Владислав
Unity developer
- Розглядає посади:
- Unity developer, Lead-Architect, Game developer
- Вік:
- 32 роки
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно
Контактна інформація
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Senior Full Stack Software & Game Developer | Tech Lead | CTO
[
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PROFILE
Senior Full Stack Software and Game Developer with 10+ years of experience across the full game development lifecycle
— architecture, prototyping, release, and live-ops support — for titles shipped on desktop, mobile (Android, iOS), console
(Xbox, PlayStation, Nintendo Switch), and web platforms. Skilled in native application development and modern game
engines (Unity, Unreal Engine, Cocos2d, Godot Engine, PixiJS, Phaser, Babylon.js), including writing SDKs for both game
engines and native platforms. Proven technical leadership as CTO and Team Lead, owning architecture, tech-stack
decisions, and engineering roadmaps.
Extensive experience with blockchain-integrated and NFT games across major networks (WAX, Flow, Aptos, ImmutableX,
Immutable zkEVM, HandCash, MetaMask, Petra, Ultra, Wombat) and with Big Data projects. Comfortable moving
between hands-on development and team leadership, choosing engine and stack based on project requirements and
complexity rather than habit.
SKILLS
Programming Languages: C#, C++, Java, JavaScript, Solidity, Python
Game Engines & Frameworks: Unity3D, Unreal Engine, Cocos2d, Godot Engine, Phaser 2D, PixiJS, Babylon.js, Construct 2,
Three.js, PlayCanvas
Platforms: Desktop (Windows/macOS/Linux), Mobile (Android, iOS), Console (Xbox, PlayStation, Nintendo Switch), Web
(HTML5/WebGL)
Blockchain & Web3: Blockchain, NFT, Smart Contracts, ERC-20, ERC-721, ERC-1155, Cryptography
Cloud & Infrastructure: Amazon Web Services (AWS), Microsoft Azure, Docker, Cisco Networking, Database Management
Other Technical: AR/VR Technologies, Computer Vision, Big Data, Render Programming, Backend Development, Frontend
Development, Photon Networking, SDK Development
Creative & Design Tools: Adobe Photoshop, Adobe Premiere Pro, Adobe Illustrator, Adobe Creative Suite, Autodesk 3ds
Max, Autodesk AutoCAD, Blender 3D
Leadership: Team Lead, Team Management, Technical Strategy, Cross-functional Communication, Problem Solving,
Critical Thinking
EMPLOYMENT HISTORY
IT-Laboratory Assistant — College of Economics and Law ZNU, Zaporizhzhia
2012 — 2013
• System administration.
• Software development.
• Supporting laboratory stable works.
Leading Specialist — Zaporizhzhia National University, Zaporizhzhia
2013 — 2014
• Leading specialist of the editorial service of the research department of Zaporizhzhia National University.
• Software administration, supporting, developing.
• Supporting sites of Zaporizhzhia National University.
• Supporting email service of Zaporizhzhia National University.
Specialist 3rd Degree — Zaporizhzhia National University, Zaporizhzhia
2014 — 2015
• Specialist of the third degree of the department of scientific and technical information and commercialization of the
research part of Zaporizhzhia National University.
• Web development.
• Patent law.
Fullstack Web Developer — Freelance, Zaporizhzhia
2014 — 2017
• Delivered full game development lifecycle projects for multiple clients — from prototyping and architecture through
release and post-launch support.
• Built and shipped games for desktop, mobile (Android, iOS), and web (HTML5/WebGL) platforms.
• Developed backend services and multiplayer/networking systems supporting live games.
• Wrote SDKs and native integrations for game engines used across client projects.
• Handled full-stack development end-to-end: backend, frontend, and native application development.
Specialist 2nd Degree, Laboratory of Energy Efficiency and Energy Saving — Zaporizhzhia National University,
Zaporizhzhia
2015 — 2016
• System administration.
• Firmware for chips.
• Installation of sensors.
• Software development.
Specialist 2nd Degree, Project Activity Department — Zaporizhzhia National University, Zaporizhzhia
2016 — 2017
• Specialist of the second degree of the Project Activity Department of Zaporizhzhia National University.
FullStack Developer — Melior Games Studio, Kyiv
2017 — 2020
• Developed and supported games across the full development lifecycle — concept, prototyping, release, and live
maintenance — for desktop, mobile (Android/iOS), console, and web platforms.
• Delivered gambling/iGaming titles and blockchain-based web games alongside traditional game projects, covering a
range of genres and platform requirements.
• Contributed as a game developer (progressing from Middle to Senior) on outsourced mobile titles for external IPs,
including Cut the Rope 2, King of Thieves, Bullet Echo, and CATS (ZeptoLab), and on PC titles released on Steam:
Akuto: Showdown, We Are The Dwarves, Crying Suns, and X-Morph: Defense.
• Wrote SDKs for game engines and native platforms, standardizing integrations across multiple concurrent titles.
• Led a development team as Team Lead, owning architecture, delivery, and quality across projects.
• Built Big Data pipelines supporting analytics and player-behavior tracking.
• Solved cross-platform engineering challenges using Cloud, Mobile, and Web technologies.
CTO — LivingPixels Studio, Kyiv
2020 — 2022
• Directed the full game development lifecycle — architecture, prototyping, release, and live-ops support — for titles
across desktop, mobile (Android/iOS), console (Xbox, PlayStation, Nintendo Switch), and web platforms.
• Owned SDK development for game engines and native platforms across the studio's portfolio.
• Set technical strategy, engine and tech-stack decisions, and the engineering roadmap as CTO.
• Led and mentored development teams across multiple concurrent titles.
CTO (+ Lead Architect functions) — Immortal Games, Lviv
2022 — Present
• Lead the full game development lifecycle — architecture, prototyping, release, and live-ops support — for titles
shipped across desktop, mobile (Android/iOS), console (Xbox, PlayStation, Nintendo Switch), and web platforms.
• Architect and deliver blockchain-integrated and NFT-based games, including smart contract integration and Web3
wallet support.
• Direct SDK development for game engines and native platforms, standardizing tooling studio-wide.
• Own technical strategy and architecture decisions as CTO and Lead Architect, leading engineering teams end-to-end.
EDUCATION
Associate Degree (Junior Specialist) — College of Economics and Law ZNU, Zaporizhzhia
2009 — 2012
• Specialty: Software Development.
• Graduated with high honor.
Bachelor — Zaporizhzhia National University, Zaporizhzhia
2012 — 2015
• Specialty: Program Engineering.
• Graduated with high honor.
Master — Zaporizhzhia National University, Zaporizhzhia
2015 — 2017
• Specialty: Program Engineering.
• Graduated with high honor.
PhD — Zaporizhzhia National University, Zaporizhzhia
2018 — 2021
• Specialty: Program Engineering (not complete).
COURSES
Cisco CCNA — www.edu-cisco.org (June 2013)
3ds Max — Autodesk Certified Courses, itstep.zp.ua (October 2017)
AutoCAD — Autodesk Certified Professional, www.udemy.com (July 2018)
LANGUAGES
Ukrainian, Russian, English, German, Polish
REFERENCES
Available upon request.
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