Сервіс пошуку роботи №1 в Україні
Особисті дані приховані
Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/12816166/
Technical Artist, Game Developer
- Розглядає посади:
- Technical Artist, Game Developer, Unity developer
- Місто проживання:
- Дніпро
- Готовий працювати:
- Дистанційно
Контактна інформація
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
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NATALIA MINIEIEVA 🌍: Dnipro, Ukraine
@: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Technical Artist / Game Developer in : Natalia Minieieva Link
Portfolio: Notion link
UI • Gameplay • Integration • Animation • Feedback
SUMMARY
Technical Artist with 8+ years of Unity experience focused on UI implementation, player-facing systems, interaction
mechanics, and gameplay prototyping. Experienced in building responsive game interfaces, visual feedback
systems, animation-driven interactions, and mobile game workflows. Recently focused on hands-on C#
prototyping, interaction systems, and game feel implementation.
EXPERIENCE SKILLS
Unity Interaction, UI Feedback & Prototyping
Game Engines: Unity, currently
Gameplay Prototyping Projects
learning Godot.
● Built gameplay-focused Unity prototype combining UI states, player
input, environmental interactions, animation, and visual feedback; UI Systems & Implementation:
● Implemented a distance-based loot interaction system for an Unity UI, layout, animation,
extraction shooter prototype, including contextual prompts, timed optimization.
interaction logic, and dynamic UI feedback;
C# & Scripting:
● Prototyped a custom UGUI image shader/component for rounded
● gameplay / interaction / animation
corners, outlines, and shader-driven UI customization using shared
logic;
materials and C# parameters.
● Debugging;
● Reusable UI components;
UI Technical Artist (Remote)
Coleplay Games - Junkineering 🗓️04/2025 - 09/2025
● Implemented responsive Unity UI systems within production
● UI feedback.
Animation Systems:
pipelines; ● Code-driven (DOTween);
● Integrated 2D UI assets into production-ready interfaces; ● Bones and keyframe animation
● Adapted interface behavior for multiple resolutions and aspect ratios; (Unity Default);
● Built reusable prefabs and optimized UI for mobile performance; ● Spine setup and integration.
● Collaborated cross-functionally to deliver UI features and workflows.
Art & Design Tools:
● Photoshop (PSD preparation for
UI Technical Artist (Remote) animation and integration),
🗓️
Kolibri Games (Ubisoft) / Green Panda Games (Ubisoft) - Idle ● Figma (mock-up setup and
Tycoon projects (Space Station, Airplane Inc.) 12/2021 - 01/2025 adjustment);
● Created UI animations and transitions using C# and DOTween; ● Blender (basic modeling, asset
● Built responsive layouts and scalable UI for multiple screen sizes; adjustments).
● Developed animated UI states and gameplay presentation features;
● Improved UI stability, optimization, and mobile performance; Optimization:
● Created configurable animation components for windows and ● Mobile rendering optimization:
popups. Sprite Atlas, texture import,
batching, overdraw, GPU/CPU
Technical Artist (On-site) bottlenecks;
Smart Project - 5 Differences Online - 🗓️03/2021 - 12/2021
● Integrated and prepared art assets for Unity implementation;
● Performance profiling (Frame
Debugger, Unity Profiler);
● Created and adjusted character, object, and bone-based animations; ● Scalable asset workflows (prefab
● Developed ambient animations and interactive presentation elements; architecture, nested prefabs,
● Optimized rendering and asset setup for low-end mobile devices; Addressables, AssetBundles).
● Implemented LiveOps content, feature setup, debugging, and issue Graphics / Rendering:
resolution across production releases. ● Shader Graph, HLSL
fundamentals;
Unity Integrator (On-site)
🗓️
Murka Games - Social Casino Projects - 04/2016 - 02/2021
● Particle Systems;
● URP mobile rendering workflows.
● Integrated artist-created assets into Unity production workflows;
● Set up and validated game features, identifying integration issues and Soft Skills: adaptability,
problem-solving, collaboration, clear
supporting production debugging workflows;
communication, follow-through,
● Improved rendering performance on low-end mobile devices;
player-focused thinking.
● Shared practical knowledge and mentored teammates;
● Contributed ideas and practical improvements to graphics integration Tools: Jira, Confluence, Git,
and optimization workflows; Bitbucket.
● Prepared project onboarding documentation for Unity integrators.
Languages: Ukrainian, English.
@: [
Technical Artist / Game Developer in : Natalia Minieieva Link
Portfolio: Notion link
UI • Gameplay • Integration • Animation • Feedback
SUMMARY
Technical Artist with 8+ years of Unity experience focused on UI implementation, player-facing systems, interaction
mechanics, and gameplay prototyping. Experienced in building responsive game interfaces, visual feedback
systems, animation-driven interactions, and mobile game workflows. Recently focused on hands-on C#
prototyping, interaction systems, and game feel implementation.
EXPERIENCE SKILLS
Unity Interaction, UI Feedback & Prototyping
Game Engines: Unity, currently
Gameplay Prototyping Projects
learning Godot.
● Built gameplay-focused Unity prototype combining UI states, player
input, environmental interactions, animation, and visual feedback; UI Systems & Implementation:
● Implemented a distance-based loot interaction system for an Unity UI, layout, animation,
extraction shooter prototype, including contextual prompts, timed optimization.
interaction logic, and dynamic UI feedback;
C# & Scripting:
● Prototyped a custom UGUI image shader/component for rounded
● gameplay / interaction / animation
corners, outlines, and shader-driven UI customization using shared
logic;
materials and C# parameters.
● Debugging;
● Reusable UI components;
UI Technical Artist (Remote)
Coleplay Games - Junkineering 🗓️04/2025 - 09/2025
● Implemented responsive Unity UI systems within production
● UI feedback.
Animation Systems:
pipelines; ● Code-driven (DOTween);
● Integrated 2D UI assets into production-ready interfaces; ● Bones and keyframe animation
● Adapted interface behavior for multiple resolutions and aspect ratios; (Unity Default);
● Built reusable prefabs and optimized UI for mobile performance; ● Spine setup and integration.
● Collaborated cross-functionally to deliver UI features and workflows.
Art & Design Tools:
● Photoshop (PSD preparation for
UI Technical Artist (Remote) animation and integration),
🗓️
Kolibri Games (Ubisoft) / Green Panda Games (Ubisoft) - Idle ● Figma (mock-up setup and
Tycoon projects (Space Station, Airplane Inc.) 12/2021 - 01/2025 adjustment);
● Created UI animations and transitions using C# and DOTween; ● Blender (basic modeling, asset
● Built responsive layouts and scalable UI for multiple screen sizes; adjustments).
● Developed animated UI states and gameplay presentation features;
● Improved UI stability, optimization, and mobile performance; Optimization:
● Created configurable animation components for windows and ● Mobile rendering optimization:
popups. Sprite Atlas, texture import,
batching, overdraw, GPU/CPU
Technical Artist (On-site) bottlenecks;
Smart Project - 5 Differences Online - 🗓️03/2021 - 12/2021
● Integrated and prepared art assets for Unity implementation;
● Performance profiling (Frame
Debugger, Unity Profiler);
● Created and adjusted character, object, and bone-based animations; ● Scalable asset workflows (prefab
● Developed ambient animations and interactive presentation elements; architecture, nested prefabs,
● Optimized rendering and asset setup for low-end mobile devices; Addressables, AssetBundles).
● Implemented LiveOps content, feature setup, debugging, and issue Graphics / Rendering:
resolution across production releases. ● Shader Graph, HLSL
fundamentals;
Unity Integrator (On-site)
🗓️
Murka Games - Social Casino Projects - 04/2016 - 02/2021
● Particle Systems;
● URP mobile rendering workflows.
● Integrated artist-created assets into Unity production workflows;
● Set up and validated game features, identifying integration issues and Soft Skills: adaptability,
problem-solving, collaboration, clear
supporting production debugging workflows;
communication, follow-through,
● Improved rendering performance on low-end mobile devices;
player-focused thinking.
● Shared practical knowledge and mentored teammates;
● Contributed ideas and practical improvements to graphics integration Tools: Jira, Confluence, Git,
and optimization workflows; Bitbucket.
● Prepared project onboarding documentation for Unity integrators.
Languages: Ukrainian, English.
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