Сервіс пошуку роботи №1 в Україні
Ілля
3D-дизайнер
- Розглядає посади:
- 3D-дизайнер, 3d artist, 3d environment artist
- Вік:
- 19 років
- Місто проживання:
- Житомир
- Готовий працювати:
- Дистанційно, Житомир, Київ
Контактна інформація
Шукач вказав: Телефон
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/17314500/
Завантажений файл
Версія для швидкого
перегляду
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
Ilya Zakharov
3D Environment & Props Artist
portfolio:https://www.artstation.com/ilyazez
mail: [відкрити контакти ](див. вище в блоці «контактна інформація»)
About Me
I’m a 3D Environment & Props Artist with over a year of freelance experience, focusing on creating game-ready environments and asset sets. I come from a traditional art background (7 years of drawing), which shapes my approach to form, composition, and visual clarity.
I’m particularly заинтересован in building cohesive environments and modular prop systems that work both visually and technically in a game pipeline. I pay close attention to detail, optimization, and consistency across assets. Currently, I’m focused on improving scene presentation, lighting, and overall production quality to match industry standards.
Skills
• Modeling: Blender (hard surface, modular workflows, efficient asset creation)
• Texturing: Substance Painter (PBR workflows, material definition)
• Game Engine: Unity (asset integration, basic scene setup)
• Additional Tools: SketchUp, Photoshop
• Pipeline: blockout → high/low poly → UV → baking → texturing → final presentation
Experience
Freelance 3D Artist
2024 — Present
• Delivered environment assets and prop sets for game and visualization projects
• Built modular assets with a focus on reusability and consistency
• Optimized models and textures for real-time performance
• Managed full production pipeline independently, from blockout to final presentation
Education
3D Art Courses — 360 Game Studio
Additional Information
Actively improving lighting, composition, and overall scene presentation to reach production-level quality.
English Level: B1–B2 (Intermediate / Upper-Intermediate)
3D Environment & Props Artist
portfolio:https://www.artstation.com/ilyazez
mail: [
About Me
I’m a 3D Environment & Props Artist with over a year of freelance experience, focusing on creating game-ready environments and asset sets. I come from a traditional art background (7 years of drawing), which shapes my approach to form, composition, and visual clarity.
I’m particularly заинтересован in building cohesive environments and modular prop systems that work both visually and technically in a game pipeline. I pay close attention to detail, optimization, and consistency across assets. Currently, I’m focused on improving scene presentation, lighting, and overall production quality to match industry standards.
Skills
• Modeling: Blender (hard surface, modular workflows, efficient asset creation)
• Texturing: Substance Painter (PBR workflows, material definition)
• Game Engine: Unity (asset integration, basic scene setup)
• Additional Tools: SketchUp, Photoshop
• Pipeline: blockout → high/low poly → UV → baking → texturing → final presentation
Experience
Freelance 3D Artist
2024 — Present
• Delivered environment assets and prop sets for game and visualization projects
• Built modular assets with a focus on reusability and consistency
• Optimized models and textures for real-time performance
• Managed full production pipeline independently, from blockout to final presentation
Education
3D Art Courses — 360 Game Studio
Additional Information
Actively improving lighting, composition, and overall scene presentation to reach production-level quality.
English Level: B1–B2 (Intermediate / Upper-Intermediate)
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