Сервіс пошуку роботи №1 в Україні
Дмитро
3D-художник
- Місто проживання:
- Вінниця
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав:Телефон
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/15955366/
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Hrytsaiuk Dmytro
Lead Environment Artist
Age: 23 years
City: Vinnitsia
Contacts
E-mail: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Phone: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Experience
Lead Environment Artist
10.2021 – by now (4 years)
WHALEAPP LTD (Game Dev)
- Lead 3D artist for environment production on Blitz: Rise of Heroes.
- Created game-ready locations, props, and modular environment assets.
- Full pipeline: high-poly sculpt (ZBrush) → retopology (Maya) → UVs (RizomUV) → baking
(Marmoset Toolbag) → texturing (Substance Painter).
- Implemented and optimized assets in Unity, including lighting and lightmap baking in VRay.
- Mentored junior artists, reviewed assets, and maintained pipeline standards.
3D Artist
09.2019 – by now (6 years)
WHALEAPP LTD (Game Dev)
- Modeled and textured props, environment elements, and characters.
- Optimized assets for real-time performance.
- Worked closely with designers to ensure style and technical consistency
3D Artist/Mentor
10.2024 – 04.2025 (7 months)
SKVOT(Game Dev)
- Acted as a mentor for students in a 3D graphics course.
- Reviewed student works and provided detailed feedback according to industry standards.
- Supported students in improving their modeling, texturing, UVs, and PBR workflow.
- Guided them through best practices for asset optimization and integration into game engines.
- Helped students grow their skills and prepare portfolio-ready projects.
3D Artist
10.2018 – 08.2019 (10 months)
DELTARACCOONS TEAM, Vinnitsa (Game Dev)
- First professional role as a Junior 3D Artist, contributing to the development of SnowRunner.
- Worked on creating and optimizing vehicle models and technical assets, ensuring both visual
quality and in-game performance.
- Assisted in the production pipeline: high-poly modeling, retopology, UV mapping, baking, and
texturing.
- Applied PBR materials and gained initial experience with industry-standard tools and workflows.
- Built a solid foundation in 3D production, teamwork, and real-time graphics, which set the stage
for further career growth.
Education
Vinnytsia National Technical University
Telecommunications and Radio Engineering (Master’s)
09.2018 – 31.12.2023
Vinnytsia National Technical University
Information-measuring technology (Master’s)
09.2023 – 31.12.2024
Vinnytsia National Pedagogical University
Faculty of Mathematics, Physics and Computer Sciences
09.2024 – by now
Skills
Modeling & Sculpting: Maya, 3DS Max (basic), ZBrush, Marvelous Designer
Texturing: Substance Painter, 3D Coat, Photoshop
Pipeline & Tools: PBR workflow, Retopology, UV Unwrapping (RizomUV, UV-Layout),
Baking (Normals, AO, Roughness), Marmoset Toolbag
Rendering: V-Ray, Marmoset Toolbag, real-time optimization
Engines: Unity (integration, runtime setup, lighting), basic Unreal Engine
Languages
English – Basic working proficiency (able to read documentation and communicate
in written form)
Currently improving English skills.
Ukrainian – Native
Portfolio
ArtStation
Google Drive (Private Link) (additional materials and work-in-progress projects)
Additional Information
Completed professional courses in 3D graphics. Strong communication skills,
systematic thinking, and a results-oriented mindset. Continuously improving
expertise in 3D art and keeping up with the latest industry workflows.
Experience spans both AAA production (SnowRunner – vehicle and technical
asset modeling) and mobile projects (Blitz: Rise of Heroes – environments, props,
optimization, Unity integration, and V-Ray lightmaps).
Additionally, I have mentoring experience (SKVOT) – reviewing works, providing
professional feedback, and supporting students in preparing portfolio-ready
projects. Skilled also in character creation as a complementary discipline.
Currently exploring and integrating AI-assisted tools into the workflow to
accelerate asset creation and streamline development stages.
Lead Environment Artist
Age: 23 years
City: Vinnitsia
Contacts
E-mail: [
Phone: [
Experience
Lead Environment Artist
10.2021 – by now (4 years)
WHALEAPP LTD (Game Dev)
- Lead 3D artist for environment production on Blitz: Rise of Heroes.
- Created game-ready locations, props, and modular environment assets.
- Full pipeline: high-poly sculpt (ZBrush) → retopology (Maya) → UVs (RizomUV) → baking
(Marmoset Toolbag) → texturing (Substance Painter).
- Implemented and optimized assets in Unity, including lighting and lightmap baking in VRay.
- Mentored junior artists, reviewed assets, and maintained pipeline standards.
3D Artist
09.2019 – by now (6 years)
WHALEAPP LTD (Game Dev)
- Modeled and textured props, environment elements, and characters.
- Optimized assets for real-time performance.
- Worked closely with designers to ensure style and technical consistency
3D Artist/Mentor
10.2024 – 04.2025 (7 months)
SKVOT(Game Dev)
- Acted as a mentor for students in a 3D graphics course.
- Reviewed student works and provided detailed feedback according to industry standards.
- Supported students in improving their modeling, texturing, UVs, and PBR workflow.
- Guided them through best practices for asset optimization and integration into game engines.
- Helped students grow their skills and prepare portfolio-ready projects.
3D Artist
10.2018 – 08.2019 (10 months)
DELTARACCOONS TEAM, Vinnitsa (Game Dev)
- First professional role as a Junior 3D Artist, contributing to the development of SnowRunner.
- Worked on creating and optimizing vehicle models and technical assets, ensuring both visual
quality and in-game performance.
- Assisted in the production pipeline: high-poly modeling, retopology, UV mapping, baking, and
texturing.
- Applied PBR materials and gained initial experience with industry-standard tools and workflows.
- Built a solid foundation in 3D production, teamwork, and real-time graphics, which set the stage
for further career growth.
Education
Vinnytsia National Technical University
Telecommunications and Radio Engineering (Master’s)
09.2018 – 31.12.2023
Vinnytsia National Technical University
Information-measuring technology (Master’s)
09.2023 – 31.12.2024
Vinnytsia National Pedagogical University
Faculty of Mathematics, Physics and Computer Sciences
09.2024 – by now
Skills
Modeling & Sculpting: Maya, 3DS Max (basic), ZBrush, Marvelous Designer
Texturing: Substance Painter, 3D Coat, Photoshop
Pipeline & Tools: PBR workflow, Retopology, UV Unwrapping (RizomUV, UV-Layout),
Baking (Normals, AO, Roughness), Marmoset Toolbag
Rendering: V-Ray, Marmoset Toolbag, real-time optimization
Engines: Unity (integration, runtime setup, lighting), basic Unreal Engine
Languages
English – Basic working proficiency (able to read documentation and communicate
in written form)
Currently improving English skills.
Ukrainian – Native
Portfolio
ArtStation
Google Drive (Private Link) (additional materials and work-in-progress projects)
Additional Information
Completed professional courses in 3D graphics. Strong communication skills,
systematic thinking, and a results-oriented mindset. Continuously improving
expertise in 3D art and keeping up with the latest industry workflows.
Experience spans both AAA production (SnowRunner – vehicle and technical
asset modeling) and mobile projects (Blitz: Rise of Heroes – environments, props,
optimization, Unity integration, and V-Ray lightmaps).
Additionally, I have mentoring experience (SKVOT) – reviewing works, providing
professional feedback, and supporting students in preparing portfolio-ready
projects. Skilled also in character creation as a complementary discipline.
Currently exploring and integrating AI-assisted tools into the workflow to
accelerate asset creation and streamline development stages.
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