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Дмитро

Unity developer

Вік: 24 роки
Місто проживання: Вінниця
Готовий працювати: Дистанційно
Вік:
24 роки
Місто проживання:
Вінниця
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон та ел. пошту.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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Dmytro Serebrennikov
Portfolio: https://dimaserebrennikov.github.io/
Telegram: https://t.me/dima_serebrennikov
LinkedIn: [відкрити контакти](див. вище в блоці «контактна інформація»)
Email: [відкрити контакти](див. вище в блоці «контактна інформація»)
Location: Ukraine, open to remote

Experience

Tool development
Developing game tools in C# using Unity. Editor instruments for the Asset Store, local
implementations of complex mechanics for more convenient game design, as well as tools for
social media publishing for marketing purposes. I've been working on this since February 2025.

Hypercasual games development
Development of a large number of hyper-casual mobile games, including 2D and 3D games,
visual design of shaders, materials, VFX (visual effects), the use of Zenject, Unitask, IAP, Unity,
and Google services, and advertising. For the Android, iOS, and WebGl platforms. Worked on
this from September 2022 to December 2025.

Unity developer contract work
Unity developer contract work developing mobile projects using the Unity3d engine. Duties
included project debugging, system implementation in C#, and UI visualization using uGUI and
UiToolkit, using MVVM and MVC patterns. Worked from February 2024 to May 2024.

Graphic designer
I worked as a vector illustrator, working on contracts, stock illustrations, and freelance. I
developed icons, logos, UI elements, and backgrounds, working with color, composition, and
style. I worked in this field from 2014 to 2022.

Skills

4 years of experience in C#. Developing OOP applications. Ability to adhere to SOLID
principles. Consistent adherence to the K&R style in the Microsoft convention. Using
Data-Oriented Design (DoD) for optimization with SOA/AOS techniques. Using Inversion of
Control (IoC) in the form of a Dependency Injection (DI) Container or context abstraction.
Understanding and prototyping in Reactive programming. Unit and Integration testing using
mocking, debugging, and profiling. Understanding of design patterns and the use of MV patterns
in User Interface development.
Unity Engine: 4 years of experience. Development in BIRP, URP, and HDRP pipelines. Using
Zenject for quick IoC. Using Unitask for asynchronous task execution. Using R3 for reactive
functions. NavMesh. UI visualization with the UI Toolkit framework for displaying UnityEditor
windows, and inspectors, uGUI for gameplay. Used Unity Job System for high-performance data
processing. Using various optimization techniques. Scene visualization with baked, realtime, or
fake light. Creating VFX effects using ParticleSystem. Writing shaders in HLSL, ShaderGraph,
and ShaderLab. Writing a compute shader for complex computational tasks. Procedural
animation, character animation using a blend tree with IK. Development of 3D and 2D games on
Android, iOS, and PC with the connection of Google and Unity services, including IAP, server,
and achievements.

.NET development with the ASP.NET and WPF frameworks; previously using Windows Forms.
Using SQL queries and databases, practically in MS SQL. Basic C++ and Unreal Engine. Basic
JavaScript with high-quality HTML/CSS for web development.

Modeling, sculpting, and skeletal animation in Blender with export to game engines, topology
theory. Vector graphics with Adobe Illustrator. Video editing in Adobe Premiere Pro. Audio and
SFX processing in Audacity and FL Studio. Design document writing for mobile games with
subsequent implementation, publication, and monetization on platforms.

Education
University: Vinnytsia National Technical University
Program: Computer science. Artificial Intelligence Systems
Degree: Master's degree

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