Даниил
3D artist
- Вік:
- 31 рік
- Місто проживання:
- Одеса
- Готовий працювати:
- Дистанційно
Контактна інформація
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/15167158/
Завантажений файл
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
Current location: Chisinau, Moldova e-mail: [
Telephone: [
Open to relocation and remote roles
PROFESSIONAL SUMMARY
Creative and detail-oriented 3D Character Artist with 4+ years of experience in the gaming industry. Skilled in crafting both
stylized and realistic characters for PC, mobile, and console platforms. Proficient in ZBrush, Maya, Blender, Marvelous
Designer, and Substance Painter. Solid understanding of anatomy, game asset pipelines, and PBR workflows. Known for
efficient collaboration with cross-functional teams to deliver high-quality, animation-ready characters. Passionate about
creating memorable, expressive characters that support gameplay and storytelling.
EXPERIENCE
• 3D Artist - Comet Space (Sep/2024 – Jul/2025)
Created stylized high-poly characters and accessories for collectible figurines and interactive media
Used Marvelous Designer to simulate anime-style clothing
Handled sculpting, retopology, UVs, baking, and final presentation
Collaborated with concept artists and riggers to ensure accurate deformation
• 3D Artist - Freelance (Sep/2023 – current)
Produced game-ready characters and props for clients in stylized and realistic pipelines.
Delivered optimized models with clean topology, UVs, and PBR textures.
Adapted workflows to match client engines (Unity, Unreal Engine 5).
• 3D Generalist Artist - Crazy Panda (Nov/2020 - Jun/2023)
Created characters and environments for titles including Zombie Shop and CrossFire.
Handled full pipeline from high-poly sculpting to low-poly optimization and texturing.
Delivered performance-optimized assets compatible with mobile and PC.
• 3D Generalist Artist - Core Games (Jan/2020 - Jul/2023)
Modeled sci-fi characters and hard-surface props for game D.E.S.P.A.
Developed clean topology, retopology, and PBR materials using Substance Painter.
Collaborated with technical artists to streamline rigging and integration.
• Character Artist - N-HANCE STUDIO (Jan/2020 - Jul/2023)
Created 30+ stylized characters inspired by World of Warcraft and Darksiders.
Sculpted detailed high-poly meshes in ZBrush and baked maps for optimized assets.
Designed armor, clothing, and organic elements using Marvelous Designer and manual sculpting.
PROFESSIONAL TRAINING
Creating Stylized Characters XYZ School (03/2020 – 08/2021)
• Focused on industry workflows for stylized character production and presentation.
Digital Design STEP Computer School (09/2017 – 06/2019)
• Studied anatomy, digital sculpting, and stylized visual language for games.
SKILLS
Software: ZBrush, Maya, Blender, Marvelous Designer, Substance Painter, Marmoset Toolbag, Unreal Engine 5
Techniques: High/Low Poly Modeling, Retopology, UV Mapping, Rigging, PBR Texturing, Baking, Optimization,
Game Engine Integration
Artistic: Stylized & Realistic Character Creation, Anatomy & Silhouette, Expression Design, Visual Storytelling,
Pipeline Collaboration
EDUCATION
MA - Odessa National Economic University, 2016 – 2017
BA - Odessa National Marine University, 2012 – 2016
Languages: English (intermediate), Russian, Ukrainian
Інші резюме цього кандидата
Розглядає посади: Диспетчер, Логіст
Дистанційно
DANIIL MALYI Chisinau, Moldova Phone: Email: ABOUT ME Adaptable and motivated individual with a background in client communication and logistics-related education. Experienced in handling tasks under...
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