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Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/17298609/

Unreal engine C++ Developer

Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

Шукач приховав свої особисті дані, але ви зможете надіслати йому повідомлення або запропонувати вакансію, якщо відкриєте контакти.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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OLEKSII KORZH
Unreal Engine Developer | C++ Gameplay Programmer
Kyiv, Ukraine | [відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація») | Full-time

PROFESSIONAL SUMMARY
Unreal Engine Developer with 7+ years of commercial C++ and UE4/UE5 experience across PC, VR/AR, mobile games,
and virtual production. Released Endless Wonder VR from scratch on Steam and Meta Store as the main developer; the
project was funded by Meta through the Ignition program. Strong in gameplay systems, VR interactions, multiplayer gameplay
logic, AI, GAS-based abilities, UI implementation, procedural tools, and production-ready feature delivery.

CORE SKILLS
Unreal / Programming: UE4, UE5, C++, Blueprints, gameplay architecture, debugging, optimization
Gameplay: core mechanics, player systems, combat/abilities, AI systems, multiplayer gameplay logic, UI implementation
Systems / Tools: Gameplay Ability System (GAS), Procedural Content Generation tools, sequence generation, voice/text
parsing
VR / AR / VP: VR interactions, AR applications, nDisplay, In-Camera VFX, MetaHuman, LiveLink
Platforms / Tools: PC / Steam, Meta Quest, Android, iOS, Git, SVN, Perforce, basic Photoshop / 3ds Max / Maya

PROFESSIONAL EXPERIENCE
UE4/5 C++ Developer / Main Unreal Engine Developer | Gentlemen Studio
Jul 2024 - Present | Kyiv, Ukraine / Hybrid
Projects: Endless Wonder VR - VR game released on Steam and Meta Store; funded by Meta through the Ignition program.
• Developed the game from scratch as the main Unreal Engine developer and brought it to commercial release.
• Owned core VR mechanics, interaction systems, player systems, progression, game logic, UI, and release preparation.
• Implemented multiplayer/co-op gameplay logic, session flow, networked features, and related debugging.
• Worked across full-cycle development: prototype, production features, optimization, platform requirements, and store release
support.
Meta Store: https://www.meta.com/en-gb/experiences/endless-wonder/8418916454825295/
Steam: https://store.steampowered.com/app/2726020/Endless_Wonder_VR/

UE4/5 C++ Developer | Monomyth
Sep 2023 - Aug 2024 | Remote
• Developed UE4/UE5 C++ systems and tooling for procedural content generation workflows.
• Worked on sequence generation from text input and data-driven content generation features.
• Implemented voice parsing related functionality and supported iteration on internal Unreal Engine tools.

UE4/5 C++ Developer | Holovis
Oct 2021 - Jun 2023 | United Kingdom
Projects: Virtual Production, VR, and AR applications.
• Developed Unreal Engine systems for VR, AR, and Virtual Production projects.
• Worked with nDisplay, In-Camera VFX, MetaHuman, LiveLink, and related real-time production tools.
• Implemented interactive functionality for immersive applications and collaborated with multidisciplinary production teams.

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PROFESSIONAL EXPERIENCE - CONTINUED
UE4/5 C++ Programmer | Program-Ace
Aug 2020 - Oct 2021 | Kharkiv, Ukraine
Projects: TideTurn; Shadow's Light - Tale of the Champions demo.
• Developed gameplay abilities, AI systems, base mechanics, and combat-related features for PC game projects.
• Worked with Epic Games Gameplay Ability System and the Ascent Combat Framework plugin.
• Collaborated with designers and developers on implementation of production gameplay features.
• Contributed to TideTurn, a 3-player multiplayer shooter for PC / Steam, and Shadow's Light demo for PC / Steam.
TideTurn: https://store.steampowered.com/app/1011850/TideTurn/
Shadow's Light: https://store.steampowered.com/app/1690350/Shadows_Light__Tale_of_the_Champions/

C++ Developer / UE4 Programmer | Black Wing Foundation / Pingle Game Studio
Aug 2018 - Oct 2019 | Ukraine
Projects: Reign of Amira: Arena; NBA Playgrounds 2 Mobile.
• Implemented core gameplay mechanics and supported correct behavior of gameplay features in multiplayer.
• Worked on AI behavior, loot box systems, UI-related gameplay logic, and designer-facing implementation tasks.
• Contributed to mobile game development for Android and iOS projects, including a released Android title.
• Cooperated closely with game designers on gameplay and UI implementation.
Reign of Amira: Arena: https://play.google.com/store/apps/details?id=com.qualcomm.sgs.roaarena&hl=ru

SELECTED COMMERCIAL PROJECTS
Endless Wonder VR: Meta Quest / Steam PCVR - main developer; released on Meta Store and Steam; Meta Ignition funded.
TideTurn: PC / Steam - multiplayer shooter; gameplay abilities, AI, mechanics, GAS-based systems.
Shadow's Light - Tale of the Champions: PC / Steam demo - gameplay abilities, AI and core mechanics.
Reign of Amira: Arena: Android - released mobile Unreal Engine project.
NBA Playgrounds 2 Mobile: Android / iOS - mobile game development support.

EDUCATION
Sevastopol State Technical University | 2014 - 2018
Department: Information Systems and Technologies
Bachelor's graduate work: Developing a Game Application with Automatic Level Generation

LANGUAGES
Ukrainian - Native | Russian - Native | English - Intermediate

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