Сервіс пошуку роботи №1 в Україні
Ольга
UI-дизайнер
- Розглядає посади:
- UI-дизайнер, UI-розробник, UX-дизайнер, Web designer, Game designer
- Місто проживання:
- Ужгород
- Готовий працювати:
- Дистанційно, Ужгород
Контактна інформація
Шукач вказав: ТелефонЕл. пошту
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/17002984/
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OLGA
SHALIMOVA
UI/UX designer
About Me
Hello, my name is Olga Shalimova. I am from
Uzhgorod. I am junior UX/UI designer. I am
highly motivated to grow professionally, improve
my design knowledge and i'm seeking options to
begin my professional career as a UX/UI
designer.
Education Language
1. Bachelor of physical Russian - native
education, Kharkiv Ukrainian - native
humanitarian-pedagogical Englich - A2-B1
academy
2. UX/UI Design Course,
Momuxui (author's course),
2024–2025
Contact
[відкрити контакти ](див. вище в блоці «контактна інформація»)
Work Experience
September 2024 - Present
Ukraine, Uzhorod
Personal Project MasterUA App
[відкрити контакти ](див. вище в блоці «контактна інформація»)
I designed a mobile application called MasterUA
Figma for booking households. The project focused on
creating a structured and user-friendly platform
Hard Skills that enables users to find and book professionals
for cleaning, repairs, and other home services. The
Figma FigJam UX-research design process began with research, including
competitor analysis and interviews with potential
users, to understand user needs, pain points, and
User flows CJM JTBD
user hopes . Based on the results of the insight, I
developed a clear information structure that
Components Variables UI Kit provides easy navigation and efficient task
management. First, I planned the app structure.
Design system Adaptive design Then, I made the user flow. I showed every step,
like finding a service, making an order, and paying.
This helps users finish their tasks easily. I created
Prototyping low-quality wireframes for the full flow and then
step-by-step I rewrote them into high-quality
Soft Skills wireframes. The UX part finished with the
development of interactive elements and a fully
Team work Design thinking clickable prototype to test user flows and
interactions. During the UI part I looked at other
apps and picked a style. Then, I created a UI kit
Empathy Communications with components, color system, typography
systems, which I could use again. This helped
Organization Analytical thinking make the design consistent and easy to grow.
SHALIMOVA
UI/UX designer
About Me
Hello, my name is Olga Shalimova. I am from
Uzhgorod. I am junior UX/UI designer. I am
highly motivated to grow professionally, improve
my design knowledge and i'm seeking options to
begin my professional career as a UX/UI
designer.
Education Language
1. Bachelor of physical Russian - native
education, Kharkiv Ukrainian - native
humanitarian-pedagogical Englich - A2-B1
academy
2. UX/UI Design Course,
Momuxui (author's course),
2024–2025
Contact
[
Work Experience
September 2024 - Present
Ukraine, Uzhorod
Personal Project MasterUA App
[
I designed a mobile application called MasterUA
Figma for booking households. The project focused on
creating a structured and user-friendly platform
Hard Skills that enables users to find and book professionals
for cleaning, repairs, and other home services. The
Figma FigJam UX-research design process began with research, including
competitor analysis and interviews with potential
users, to understand user needs, pain points, and
User flows CJM JTBD
user hopes . Based on the results of the insight, I
developed a clear information structure that
Components Variables UI Kit provides easy navigation and efficient task
management. First, I planned the app structure.
Design system Adaptive design Then, I made the user flow. I showed every step,
like finding a service, making an order, and paying.
This helps users finish their tasks easily. I created
Prototyping low-quality wireframes for the full flow and then
step-by-step I rewrote them into high-quality
Soft Skills wireframes. The UX part finished with the
development of interactive elements and a fully
Team work Design thinking clickable prototype to test user flows and
interactions. During the UI part I looked at other
apps and picked a style. Then, I created a UI kit
Empathy Communications with components, color system, typography
systems, which I could use again. This helped
Organization Analytical thinking make the design consistent and easy to grow.
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