Сервіс пошуку роботи №1 в Україні
Dmytro
Unity developer
- Розглядає посади:
- Unity developer, Game developer
- Вік:
- 21 рік
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно, Київ
Контактна інформація
Шукач вказав: ТелефонЕл. пошту
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/13325119/
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Kyiv, Ukraine
github.com/Dark927
[відкрити контакти ](див. вище в блоці «контактна інформація»)
DMYTRO PARKHOMCHUK – UNITY DEVELOPER
SUMMARY
Unity Developer with 2+ years of hands-on experience in building scalable game architectures and 4+
years in IT. Specialized in performance optimization, custom system design, and implementing complex
algorithms. Proven ability to collaborate effectively within cross-functional teams to integrate assets and
polish game mechanics. Strong focus on mathematical modeling, data-driven design, and robust logic
flows. Passionate about clean code and modern development practices, ready to drive technical solutions
in ambitious, fast-paced projects.
SKILLS
• Languages: C# (Advanced), C/C++, Python, Java.
• Architecture & Patterns: Unity 2D/3D, SOLID, GRASP, MVC/MVP/MVVM, DI (Zenject).
• AI-Augmented Engineering: Claude CLI Enterprise, Antigravity / Antigravity CLI, Cursor,
LangChain (via Python), OpenAI SDK.
• Game Programming: Asynchronous Programming (UniTask, native C#), Reactive Programming
(UniRx), Custom Editor Tools, Unity Netcode.
• Rendering & Animation: UGUI, UI Toolkit, Shader Graph, HLSL, Particle System, Unity Animator,
DoTween, IK.
• Optimization & Debugging: Unity Profiler, Memory Profiler, Profile Analyzer, Addressables, Draw
Call Optimization, Reverse Engineering.
• Databases & Cloud: MySQL, SQLite, SQL Server, MS Azure, Firebase.
• Tools & Methodologies: Git, GitHub, Bitbucket, Jira, Trello, Notion, Confluence, CI/CD,
Agile/SDLC, Excel (Data tables, logic simulation), ISTQB Testing Methodologies.
• Design Tools: Figma, Adobe After Effects, Photoshop, Blender.
• Collaboration & Soft Skills: Cross-functional communication (working alongside co-developers,
3D artists, OST composers, and game writers), Pair Programming, Code Reviews, Time
Management.
EXPERIENCE
Unity Developer
Keiki (Genesis ecosystem)| Hybrid (Kyiv) | Aug 2026
• Spearhead the development of new game mechanics and complex non-game features, seamlessly
integrating them into existing codebases to enhance product quality.
• Analyze and resolve critical runtime exceptions and crashes using Firebase Crashlytics, ensuring
high stability and minimal crash rates in production.
• Manage iOS deployment pipelines in a macOS/Xcode environment, streamlining mobile build
distribution, provisioning, and platform-specific optimizations.
Lead Unity Developer
Independent Game Team | Remote | Sep 2025 – Jul 2026
• Lead the technical architecture and end-to-end development of an unannounced project, taking
full ownership of gameplay logic, core systems, and UI architecture.
• Develop robust procedural world generation and a custom tiling system for seamless world
scrolling, heavily prioritizing draw call optimization and memory management.
Freelance Unity Developer
Freelance | Remote | Mar 2024 – Sep 2025
• Action-RPG Prototype: Engineered a flexible progression system and a weighted RNG economy
using data tables and math modeling to dynamically manipulate drop rates and balance
mechanics.
• Mobile Arcade Game (iOS/Android): Executed full-cycle development of a reaction-based puzzle
game with dynamic content delivery. Implemented procedural generation for "cut-zones" and
integrated a REST API for remote level configurations and analytics.
Unity Game Programmer
Technical & Academic Projects | Kyiv, Ukraine | 2023 – 2026
• Top-down Action Game: Developed a comprehensive top-down game built strictly on Object-
Oriented Programming (OOP) principles and native Unity tools as a major qualification project.
• Designed and executed multiple independent technical prototypes focusing on custom shaders,
reactive programming, and advanced rendering techniques to solidify expertise in high-
performance game logic.
CERTIFICATES
• Oracle Agentic AI Foundations Associate, 2026.
• ISTQB Foundation Level V4.0 Complete Training, 2025.
• Mathematics for Games Development using (Unity 6 Compatible), 2024.
• The Ultimate 2D & 3D Shader Graph VFX Unity Course, 2024.
• The Ultimate Guide to Video Game Optimisation, 2024.
