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3D visualizer

Місто проживання: Львів
Готовий працювати: Дистанційно
Місто проживання:
Львів
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон .

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Oleh Sydoryk
[відкрити контакти](див. вище в блоці «контактна інформація»)[відкрити контакти](див. вище в блоці «контактна інформація») ❖ Website ❖ Telegram

Lighting & Compositing Artist with 9+ years of experience in CGI movie production. Expert in rendering, lighting
pipelines, and look development with a track record of optimizing workflows, leading creative teams, and implementing
new technologies.

Lighting, Rendering & Compositing Pipeline
●​ Designed and implemented studio-wide lighting, rendering, and compositing workflows at Attraktion! GmbH,
supporting over 300 shots and multiple single-shot experiences. (2016–2024)
●​ Set up and managed on-premise and cloud-based render farms, improving rendering efficiency and
troubleshooting rendering issues. (2016–2024)
●​ Researched and integrated Unreal Engine 5 into the rendering pipeline, including world building, master material
development and lighting / rendering optimization. (2023–2024)
●​ Developed and maintained Redshift/Arnold-based rendering pipeline tailored for Houdini and Maya. (2016–2024)

Look Development & Shot Execution
●​ Led look development for a wide range of assets, ensuring artistic consistency and technical readiness across
projects. (2014–2024)
●​ Lit and rendered over 300 production shots for large-scale media attractions; performed compositing tasks in
Nuke for final delivery. (2016–2024)
●​ Contributed to look development and lighting for ~130 shots at Dave and Ava, supporting rapid production
schedules. (2015–2016)

Team & Technical Leadership
●​ Managed a team of lighting artists, mentoring junior staff and defining best practices for visual quality and
technical stability. (2020–2024)
●​ Created reusable environment setups and lighting templates to streamline production across teams. (2016–2024)
●​ Troubleshoot complex rendering and compositing issues, often collaborating with R&D to resolve deep technical
challenges and create tools to support artists. (2016–2024)

Environment Creation & Procedural Workflows
●​ Built environments using Houdini procedural workflows and PCG tools to generate modular, scalable assets for use
in Unreal. (2023–2024)
●​ Integrated custom environment tools into the real-time pipeline to support interactive experiences and immersive
installations. (2023–2024)

Product Visualization & Automation
●​ End-to-end production, modeling, custom PBR texturing, studio lighting, and post-processing for marketing-ready
imagery.
●​ Developed a fully procedural and automated pipeline for camera placement, naming conventions, and batch image
processing to ensure total visual consistency across a wide range of products and collections

Skills
●​ Software: Maya, Houdini, Unreal Engine, Redshift, Nuke
●​ Core Areas: Lighting, Lookdev, Compositing, Environment Building, Pipeline Development
●​ Strengths: Workflow automation, Real-time rendering, Problem-solving, Team collaboration

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