipeline: modeling, retopology, UV unwrapping, texture baking, PBR texturing, and engine-
ready setup, aligned with performance budgets and engine requirements (Unreal Engine, Unity).
 Created realistic assets based on photo references and concepts, focusing on material definition and visual accuracy.
 Iterated on assets based on feedback, balancing visual quality with technical constraints.
3D Artist | Product Visualization – Freelance | Remote | Jul. 2019 – Jan. 2024
 Produced high-quality 3D visualizations for marketing and product presentation, aligned with client requirements and
deadlines.
 Focused on materials, lighting, and composition to achieve realistic and visually compelling results.
Mechanical Design Engineer – R&D Department in Triol Corporation | May 2014 – Jul. 2019
 Designed mechanical components using production–grade workflows in SolidWorks, following strict technical
requirements and documentation standards.
 Worked within structured pipelines, version control systems, and cross–functional Scrum teams.
 Mentored junior engineers and collaborated closely with manufacturing and engineering teams.
 Developed strong problem–solving skills, attention to detail, and workflow discipline, now directly applied to high–
quality 3D asset production.

EDUCATION
Mykhailykart.school – Prop texturing intensive in Substance 3D Painter | 2026
Artcraft CG School – 3D Pro Pipelines course | 2020 – 2021
Professional CG School 3dmaya – Course 3D Graphics |2019 – 2020
National Aerospace University "Kharkiv Aviation Institute" | Master’s Degree – Economics of an Enterprise | 2012 – 2014
National Aerospace University "Kharkiv Aviation Institute" | Master’s Degree – Mechanical Engineering | 2008 – 2013

TECHNICAL SKILLS WORKFLOW & COLLABORATION SKILLS
 Modeling, Retopology, UVs (Blender)  Structured asset production within defined pipelines
 PBR Texturing (Substance Painter)  Iteration based on feedback and production requirements
 Game–Ready Asset Creation  Independent task ownership from brief to final asset
 Real–Time Optimization (polycount, texel density, LODs)  Clear communication in distributed / remote teams
 Unreal Engine & Unity (asset setup, basic integration)
 Modular Props & Environment Assets
 Marmoset Toolbag (baking, presentation)
 Product Visualization

TOOLS: Blender, Substance Painter, Marmoset Toolbag, Photoshop, CAD SolidWorks.

LANGUAGES
 Russian – Native
 Ukrainian – Native
 English – Basic–Intermediate (reading technical documentation, written communication)

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