EDUCATION
Name of the Education Establishment: National University «Kyiv Aviation Institute»
Faculty/College: Faculty of Computer Science and Technology
Degree (diploma): Bachelor of Computer Science — Graduated with Honors (2022–2026)
Qualification Work: Top-down game based on the Unity environment and OOP tools
github.com/Dark927
[
DMYTRO PARKHOMCHUK – UNITY DEVELOPER
SUMMARY
Unity Developer with 2+ years of hands-on experience in building scalable game architectures and 4+
years in IT. Specialized in performance optimization, custom system design, and implementing complex
algorithms. Proven ability to collaborate effectively within cross-functional teams to integrate assets and
polish game mechanics. Strong focus on mathematical modeling, data-driven design, and robust logic
flows. Passionate about clean code and modern development practices, ready to drive technical solutions
in ambitious, fast-paced projects.
SKILLS
• Languages: C# (Advanced), C/C++, Python, Java.
• Architecture & Patterns: Unity 2D/3D, SOLID, GRASP, MVC/MVP/MVVM, DI (Zenject).
• AI-Augmented Engineering: Claude CLI Enterprise, Antigravity / Antigravity CLI, Cursor,
LangChain (via Python), OpenAI SDK.
• Game Programming: Asynchronous Programming (UniTask, native C#), Reactive Programming
(UniRx), Custom Editor Tools, Unity Netcode.
• Rendering & Animation: UGUI, UI Toolkit, Shader Graph, HLSL, Particle System, Unity Animator,
DoTween, IK.
• Optimization & Debugging: Unity Profiler, Memory Profiler, Profile Analyzer, Addressables, Draw
Call Optimization, Reverse Engineering.
• Databases & Cloud: MySQL, SQLite, SQL Server, MS Azure, Firebase.
• Tools & Methodologies: Git, GitHub, Bitbucket, Jira, Trello, Notion, Confluence, CI/CD,
Agile/SDLC, Excel (Data tables, logic simulation), ISTQB Testing Methodologies.
• Design Tools: Figma, Adobe After Effects, Photoshop, Blender.
• Collaboration & Soft Skills: Cross-functional communication (working alongside co-developers,
3D artists, OST composers, and game writers), Pair Programming, Code Reviews, Time
Management.
EXPERIENCE
Unity Developer
Keiki (Genesis ecosystem)| Hybrid (Kyiv) | Aug 2026
• Spearhead the development of new game mechanics and complex non-game features, seamlessly
integrating them into existing codebases to enhance product quality.
• Analyze and resolve critical runtime exceptions and crashes using Firebase Crashlytics, ensuring
high stability and minimal crash rates in production.
• Manage iOS deployment pipelines in a macOS/Xcode environment, streamlining mobile build
distribution, provisioning, and platform-specific optimizations.
Lead Unity Developer
Independent Game Team | Remote | Sep 2025 – Jul 2026
• Lead the technical architecture and end-to-end development of an unannounced project, taking
full ownership of gameplay logic, core systems, and UI architecture.
• Develop robust procedural world generation and a custom tiling system for seamless world
scrolling, heavily prioritizing draw call optimization and memory management.
Freelance Unity Developer
Freelance | Remote | Mar 2024 – Sep 2025
• Action-RPG Prototype: Engineered a flexible progression system and a weighted RNG economy
using data tables and math modeling to dynamically manipulate drop rates and balance
mechanics.
• Mobile Arcade Game (iOS/Android): Executed full-cycle development of a reaction-based puzzle
game with dynamic content delivery. Implemented procedural generation for "cut-zones" and
integrated a REST API for remote level configurations and analytics.
Unity Game Programmer
Technical & Academic Projects | Kyiv, Ukraine | 2023 – 2026
• Top-down Action Game: Developed a comprehensive top-down game built strictly on Object-
Oriented Programming (OOP) principles and native Unity tools as a major qualification project.
• Designed and executed multiple independent technical prototypes focusing on custom shaders,
reactive programming, and advanced rendering techniques to solidify expertise in high-
performance game logic.
CERTIFICATES
• Oracle Agentic AI Foundations Associate, 2026.
• ISTQB Foundation Level V4.0 Complete Training, 2025.
• Mathematics for Games Development using (Unity 6 Compatible), 2024.
• The Ultimate 2D & 3D Shader Graph VFX Unity Course, 2024.
• The Ultimate Guide to Video Game Optimisation, 2024.
EDUCATION
Name of the Education Establishment: National University «Kyiv Aviation Institute»
Faculty/College: Faculty of Computer Science and Technology
Degree (diploma): Bachelor of Computer Science — Graduated with Honors (2022–2026)
Qualification Work: Top-down game based on the Unity environment and OOP tools
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