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3D-аніматор

Розглядає посади:
3D-аніматор, 3D animator, rigger, Maya, Blender, Дизайнер
Вік:
51 рік
Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

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3D Animation ↗
Rigging ↗ Compositing ↗

Modelling ↗ Desing ↗

Yuliia Baranovska
Selected Projects I Contributed to as an Animator

The Clouds Are Two Thousand Meters Up
VR Project, Taiwan / Germany – Winner of the Grand Prize at Venice
Immersive 2025

About the Project
Based on a short story by the renowned Taiwanese author Wu Ming-
Yi, The Clouds Are Two Thousand Meters Up is a single-user VR
experience with free movement that combines literature and memory
into an intimate exploration of love, loss, and self-reflection.
Link to the trailer 🡕

La triste histoire de la petite souris qui voulait absolument devenir quelqu’un
(The Sad Story of the Little Mouse Who Absolutely Wanted to Become Somebody)
VR Project, France/Germany/Belgium – Participant of Venice Immersive 2025 in the
VR Lounge category

About the Project
A heartfelt and original Christmas story about a proud little mouse and Santa Claus.

Link to the trailer 🡕

Woof and Joy

About the Project
Educational animated series for preschool children. The project
will be integrated into the learning app FabApp (in partnership
with Kingston University).
Link to the trailer 🡕

Mia and Me: The Hero of Centopia
Germany/Belgium

Link to the trailer 🡕
Name:
Yuliia Baranovska Professional Experience
Date of Birth:
April ��, ���� 04/2025 – 10/2026
3D Cartoon Animator
Address: Reynard Films GmbH, Leipzig, Germany
Portitzer str. ��
����� Taucha, Germany 03/2024 – 03/2025
3D Cartoon Animator
Phone: Yaga Studio GmbH, Leipzig, Germany
+�� ��� ��� ��� ��
06/2020 – 05/2022
3D Cartoon Animator / 3D and 2D Rigger (Blender)
E‐mail: Animation Studio "Karandash", Kyiv, Ukraine
yuliia.baranovska.�[відкрити контакти](див. вище в блоці «контактна інформація»)
09/2017 – 03/2020
Social Media: Head of Compositing Department /
[відкрити контакти](див. вище в блоці «контактна інформація»)‐baranovska‐�D 3D Cartoon Animator / 3D Modeler
Animation Studio "Chervoniy Sobaka", Kyiv, Ukraine
Nationality: 01/2016 – 01/2017
Ukrainian 3D Cartoon Animator / 3D Modeler / Visualizer
Animation Studio "Novatorfilm", Kyiv, Ukraine

01/2007 – 12/2016
Head of Design Department / Designer / 3D Modeler
LLC "Apelsin", Kyiv, Ukraine

Further education

08/2023 – 03/2024
Software: LBW Training and Development Company for Business and
Blender (Animation, Rigging) Administration mbH
Maya (Animation) German Course B2. Leipzig, Germany
After Effects
11/2021 – 02/2022
Photoshop / Krita Creative & Online Training Institute "Projector"
Illustrator / Inkscape 3D Cartoon Animation Course. Kyiv, Ukraine

Languages: 03/2017 – 06/2017
English – B� ArtCraft CG School
Sculpting with ZBrush Course. Kyiv, Ukraine
German – B�
Russian – Fluent 01/2013 – 08/2013
Ukrainian – Native ARTCLUB, Authorized Training Center
3D Modeling and Visualization in Autodesk Maya Course.
Hobbies: Kyiv, Ukraine
animation, drawing, reading, outdoor activities

Education

09/1981 – 05/1992
General Polytechnical Secondary School No. 5 /
Specialized Mathematics School No. 42, Luhansk, Ukraine
About Me

For over 20 years, I have been working in the digital industry, evolving from graphic design into 3D animation and
visual storytelling. As technology has advanced, so have my skills, and my passion for this craft has continued to
grow.

Every project is an opportunity to create a new world, solve unique challenges, and discover something new. This is
what I enjoy most about working in CG—the industry is constantly evolving, bringing new technologies, tools, and
workflows that I love exploring and combining with the timeless principles of animation.

I am looking to collaborate with a curious and passionate team, whether as a full‐time employee or as a freelance
artist. I enjoy brainstorming, finding creative and practical solutions, and helping projects reach their full potential.

My background in graphic design, 3D modeling, rigging, compositing, and animation has given me a strong
understanding of the entire production pipeline. This allows me to look beyond my own specialization and make
decisions that support the project and the team as a whole.

I believe every task contributes to the final result. I enjoy animating both stylized and realistic characters, cleaning
up motion capture data, creating animation cycles, building rigs in Blender, and supporting design tasks whenever
needed.

I also enjoy exploring emerging technologies, including AI‐powered tools, and integrating them when they
genuinely improve the workflow—whether by automating repetitive processes, accelerating iteration, or helping
discover better solutions. I see AI as a complement to professional expertise and creativity, not a replacement for
them.

Taucha, ��.��.����

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