• Файл

Михайло

UI/UX Designer

Розглядає посади:
UI/UX Designer, вебдизайнер, графічний дизайнер 
Вік:
20 років
Місто проживання:
Дніпро
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав: ТелефонЕл. поштуМесенджер

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

Misha Kulkin — UI/UX Designer
Middle UI/UX Designer | Product Designer — Mobile Apps (iOS/Android) ·

Web Interfaces · Product Design · E-commerce · Design Systems · Landing Pages

Dnipro, Ukraine · [відкрити контакти](див. вище в блоці «контактна інформація») · [відкрити контакти](див. вище в блоці «контактна інформація») · Telegram: @mkulkin

LinkedIn: Kulkin Mykhailo · Portfolio: dribbble.com/Kumi22

Professional Summary
Middle UI/UX Designer with 2+ years of commercial experience designing iOS/Android
apps, e-commerce products, landing pages and admin dashboards. Owns the full design
cycle: user flows, wireframes, high-fidelity UI, prototyping and developer handoff in
Figma. Builds and maintains scalable component libraries and design systems, and
creates App Store / Google Play marketing assets. Works closely with Product Managers
and engineers in iterative release cycles, running 3 projects in parallel and consistently
meeting deadlines. Uses AI tools (Midjourney, Claude, ChatGPT) to speed up concepting
and asset production.

Core Skills
Product Design: UI Design, UX Design, Mobile App Design (iOS Human Interface
Guidelines, Material Design), Responsive Web Design, User Flows, Wireframing,
Prototyping, Landing Page Design, Admin Panel & Dashboard Design, E-commerce UX
Design Systems: Design Systems, UI Component Libraries, Auto Layout, Components
& States, Design Consistency, Scalable UI
Tools: Figma, Adobe Photoshop, Adobe Illustrator, Figma Inspect (Dev Mode), Zeplin
Collaboration & Delivery: Developer Handoff, Cross-functional Collaboration
(Product Managers, Engineers), Iterative Release Cycles, Multi-project Management,
Stakeholder Feedback
Visual & Marketing Design: App Store & Google Play Assets (screenshots, icons,
banners), Graphic Design, Typography, Color Theory
AI-assisted Design: Midjourney, Claude, ChatGPT, Kling AI, Photoroom
Technical Knowledge: HTML & CSS basics

Languages

English — Upper-Intermediate (B2) · Ukrainian — Native · Russian — Native

Page 1 of 2

Professional Experience
UI/UX Designer — 044 Agency · Jun 2026 – Sep 2026

Joined an agency team and ramped up fast: shipped UI for 3 iOS apps in Fintech /
Travel domain in 3 months, from first user flow to developer-ready Figma files
Designed App Store and Google Play assets—including screenshots, icons,
banners, and promotional creatives—tailored to each app’s target audience,
contributing to a 64% increase in store conversion
Established a reusable Figma component library and design system foundations—
including design tokens, variants, and component states—reducing screen design
time by 60%
Translated PM and stakeholder briefs into clear UI decisions, resolving trade-offs
between business goals, usability and engineering constraints before handoff
Ran 3 client projects in parallel under agency release deadlines without slipping a
delivery
Documented every handoff (components, states, spacing, edge cases) so
developers could build without extra calls

UI/UX Designer — Traffbraza · Jul 2025 – Apr 2026

Owned the UI of 14 iOS-first apps for 10 months, designing 7–20 screens per app
and covering every step: wireframes, flows, final screens, handoff
Presented multiple design directions for each feature, helping achieve an
approximately 89% first-pass approval rate and reduce revision cycles
Kept one Figma component library alive across releases, extending it as products
grew so new screens stayed visually consistent without redesign
Built store listings (screenshots, icons, banners) that followed Apple and Google
guidelines and each product's brand requirements
Created detailed developer handoff specifications covering components, states,
and interaction behavior, contributing to a 43% reduction in design-related bug
tickets
Balanced several live products at once, adjusting designs to PM feedback and
technical limits while holding quality and deadlines

Junior UI/UX Designer — I.E. Sydorenko · Aug 2024 – May 2025

Delivered 6 mobile and web projects from initial concept to developer-ready
Figma designs, establishing an end-to-end design workflow and gaining
experience in the crypto industry.
Redesigned product screens based on usability feedback, improving visual
consistency across key user flows and making navigation more intuitive.
Worked directly with clients to incorporate feedback efficiently, securing
project approval within tight timelines and averaging two to three revision
rounds per project.

Page 2 of 2

Інші резюме цього кандидата

Схожі кандидати

Усі схожі кандидати


Порівняйте свої вимоги та зарплату з вакансіями інших підприємств: