• Файл

Dmytro

Unity developer

Розглядає посади:
Unity developer, Game developer
Вік:
21 рік
Місто проживання:
Київ
Готовий працювати:
Дистанційно, Київ

Контактна інформація

Шукач вказав: ТелефонЕл. пошту

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

Kyiv, Ukraine
github.com/Dark927
[відкрити контакти](див. вище в блоці «контактна інформація»)

DMYTRO PARKHOMCHUK – UNITY DEVELOPER

SUMMARY
Unity Developer with 2+ years of hands-on experience in building scalable game architectures and 4+
years in IT. Specialized in performance optimization, custom system design, and implementing complex
algorithms. Proven ability to collaborate effectively within cross-functional teams to integrate assets and
polish game mechanics. Strong focus on mathematical modeling, data-driven design, and robust logic
flows. Passionate about clean code and modern development practices, ready to drive technical solutions
in ambitious, fast-paced projects.

SKILLS
• Languages: C# (Advanced), C/C++, Python, Java.
• Architecture & Patterns: Unity 2D/3D, SOLID, GRASP, MVC/MVP/MVVM, DI (Zenject).
• AI-Augmented Engineering: Claude CLI Enterprise, Antigravity / Antigravity CLI, Cursor,
LangChain (via Python), OpenAI SDK.
• Game Programming: Asynchronous Programming (UniTask, native C#), Reactive Programming
(UniRx), Custom Editor Tools, Unity Netcode.
• Rendering & Animation: UGUI, UI Toolkit, Shader Graph, HLSL, Particle System, Unity Animator,
DoTween, IK.
• Optimization & Debugging: Unity Profiler, Memory Profiler, Profile Analyzer, Addressables, Draw
Call Optimization, Reverse Engineering.
• Databases & Cloud: MySQL, SQLite, SQL Server, MS Azure, Firebase.
• Tools & Methodologies: Git, GitHub, Bitbucket, Jira, Trello, Notion, Confluence, CI/CD,
Agile/SDLC, Excel (Data tables, logic simulation), ISTQB Testing Methodologies.
• Design Tools: Figma, Adobe After Effects, Photoshop, Blender.
• Collaboration & Soft Skills: Cross-functional communication (working alongside co-developers,
3D artists, OST composers, and game writers), Pair Programming, Code Reviews, Time
Management.

EXPERIENCE
Unity Developer

Keiki (Genesis ecosystem)| Hybrid (Kyiv) | Aug 2026

• Spearhead the development of new game mechanics and complex non-game features, seamlessly
integrating them into existing codebases to enhance product quality.

• Analyze and resolve critical runtime exceptions and crashes using Firebase Crashlytics, ensuring
high stability and minimal crash rates in production.

• Manage iOS deployment pipelines in a macOS/Xcode environment, streamlining mobile build
distribution, provisioning, and platform-specific optimizations.

Lead Unity Developer
Independent Game Team | Remote | Sep 2025 – Jul 2026

• Lead the technical architecture and end-to-end development of an unannounced project, taking
full ownership of gameplay logic, core systems, and UI architecture.

• Develop robust procedural world generation and a custom tiling system for seamless world
scrolling, heavily prioritizing draw call optimization and memory management.

Freelance Unity Developer
Freelance | Remote | Mar 2024 – Sep 2025

• Action-RPG Prototype: Engineered a flexible progression system and a weighted RNG economy
using data tables and math modeling to dynamically manipulate drop rates and balance
mechanics.

• Mobile Arcade Game (iOS/Android): Executed full-cycle development of a reaction-based puzzle
game with dynamic content delivery. Implemented procedural generation for "cut-zones" and
integrated a REST API for remote level configurations and analytics.

Unity Game Programmer
Technical & Academic Projects | Kyiv, Ukraine | 2023 – 2026

• Top-down Action Game: Developed a comprehensive top-down game built strictly on Object-
Oriented Programming (OOP) principles and native Unity tools as a major qualification project.

• Designed and executed multiple independent technical prototypes focusing on custom shaders,
reactive programming, and advanced rendering techniques to solidify expertise in high-
performance game logic.

CERTIFICATES
• Oracle Agentic AI Foundations Associate, 2026.

• ISTQB Foundation Level V4.0 Complete Training, 2025.

• Mathematics for Games Development using (Unity 6 Compatible), 2024.

• The Ultimate 2D & 3D Shader Graph VFX Unity Course, 2024.

• The Ultimate Guide to Video Game Optimisation, 2024.

EDUCATION
Name of the Education Establishment: National University «Kyiv Aviation Institute»

Faculty/College: Faculty of Computer Science and Technology

Degree (diploma): Bachelor of Computer Science — Graduated with Honors (2022–2026)

Qualification Work: Top-down game based on the Unity environment and OOP tools

Схожі кандидати

Усі схожі кандидати


Порівняйте свої вимоги та зарплату з вакансіями інших підприємств: