Artem
Senior QA, Release Engineer (Management, LiveOps)
- Вік:
- 38 років
- Місто:
- Київ
Контактна інформація
Шукач вказав телефон .
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/13887220/
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Senior QA Engineer | Senior QA Engineer
LiveOps/Release Engineer Artificial Core
08/2025 – 02/2026 | Kyiv, Ukraine
1988-06-28 Led comprehensive QA processes for a complex MMORPG, focusing
•
on game logic, client-server synchronization, and world persistence
Kyiv, Ukraine Analyzed complex technical issues using Sentry and internal logging
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wishmaster280688@gmail.com tools to identify and prioritize critical engine and gameplay exceptions
Coordinated with cross-functional teams (Design, Art, and
[
•
Engineering) to resolve high-priority visual, Quest, and UI/UX issues
@artem_rogonian Verified high-resolution asset integration and optimized rendering
•
stability across different hardware configurations
[
•
Not subject to conscription character progression, combat mechanics, and world-gathering
systems
Contributed to the improvement of internal delivery pipelines by
•
PROFILE ensuring build stability and quality benchmarks for production-ready
releases
Experienced and results-driven QA and Verified network latency impact and server-side performance during
•
Release Engineer with 12 years in game high-load stress tests for MMORPG infrastructure
development, supporting full
development and post-release cycles for Senior Release Engineer
multiplayer and service-based titles, Frag Lab
including AAA projects. Brings strong 06/2021 – 07/2025 | Kyiv, Ukraine
expertise in test planning, backend Led end-to-end processes for live game updates, from planning to
•
validation, and live environment post- release monitoring
monitoring, with hands-on involvement Managed branching strategy and live content setup and delivery,
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in content setup, patch deployment, and including configuration, scheduling, and validation
release coordination. Ensures build Coordinated with QA, Design, Dev, and Publishing teams on scope,
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quality and service stability by aligning testing, and deployment
updates across development, QA, and Maintained release documentation, supported patch note preparation,
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publishing teams. Proven track record of and issue tracking
leading operational workflows, mentoring Delivered updates across Steam and EGS, ensuring smooth
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teammates, and improving delivery deployment and post-launch stability
pipelines within fast-paced, collaborative Mentored Release team and participated in strategic discussions
•
environments. Combines deep technical around update content and timing
knowledge with leadership potential, Collaborated with publishing teams to align on release timing,
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cross-functional communication, and metadata setup, and platform-specific requirements
strong ownership over delivery-critical Led hotfix deployments and emergency patch procedures for live
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systems. services, maintaining high player concurrency and service uptime
Developed and managed branching strategies to ensure isolated
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development, staging, and stable production environments
LANGUAGES
Senior QA Engineer
English Frag Lab
Upper-Intermediate 05/2018 – 06/2021 | Kyiv, Ukraine
Oversaw QA testing for live features, backend workflows, and client-
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Ukrainian server interactions
Native Designed and maintained regression and feature test plans across
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release milestones
Mentored junior QA members and coordinated milestone planning
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EDUCATION and execution
Worked cross-functionally with Design, Tools, and LiveOps teams to
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MA in History | National Pedagogical align QA coverage
Dragomanov University Supported live game testing, backend validation, and internal pipeline
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improvements
1/2
HARD SKILLS Regular QA Engineer
Frag Lab
Dev & Tools 07/2017 – 04/2018 | Kyiv, Ukraine
VCS: Perforce, Git (GitHub, Fork, Conducted QA for game content and level design features using the
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Sourcetree, TortoiseGit) game engine
Technical: Postman, Docker, SQL, Figma, Acted as point QA for assigned levels, collaborating directly with level
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Jira, CrashFix, Charles Proxy designers
Documentation: Confluence, Notion Participated in backend feature validation and early closed test
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preparation
LiveOps & Monitoring Supported QA coordination with external outsourcing teams
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Jenkins, Grafana, Kibana, Sentry,
BugSplat, CAT (Internal Release Tool) Live Content Designer
Crytek
Release & Publishing 01/2017 – 06/2017 | Kyiv, Ukraine
Platforms: PC (Steam, EGS), Consoles
Integrated live content into release branches, including rewards,
(PlayStation, Xbox), Mobile (iOS, Android)
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events, and balancing parameters
Operations: CI/CD Pipelines, Branching &
Handled back-integration of live-specific changes into the main
Merging, Patch Deployment
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development branch
Maintained internal documentation for live content rules and
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Deployment & Cloud configurations
AWS (CloudWatch, EC2), Unity Cloud Coordinated with dev designers and LiveOps stakeholders on
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Build, Jenkins publishing requests and design alignment
Supported validation of gameplay logic across live and test
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Game Engines environments
CryEngine, Lumberyard, Unreal, Unity Monitored in-game economy and reward distribution after content
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launches, providing data-driven feedback for future balancing
Management
Agile, Scrum, Kanban, Mentoring, Cross- Live QA Engineer
team Coordination Crytek
12/2014 – 01/2017 | Kyiv, Ukraine
Contributed to live game support by testing updates, monitoring
SOFT SKILLS
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backend changes, and verifying real-time fixes
Created and maintained checklists for feature, content, and regression
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Leadership & Ownership testing
Proven ability to lead teams, take Focused on validating content updates, in-game rewards, and backend
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ownership of projects, and drive results, data consistency
ensuring high-quality deliverables within Reported functional, UI, and localization issues across PC builds and
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deadlines monitored bug status with developers
Collaborated with publishing QA and content designers to ensure
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Effective Communication gameplay balance and feature integrity
Skilled in coordinating across teams, Worked closely with dev QA teams to align testing across gameplay,
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providing clear updates, and facilitating backend, and UI layers
smooth collaboration between developers, Participated in daily playtests and pre-release validation cycles to
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designers, and other stakeholders ensure game stability
Problem Solving & Critical Thinking
Strong analytical skills with the ability to
quickly identify issues, evaluate solutions,
and implement effective fixes, balancing
quality with speed
Adaptability & Continuous Learning
Constantly improving skills and staying
up-to-date with industry trends and tools,
embracing new challenges in fast-paced
environments
Team Collaboration & Motivation
Encourages team cohesion and fosters an
environment of mutual respect,
motivation, and continuous improvement
2/2
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