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Костя

3D animator

Вік:
28 років
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Харків
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Дистанційно

Контактна інформація

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Kostya Baliuk
3D ANIMATOR

[відкрити контакти](див. вище в блоці «контактна інформація») [відкрити контакти](див. вище в блоці «контактна інформація») artstation.com/mithrandiir LinkedIn t.me/Kostya

CORE SKILLS ABOUT ME
Character Animation Shipped titles on Steam and PlayStation as part of a dedicated game animation
locomotion, combat, cinematic team. Specializing in character animation, rigging, and retargeting in Autodesk Maya
Rigging & Skinning
 — with a professional foundation built at iAnimate G2 under Kevin Rucker, Senior
Manual Retargeting (Maya)
 Animator at Blizzard. Experienced in full-body game-ready animation and engine
Animation Pack Transfer
 integration in both UE5 and Unity. Passionate about believable character movement
Prop & Weapon Animation
 and the craft behind it.
Cloth & Hair Simulation

State Machine / Blend Trees

Game Engine Integration
 WORK EXPERIENCE
3D Modelling (basic)

Level Design (basic)
Midnight Game Company / 3D Character Animator & Rigger Jan 2024 – Present
A nimate characters for PC, mobile, and console — locomotion sets, combat,
cinematic sequences.

SOFTWARE Rig and skin characters independently; deliver clean deformation for in-game use.
Perform manual retargeting of full animation packs between rigs in Maya.

Autodesk Maya
 Animate props, weapons, bags, and accessories attached to characters.

Unreal Engine 5
 Work across multiple projects simultaneously, adapting to new rigs, pipelines, and
Unity
 production requirements with minimal ramp-up time.

3ds Max
 Integrate and test animations in Unreal Engine 5 and Unity.
After Effects

Houdini
Swy Tapp Games / 3D Animator Jan 2026 – Feb 2026
Animated and integrated character assets into Unity for horror title "The Floor
Above" (Steam).

TRAINING Brought in alongside the lead animator to meet critical production deadline.


iAnimate — Game Anim.
 Delivered complex creature animations — detailed sequences with layered
Level G2 (advanced entry)
 secondary motion.
Mentor: Kevin Rucker

Sr. Animator, Blizzard · 2026
a a e
S yG m s / 3D Character Animator & Rigger Jun 2024 – Aug 2024
Houdini Intro Course
 S tepped in as sole animator, delivering a full set of character animations
VIA University College · 2024 under tight deadlines.

Created and refined character animations for mobile game;

3D Maya Course

Kharkiv Game Dev School integrated all assets into Unity.

Full pipeline: concept → Iterated rapidly based on feedback to match the project's quality bar.
release 2018–2019
K ARANDASH Animation Studio / 3D Animator Jul 2023 – Feb 2024
Animated characters for an animated series — dialogue scenes, acting, full-body
Languages performance.

Worked with pre-built facial rigs and standardised pose libraries to maintain visual
Ukrainian — Native consistency. 

English — Intermediate Collaborated with creative directors and art lead to hit weekly delivery targets.
Russian — Fluent
Freelance / 3D Animator / Modeller / Level Designer Mar 2022 – Jun 2023
Delivered complete game projects combining character animation, 3D modelling,
and level design. 

Collaborated with developers and fellow animators across multiple projects
simultaneously.

Managed client communication, timelines, and technical requirements
independently.

n
S oopG m a e / 3D Animator Sep 2021 – Apr 2022
Created character animations — core locomotion, idle, and facial expression work.

Assisted with level layout and object placement; gained foundational game pipeline
experience.

Worked in a team alongside programmers and other artists.

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