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Artem

Senior QA, Release Engineer (Management, LiveOps)

Вік:
38 років
Місто:
Київ

Контактна інформація

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Artem Rogonian EMPLOYMENT
Senior QA Engineer | Senior QA Engineer
LiveOps/Release Engineer Artificial Core
08/2025 – 02/2026 | Kyiv, Ukraine
1988-06-28 Led comprehensive QA processes for a complex MMORPG, focusing


on game logic, client-server synchronization, and world persistence
Kyiv, Ukraine Analyzed complex technical issues using Sentry and internal logging


wishmaster280688​@gmail.com tools to identify and prioritize critical engine and gameplay exceptions
Coordinated with cross-functional teams (Design, Art, and
[відкрити контакти](див. вище в блоці «контактна інформація»)


Engineering) to resolve high-priority visual, Quest, and UI/​UX issues
@artem_rogonian Verified high-resolution asset integration and optimized rendering


stability across different hardware configurations
[відкрити контакти](див. вище в блоці «контактна інформація») Performed deep-dive regression testing for core systems, including


Not subject to conscription character progression, combat mechanics, and world-gathering
systems
Contributed to the improvement of internal delivery pipelines by


PROFILE ensuring build stability and quality benchmarks for production-ready
releases
Experienced and results-driven QA and Verified network latency impact and server-side performance during


Release Engineer with 12 years in game high-load stress tests for MMORPG infrastructure
development, supporting full
development and post-release cycles for Senior Release Engineer
multiplayer and service-based titles, Frag Lab
including AAA projects. Brings strong 06/2021 – 07/2025 | Kyiv, Ukraine
expertise in test planning, backend Led end-to-end processes for live game updates, from planning to


validation, and live environment post- release monitoring
monitoring, with hands-on involvement Managed branching strategy and live content setup and delivery,


in content setup, patch deployment, and including configuration, scheduling, and validation
release coordination. Ensures build Coordinated with QA, Design, Dev, and Publishing teams on scope,


quality and service stability by aligning testing, and deployment
updates across development, QA, and Maintained release documentation, supported patch note preparation,


publishing teams. Proven track record of and issue tracking
leading operational workflows, mentoring Delivered updates across Steam and EGS, ensuring smooth


teammates, and improving delivery deployment and post-launch stability
pipelines within fast-paced, collaborative Mentored Release team and participated in strategic discussions


environments. Combines deep technical around update content and timing
knowledge with leadership potential, Collaborated with publishing teams to align on release timing,


cross-functional communication, and metadata setup, and platform-specific requirements
strong ownership over delivery-critical Led hotfix deployments and emergency patch procedures for live


systems. services, maintaining high player concurrency and service uptime
Developed and managed branching strategies to ensure isolated


development, staging, and stable production environments
LANGUAGES
Senior QA Engineer
English Frag Lab
Upper-Intermediate 05/2018 – 06/2021 | Kyiv, Ukraine
Oversaw QA testing for live features, backend workflows, and client-


Ukrainian server interactions
Native Designed and maintained regression and feature test plans across


release milestones
Mentored junior QA members and coordinated milestone planning


EDUCATION and execution
Worked cross-functionally with Design, Tools, and LiveOps teams to


MA in History | National Pedagogical align QA coverage
Dragomanov University Supported live game testing, backend validation, and internal pipeline


improvements

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HARD SKILLS Regular QA Engineer
Frag Lab
Dev & Tools 07/2017 – 04/2018 | Kyiv, Ukraine
VCS: Perforce, Git (GitHub, Fork, Conducted QA for game content and level design features using the


Sourcetree, TortoiseGit) game engine
Technical: Postman, Docker, SQL, Figma, Acted as point QA for assigned levels, collaborating directly with level


Jira, CrashFix, Charles Proxy designers
Documentation: Confluence, Notion Participated in backend feature validation and early closed test


preparation
LiveOps & Monitoring Supported QA coordination with external outsourcing teams


Jenkins, Grafana, Kibana, Sentry,
BugSplat, CAT (Internal Release Tool) Live Content Designer
Crytek
Release & Publishing 01/2017 – 06/2017 | Kyiv, Ukraine
Platforms: PC (Steam, EGS), Consoles
Integrated live content into release branches, including rewards,
(PlayStation, Xbox), Mobile (iOS, Android)


events, and balancing parameters
Operations: CI/​CD Pipelines, Branching &
Handled back-integration of live-specific changes into the main
Merging, Patch Deployment


development branch
Maintained internal documentation for live content rules and


Deployment & Cloud configurations
AWS (CloudWatch, EC2), Unity Cloud Coordinated with dev designers and LiveOps stakeholders on


Build, Jenkins publishing requests and design alignment
Supported validation of gameplay logic across live and test


Game Engines environments
CryEngine, Lumberyard, Unreal, Unity Monitored in-game economy and reward distribution after content


launches, providing data-driven feedback for future balancing
Management
Agile, Scrum, Kanban, Mentoring, Cross- Live QA Engineer
team Coordination Crytek
12/2014 – 01/2017 | Kyiv, Ukraine
Contributed to live game support by testing updates, monitoring
SOFT SKILLS


backend changes, and verifying real-time fixes
Created and maintained checklists for feature, content, and regression


Leadership & Ownership testing
Proven ability to lead teams, take Focused on validating content updates, in-game rewards, and backend


ownership of projects, and drive results, data consistency
ensuring high-quality deliverables within Reported functional, UI, and localization issues across PC builds and


deadlines monitored bug status with developers
Collaborated with publishing QA and content designers to ensure


Effective Communication gameplay balance and feature integrity
Skilled in coordinating across teams, Worked closely with dev QA teams to align testing across gameplay,


providing clear updates, and facilitating backend, and UI layers
smooth collaboration between developers, Participated in daily playtests and pre-release validation cycles to


designers, and other stakeholders ensure game stability

Problem Solving & Critical Thinking
Strong analytical skills with the ability to
quickly identify issues, evaluate solutions,
and implement effective fixes, balancing
quality with speed

Adaptability & Continuous Learning
Constantly improving skills and staying
up-to-date with industry trends and tools,
embracing new challenges in fast-paced
environments

Team Collaboration & Motivation
Encourages team cohesion and fosters an
environment of mutual respect,
motivation, and continuous improvement

2/2

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