Сервіс пошуку роботи №1 в Україні
Sofiia
Розробник Unity
- Вік:
- 22 роки
- Місто:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. пошту
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/14401324/
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SOFIIA MASIK
Unity Developer
[відкрити контакти ](див. вище в блоці «контактна інформація») • [відкрити контакти ](див. вище в блоці «контактна інформація») • Sumy, Ukraine • Github • LinkedIn
SUMMARY
Results-driven Unity Developer with 1+ year of commercial experience in 2D/3D mobile game development. Successfully
shipped 2 commercial mobile games to the Google Play Store. Proficient in C#, OOP, gameplay architecture, mobile
monetization (IAP), and visual polish (DOTween, haptics, UI/UX). Writing clean code, optimizing mobile performance, and
managing the end-to-end publishing process via Google Play Console.
TECHNICAL SKILLS
• Programming & Core: C#, .NET, OOP, SOLID Principles, Design Patterns (Singleton, Factory), Data Structures &
Algorithms.
• Unity & Gameplay Architecture: Unity (2D/3D), Gameplay Mechanics, Grid/Board Systems, State Machines,
ScriptableObjects, Prefab Management.
• Mobile & Monetization: Google Play Console Setup/Publishing, In-App Purchases (IAP / Google Play Billing),
Android Build Pipeline.
• UI: Unity UI (Canvas), TextMeshPro, DOTween, Sprite Integration & Atlases, Haptics / Vibration Systems, SFX
Management.
• Tools & Workflow: Git (GitHub), Unity Profiler, Physics 2D/3D, Animator Controllers.
PROJECTS & GAMES
Sushi Tap Match: Tile Match | Commercial Mobile Game (Honeycake)—Google Play Link
• Developed and published tile-matching puzzle game with 1,000+ downloads on the Google Play Store.
• Implemented complex item mechanics: half-items, frozen/ice states, linked/chained items, and special mystery tiles.
• Integrated In-App Store purchases (IAP), location/level progression system, power-ups, and booster mechanics.
• Architected an interactive Tutorial System to ensure smooth player onboarding and step-by-step gameplay introduction.
• Integrated UI/UX designer asset packs, custom sprite rendering, pop/shrink DOTween animations.
Nine Cows | Commercial Mobile Game (Honeycake) — Google Play Link
• Architected and developed the Reward Processor system for handling player rewards, bonuses, and item unlocks.
• Redesigned and updated the In-Game Shop UI, improving shop navigation and user experience.
• Integrated visual particle systems (VFX), haptic feedback, and mobile performance optimizations.
Independent Game Development Projects 3D Fishing Simulator
• Designed a 3D first-person fishing game with underwater mechanics, animated fish, and interactive UI. Used C#, Unity
Animator, and ScriptableObjects.
3D Runner Game
• Developed a fast-paced endless runner with obstacle spawning, speed scaling, and collectible pickups.
2D Galaxy Shooter
• Created a classic-style top-down shooter with enemy waves, bullet logic, sound effects. Implemented with Unity physics
and coroutines.
EDUCATION
Master of Computer Science Sep 2025 – Present
Sumy State University
Bachelor of Computer Science Sep 2021 - Jul 2025
Sumy State University
Relevant coursework included Databases and Information Systems, Object-Oriented Programming (C#), Algorithms and
Data Structures, and Software Development Methodologies.
University of Koblenz (Erasmus+ Academic Mobility) Oct 2023 - Mar 2024
• Participated in a semester-long exchange program focused on computer science and software engineering within the
Erasmus+ framework.
ADDITIONAL INFORMATION
• Languages: English (Intermediate / B1), Ukrainian (Native).
• Certifications: Unity Game Development (Udemy), B1 Intermediate Level English Certificate.
Unity Developer
[
SUMMARY
Results-driven Unity Developer with 1+ year of commercial experience in 2D/3D mobile game development. Successfully
shipped 2 commercial mobile games to the Google Play Store. Proficient in C#, OOP, gameplay architecture, mobile
monetization (IAP), and visual polish (DOTween, haptics, UI/UX). Writing clean code, optimizing mobile performance, and
managing the end-to-end publishing process via Google Play Console.
TECHNICAL SKILLS
• Programming & Core: C#, .NET, OOP, SOLID Principles, Design Patterns (Singleton, Factory), Data Structures &
Algorithms.
• Unity & Gameplay Architecture: Unity (2D/3D), Gameplay Mechanics, Grid/Board Systems, State Machines,
ScriptableObjects, Prefab Management.
• Mobile & Monetization: Google Play Console Setup/Publishing, In-App Purchases (IAP / Google Play Billing),
Android Build Pipeline.
• UI: Unity UI (Canvas), TextMeshPro, DOTween, Sprite Integration & Atlases, Haptics / Vibration Systems, SFX
Management.
• Tools & Workflow: Git (GitHub), Unity Profiler, Physics 2D/3D, Animator Controllers.
PROJECTS & GAMES
Sushi Tap Match: Tile Match | Commercial Mobile Game (Honeycake)—Google Play Link
• Developed and published tile-matching puzzle game with 1,000+ downloads on the Google Play Store.
• Implemented complex item mechanics: half-items, frozen/ice states, linked/chained items, and special mystery tiles.
• Integrated In-App Store purchases (IAP), location/level progression system, power-ups, and booster mechanics.
• Architected an interactive Tutorial System to ensure smooth player onboarding and step-by-step gameplay introduction.
• Integrated UI/UX designer asset packs, custom sprite rendering, pop/shrink DOTween animations.
Nine Cows | Commercial Mobile Game (Honeycake) — Google Play Link
• Architected and developed the Reward Processor system for handling player rewards, bonuses, and item unlocks.
• Redesigned and updated the In-Game Shop UI, improving shop navigation and user experience.
• Integrated visual particle systems (VFX), haptic feedback, and mobile performance optimizations.
Independent Game Development Projects 3D Fishing Simulator
• Designed a 3D first-person fishing game with underwater mechanics, animated fish, and interactive UI. Used C#, Unity
Animator, and ScriptableObjects.
3D Runner Game
• Developed a fast-paced endless runner with obstacle spawning, speed scaling, and collectible pickups.
2D Galaxy Shooter
• Created a classic-style top-down shooter with enemy waves, bullet logic, sound effects. Implemented with Unity physics
and coroutines.
EDUCATION
Master of Computer Science Sep 2025 – Present
Sumy State University
Bachelor of Computer Science Sep 2021 - Jul 2025
Sumy State University
Relevant coursework included Databases and Information Systems, Object-Oriented Programming (C#), Algorithms and
Data Structures, and Software Development Methodologies.
University of Koblenz (Erasmus+ Academic Mobility) Oct 2023 - Mar 2024
• Participated in a semester-long exchange program focused on computer science and software engineering within the
Erasmus+ framework.
ADDITIONAL INFORMATION
• Languages: English (Intermediate / B1), Ukrainian (Native).
• Certifications: Unity Game Development (Udemy), B1 Intermediate Level English Certificate.
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