Тетяна
3D artist
- Місто проживання:
- Харків
- Готовий працювати:
- Дистанційно, Харків
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/11659188/
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3D Artist | Game-Ready Assets
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Portfolio – https://www.artstation.com/tatasteep
3D Artist with a strong engineering background, specializing in production-ready, optimized props and
environment assets for real-time projects.
Experienced in the full asset pipeline - from modeling and PBR texturing to optimization, LODs, and engine
setup - with a strong focus on performance, scalability, and real-time constraints.
Engineering background enables working with technically complex props, mechanical structures, and precision-
driven assets, ensuring visual accuracy and production-ready quality under technical constraints.
Experienced in working within structured production pipelines, creating realistic props and environment assets,
with additional experience in stylized work, modular systems, and environment elements, with a strong focus on
material definition and photo-based workflows.
PROFESSIONAL EXPERIENCE
3D Artist | Game-Ready Assets – Freelance | Remote | Jan. 2024 – Present
Produced game-ready props and environment assets for real-time production.
Developed modular asset sets for scalable environments and efficient scene assembly.
Managed the full asset pipeline: modeling, retopology, UV unwrapping, texture baking, PBR texturing, and engine-
ready setup, aligned with performance budgets and engine requirements (Unreal Engine, Unity).
Created realistic assets based on photo references and concepts, focusing on material definition and visual accuracy.
Iterated on assets based on feedback, balancing visual quality with technical constraints.
3D Artist | Product Visualization – Freelance | Remote | Jul. 2019 – Jan. 2024
Produced high-quality 3D visualizations for marketing and product presentation, aligned with client requirements and
deadlines.
Focused on materials, lighting, and composition to achieve realistic and visually compelling results.
Mechanical Design Engineer – R&D Department in Triol Corporation | May 2014 – Jul. 2019
Designed mechanical components using production–grade workflows in SolidWorks, following strict technical
requirements and documentation standards.
Worked within structured pipelines, version control systems, and cross–functional Scrum teams.
Mentored junior engineers and collaborated closely with manufacturing and engineering teams.
Developed strong problem–solving skills, attention to detail, and workflow discipline, now directly applied to high–
quality 3D asset production.
EDUCATION
Mykhailykart.school – Prop texturing intensive in Substance 3D Painter | 2026
Artcraft CG School – 3D Pro Pipelines course | 2020 – 2021
Professional CG School 3dmaya – Course 3D Graphics |2019 – 2020
National Aerospace University "Kharkiv Aviation Institute" | Master’s Degree – Economics of an Enterprise | 2012 – 2014
National Aerospace University "Kharkiv Aviation Institute" | Master’s Degree – Mechanical Engineering | 2008 – 2013
TECHNICAL SKILLS WORKFLOW & COLLABORATION SKILLS
Modeling, Retopology, UVs (Blender) Structured asset production within defined pipelines
PBR Texturing (Substance Painter) Iteration based on feedback and production requirements
Game–Ready Asset Creation Independent task ownership from brief to final asset
Real–Time Optimization (polycount, texel density, LODs) Clear communication in distributed / remote teams
Unreal Engine & Unity (asset setup, basic integration)
Modular Props & Environment Assets
Marmoset Toolbag (baking, presentation)
Product Visualization
TOOLS: Blender, Substance Painter, Marmoset Toolbag, Photoshop, CAD SolidWorks.
LANGUAGES
Russian – Native
Ukrainian – Native
English – Basic–Intermediate (reading technical documentation, written communication)
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