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Unity Developer

Вік: 28 років
Місто проживання: Одеса
Готовий працювати: Дистанційно, Одеса
Вік:
28 років
Місто проживання:
Одеса
Готовий працювати:
Дистанційно, Одеса

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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Serhii Pidhorodetskyi
[відкрити контакти](див. вище в блоці «контактна інформація»)

Summary

Unity/C# Middle–Senior with hands-on experience building and shipping mobile 2D titles. Drive features end-to-end
—from prototype to release and LiveOps—while improving performance through CPU/GPU/memory profiling,
allocation control, and load-time stabilization. Design modular architecture (Zenject, SOLID) and robust content
pipelines (ScriptableObjects, Addressables/AssetBundles); automate builds and distribution (CI/CD). Experienced
with mobile monetization and analytics (events, IAP/Ads). Comfortable with URP/HDRP, Shader/VFX Graph,
DOTween. Promote code quality via reviews/mentoring and collaborate closely with design and art.

Experience

Kevuru Games Jan 2024 – Jul 2025
Middle Unity Developer Ukraine — Remote
https://kevurugames.com/
Delivered features end-to-end for multiple mobile titles (casual, match-3, visual novels, interactive stories,
puzzles).
Implemented gameplay logic, UI integration, animations/VFX, progression systems, tutorials, level flows, and in-
game events.
Balanced delivery speed with long-term maintainability and clean code practices.
Worked with Zenject, UniTask/async, Addressables/AssetBundles, ScriptableObjects, DOTween.
Optimized performance (CPU/GPU/memory, reduced GC spikes) and ensured stable builds for iOS/Android.
Supported rapid prototyping and clear implementation of client technical briefs.

ENIXAN Entertainment Aug 2022 – Dec 2023
Middle Unity Developer Ukraine — Remote
https://enixan.com/
Contributed to the mobile title The Oregon Trail: Boom Town with a focus on gameplay and core systems.
Designed and implemented new mechanics; maintained systems such as events, tutorials, clans, battle pass, and
world-map navigation.
Developed NPC behavior: pathing, environment interactions, and event-driven reactions.
Integrated Firebase (analytics, remote config, event tracking) and worked with Spine animations.
Performed device-wide optimization for Android/iOS and fixed defects.
Collaborated closely with game designers and writers to turn scenarios into playable content.

N-iX Jun 2021 – May 2022
Junior Unity Developer Ukraine — Remote
https://www.n-ix.com
Contributed to the cross-platform project The Bazaar as a core Unity developer focused on visuals.
Implemented animations, VFX, UI logic, shaders, and 3D interactions while preserving consistency and
performance.
Partnered with designers and artists to transform visual concepts into functional gameplay.
Tuned graphic pipelines and UI adaptation for multiple resolutions; maintained solid performance on low-end
devices.
Daily tools included Shader Graph, Animator Controller, DOTween, Particle System, and Addressables.

BMBY Inc Feb 2020 – May 2021
Junior Unity Developer Ukraine — On-site
https://www.bmby.com
Built 3D Android/iOS apps for real-estate visualization: free exploration, floor/apartment selection, layouts,
pricing.
Implemented location addressing logic and UI systems for navigation, data interaction, and in-app exploration.
Ensured smooth performance across a wide range of mobile devices.
Contributed to an early VR module: new features, optimizations, and device adaptations.

Skills

Unity & C#
Commercial 2D mobile game development end-to-end: prototypes, production, live support.

Unity, C#, Mobile, 2D, Gameplay, Editor, Build

Architecture & DI (Zenject, SOLID)
Modular architecture, dependency injection, data/domain/presentation layers, code review.

Zenject, SOLID, Clean Architecture, Dependency Injection, Interfaces, Patterns

Async Workflows (UniTask, async/await)
Async pipelines with UniTask/async/await and coroutines; non-blocking I/O/UI.

UniTask, async/await, Coroutines, CancellationToken, Task, Threading

Content Pipeline (Addressables & SO)
ScriptableObjects, Addressables/AssetBundles, remote catalogs, content versioning.

Addressables, AssetBundles, ScriptableObjects, Remote Catalog, Content Update

Performance & Profiling
CPU/GPU/memory profiling, allocation control and GC-spike reduction, loading/batching/overdraw.

Profiler, Frame Debugger, Memory Profiler, GC, Batching, Overdraw, IL2CPP

Rendering & VFX (URP/HDRP)
URP/HDRP setup, Shader Graph/VFX Graph, basic HLSL, post-effects, LODs.

URP, HDRP, Shader Graph, VFX Graph, HLSL (basic), Post Processing, LOD

UI/UX Systems
uGUI/UI Toolkit, TMP, animations & transitions, DOTween, multi-resolution adaptation.

uGUI, UI Toolkit, TextMeshPro, DOTween, Animator, Responsive UI

Mobile Platforms & SDKs
iOS/Android builds, store requirements, IAP/Ads, push notifications, crash/ANR monitoring.

Android, iOS, IAP, Ads, Firebase Messaging, AppCenter, Crashlytics, Gradle, Xcode

Analytics & LiveOps
Events & funnels, Firebase Analytics/Remote Config, A/B testing, quality KPIs.

Firebase Analytics, Remote Config, A/B Testing, Events, Funnels, KPI

Tooling & CI/CD
Git/Plastic, GitFlow, GitHub Actions/Jenkins, automated builds and delivery.

Git, Plastic SCM, CI/CD, GitHub Actions, Jenkins, Fastlane, Automation

Profiles

LinkedIn

Languages

English
B2 (Upper-Intermediate) — professional working proficiency: meetings/calls, email, documentation, code reviews.

Education

Odesa National Technological University 2015 – 2021
Information Technology and Business Master’s Degree
Master’s in Information Technology. Coursework included applied computer technologies, databases, and business
process automation.

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