Сервіс пошуку роботи №1 в Україні
Валентин
3D artist
- Розглядає посади:
- 3D artist, менеджер роботи з клієнтами
- Вік:
- 30 років
- Місто проживання:
- Звягель
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/15204808/
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VALENTYN OTKYDACH
3D Hard Surface & Prop
Artist
Linkedin
Portfolio | ArtStation
[відкрити контакти ](див. вище в блоці «контактна інформація») [відкрити контакти ](див. вище в блоці «контактна інформація»)
SUMMARY
Detail-oriented 3DHard Surface & Prop Artist with a strong focus on the full game-ready
asset creation pipeline. Specializing in high-quality weapon modeling, military gear, and
environmental props. Core strengths include translating complex technical designs into
optimized low-poly meshes with clean topology, high texel density, and photorealistic PBR
textures. Dedicated to delivering production-ready assets that seamlessly integrate into
modern game engines.
TECHNICAL SKILLS
Tools:
Blender RizomUV Marmoset Toolbag Substance 3D Painter ZBrush Unreal Engine, Unity
Plasticity
Skills:
Hard-Surface Modeling High-Poly / Low-Poly Worklow UV Mapping & Packing Texture
Baking PBR Texturing Weapon & Prop Art
WORK EXPERIENCE
Freelance
3D Hard Surface & Prop Artist 02/2025 - present
Full Asset Pipeline Management: Managed the end-to-end creation worklow of high-
quality 3D props and weapons, from gathering references and drafting blockouts to inal
texturing and engine integration.
Hard-Surface Modeling: Created clean high-poly models utilizing sub-d and boolean
worklows (with basic ZBrush polishing for edges/damage) and produced highly
optimized low-poly geometry tailored for real-time performance
UV Optimization & Baking: Performed professional UV unwrapping and packing via
RizomUV to maximize texel density. Successfully baked clean, artifact-free maps
(Normal, AO, Curvature, etc.) in Marmoset Toolbag.
PBR Texturing: Developed complex, realistic materials in Substance 3D Painter (metals,
polymers, wood, bakelite). Expertly applied layers of wear, scratches, and grime to give
assets a storytelling edge and realistic wear-and-tear
LANGUAGES
Ukrainian (Native) English (A1)
3D Hard Surface & Prop
Artist
Portfolio | ArtStation
[
SUMMARY
Detail-oriented 3DHard Surface & Prop Artist with a strong focus on the full game-ready
asset creation pipeline. Specializing in high-quality weapon modeling, military gear, and
environmental props. Core strengths include translating complex technical designs into
optimized low-poly meshes with clean topology, high texel density, and photorealistic PBR
textures. Dedicated to delivering production-ready assets that seamlessly integrate into
modern game engines.
TECHNICAL SKILLS
Tools:
Blender RizomUV Marmoset Toolbag Substance 3D Painter ZBrush Unreal Engine, Unity
Plasticity
Skills:
Hard-Surface Modeling High-Poly / Low-Poly Worklow UV Mapping & Packing Texture
Baking PBR Texturing Weapon & Prop Art
WORK EXPERIENCE
Freelance
3D Hard Surface & Prop Artist 02/2025 - present
Full Asset Pipeline Management: Managed the end-to-end creation worklow of high-
quality 3D props and weapons, from gathering references and drafting blockouts to inal
texturing and engine integration.
Hard-Surface Modeling: Created clean high-poly models utilizing sub-d and boolean
worklows (with basic ZBrush polishing for edges/damage) and produced highly
optimized low-poly geometry tailored for real-time performance
UV Optimization & Baking: Performed professional UV unwrapping and packing via
RizomUV to maximize texel density. Successfully baked clean, artifact-free maps
(Normal, AO, Curvature, etc.) in Marmoset Toolbag.
PBR Texturing: Developed complex, realistic materials in Substance 3D Painter (metals,
polymers, wood, bakelite). Expertly applied layers of wear, scratches, and grime to give
assets a storytelling edge and realistic wear-and-tear
LANGUAGES
Ukrainian (Native) English (A1)
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