Сервіс пошуку роботи №1 в Україні
Олександр
Python-програміст
- Розглядає посади:
- Python-програміст, Unity developer, Indie Game Developer
- Вік:
- 20 років
- Місто проживання:
- Ужгород
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. пошту
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/17445048/
Завантажений файл
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перегляду
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Oleksandr Bohomolov
Indie Game Developer · Python & AI Engineer
[відкрити контакти ](див. вище в блоці «контактна інформація») · [відкрити контакти ](див. вище в блоці «контактна інформація») · Košice, Slovakia
Steam: Total RepeAt · GitLab: LocalGPT · LinkedIn
PROFILE
Computer Science student at TUKE and solo indie developer. Designed, built and shipped Total RepeAt — a first-
person sci-fi survival shooter — on Steam in 2 months, writing every line of code and creating every asset alone:
gameplay systems, level design, 3D art, UI, audio and narrative. Alongside game development, builds Python systems
around locally hosted LLMs — RAG pipelines, vector search and self-hosted inference. Ukrainian (native), Slovak
(fluent), English (B2).
GAME DEVELOPMENT
Solo Indie Game Developer · Total RepeAt — Steam Mar 2026 – Present
• Shipped a complete first-person sci-fi survival shooter to Steam in 2 months — solo, from concept to release (May
2026) — and continue to develop and support it
• Engine & Programming: Unity (C#) — built every core system from scratch: player controller, inventory, interaction,
and save/load
• Gameplay Systems: a sanity mechanic that progressively distorts the player’s perception of the world; 5 enemy
types built on trigger-based detection and pursuit logic
• Level Design: designed and built all environments of Sector Omega-7 — ship interiors, abandoned zones and open
atmospheric spaces
• Content, solo: modelled and textured every in-game asset, designed all menus and HUD, composed the full score
and sound effects, and wrote the entire narrative — lore, classified UEF documents and hidden in-game ciphers
• Released with 12 Steam Achievements, Steam Cloud saves and a full localization system shipped in two languages;
ran the whole pipeline solo — prototyping, QA, store page and post-launch patches
AI & PYTHON
AI Developer · LocalGPT — Private GPT Implementation Oct 2025 – Apr 2026
• Built a fully local GPT environment on top of PrivateGPT — every document is processed on-device, nothing is sent to
external servers
• Implemented a RAG (Retrieval-Augmented Generation) pipeline with LlamaIndex; integrated Qdrant and Chroma
vector databases for semantic search across private documents
• Benchmarked several local LLM backends (Ollama, llama.cpp) and embedding models to balance answer quality
against latency on consumer hardware
• Built a Gradio interface over a FastAPI routing layer; managed dependencies with Poetry and configuration through
YAML for reproducible setups
• Ran the full development lifecycle on GitLab — version control, branching and release management
EDUCATION
BSc Informatics & Applied Informatics · Technical University of Košice (TUKE), FEI Sep 2023 – expected Jun 2027
Relevant coursework: Algorithms & Data Structures, Object-Oriented Programming, Databases, Computer Networks,
Operating Systems
SKILLS
Game Dev Unity (C#) · Gameplay Programming · Level Design · 3D Modeling & Texturing · UI/UX · Sound
Design · Narrative Writing · Steam Publishing
Python FastAPI · Gradio · LlamaIndex · RAG · Ollama · llama.cpp · Qdrant · Chroma · Poetry
Other Java · C · SQL · Docker · Git / GitLab · Linux · YAML
Languages Ukrainian (native) · Slovak (fluent) · English (B2 Upper-Intermediate)
Indie Game Developer · Python & AI Engineer
[
Steam: Total RepeAt · GitLab: LocalGPT · LinkedIn
PROFILE
Computer Science student at TUKE and solo indie developer. Designed, built and shipped Total RepeAt — a first-
person sci-fi survival shooter — on Steam in 2 months, writing every line of code and creating every asset alone:
gameplay systems, level design, 3D art, UI, audio and narrative. Alongside game development, builds Python systems
around locally hosted LLMs — RAG pipelines, vector search and self-hosted inference. Ukrainian (native), Slovak
(fluent), English (B2).
GAME DEVELOPMENT
Solo Indie Game Developer · Total RepeAt — Steam Mar 2026 – Present
• Shipped a complete first-person sci-fi survival shooter to Steam in 2 months — solo, from concept to release (May
2026) — and continue to develop and support it
• Engine & Programming: Unity (C#) — built every core system from scratch: player controller, inventory, interaction,
and save/load
• Gameplay Systems: a sanity mechanic that progressively distorts the player’s perception of the world; 5 enemy
types built on trigger-based detection and pursuit logic
• Level Design: designed and built all environments of Sector Omega-7 — ship interiors, abandoned zones and open
atmospheric spaces
• Content, solo: modelled and textured every in-game asset, designed all menus and HUD, composed the full score
and sound effects, and wrote the entire narrative — lore, classified UEF documents and hidden in-game ciphers
• Released with 12 Steam Achievements, Steam Cloud saves and a full localization system shipped in two languages;
ran the whole pipeline solo — prototyping, QA, store page and post-launch patches
AI & PYTHON
AI Developer · LocalGPT — Private GPT Implementation Oct 2025 – Apr 2026
• Built a fully local GPT environment on top of PrivateGPT — every document is processed on-device, nothing is sent to
external servers
• Implemented a RAG (Retrieval-Augmented Generation) pipeline with LlamaIndex; integrated Qdrant and Chroma
vector databases for semantic search across private documents
• Benchmarked several local LLM backends (Ollama, llama.cpp) and embedding models to balance answer quality
against latency on consumer hardware
• Built a Gradio interface over a FastAPI routing layer; managed dependencies with Poetry and configuration through
YAML for reproducible setups
• Ran the full development lifecycle on GitLab — version control, branching and release management
EDUCATION
BSc Informatics & Applied Informatics · Technical University of Košice (TUKE), FEI Sep 2023 – expected Jun 2027
Relevant coursework: Algorithms & Data Structures, Object-Oriented Programming, Databases, Computer Networks,
Operating Systems
SKILLS
Game Dev Unity (C#) · Gameplay Programming · Level Design · 3D Modeling & Texturing · UI/UX · Sound
Design · Narrative Writing · Steam Publishing
Python FastAPI · Gradio · LlamaIndex · RAG · Ollama · llama.cpp · Qdrant · Chroma · Poetry
Other Java · C · SQL · Docker · Git / GitLab · Linux · YAML
Languages Ukrainian (native) · Slovak (fluent) · English (B2 Upper-Intermediate)
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