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Game developer

Розглядає посади:
Game developer, викладач Unity, Python-програміст, UI Software Engineer, QA-інженер, Unity 3D-програміст, викладач програмування, AI engineer
Вік:
20 років
Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

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Nazarii Rudyi
AI/ML Engineer | Software Engineering Graduate

[відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація») | Vinnytsia, Ukraine | Naz Nazar Nazarii | Ancellie - Overview | LinkedIn

SUMMARY

Software Engineering graduate focused on AI/ML, with practical experience building Python projects involving LLMs, RAG, NLP,
and APIs. Developed AI applications for document analysis, job matching, and retrieval-augmented question answering. Also have
experience in software development and currently work as a Unity Instructor. Completed an Erasmus+ exchange at Lodz
University of Technology in Poland.

KEY SKILLS

Programming: Python, C#, C++

AI / ML: LLMs, RAG, NLP, Transformers, Embeddings, Vector Search, Prompt Engineering

AI Tools & Frameworks: Hugging Face, FAISS, Qdrant, Groq, Ollama, n8n
Backend & APIs: FastAPI, Pydantic, REST APIs

Engineering: Git, Docker, GitHub Actions, pytest

Game Development: Unity, C#, Visual Scripting
Languages: English (Upper-Intermediate, B2), Ukrainian (Native)

AI / ML PROJECTS

RAG Telegram Bot Jul 2026

Ancellie/rag-psychology-telegram-assistant

Built a RAG-powered Telegram chatbot with LLMs and vector search.

AI Job Matcher Aug 2026

Ancellie/ai-job-matching-workflow

Built an n8n Telegram bot for LLM-powered resume summarization and job matching.

App Store Review Analysis Aug 2026

Ancellie/app-store-review-analyzer

Built a service that collects Apple App Store reviews, processes them, and runs a multi-method NLP/LLM analysis pipeline

SOFTWARE ENGINEERING PROJECTS

Perlin Noise Level Generator 2D Apr - May 2026

Ancellie/perlin-noise-level-generator-2d

Unity 2D procedural terrain generator using fractional Brownian motion noise across elevation, moisture, and temperature
channels, with Burst-compiled parallel jobs and camera-centered chunk streaming.
Published as part of The International Conference on Security, Fault Tolerance, Intelligence (ICSFTI), 2026.

15 - Puzzle on Python May 2024

Ancellie/15-puzzle

Sliding puzzle game with an automated solver algorithm implemented in Python.
Built a Python/Pygame 4×4 sliding puzzle with both manual gameplay and automated solving.
Implemented an A* search algorithm with a Manhattan-distance heuristic to find solution paths.
Added solvability validation, randomized shuffling, board state management, and animated solution playback.
Added unit tests for game states, tile movement, and shuffle behavior, with pytest and flake8 CI via GitHub Actions.

Tetris Game on Unity Feb 2025

Ancellie/TetrisGameOnUnity

Classic Tetris implemented in Unity with full game logic, UI, and audio.
Built a classic 2D Tetris game in Unity with modular C# components for board, piece, and tetromino state management.
Implemented tetromino spawning, movement, rotation with wall-kick logic, fast drop, line clearing, restart, and game-over
handling.
Structured gameplay logic across dedicated board, piece, and data components, with Unity UI and audio integration.

WORK EXPERIENCE

Unity Instructor, GoITeens Mar 2026 – Present (Part-time)

Teaching Unity game development with Visual Scripting on the Junior GameDev course
Guiding students through hands-on projects, game mechanics, and visual programming concepts
Adapting complex technical topics for junior-level learners in an engaging format

Trainee Unity Developer, Logico-apps Jul 2024 – Sep 2024

Developed the main menu, its logic, and UI for a mobile game project.
Implemented a dynamic moving background for seamless visual transitions.
Created in-game boosters and integrated audio effects to enhance player engagement.
Collaborated with the team to integrate pre-designed assets into the game pipeline.

Teacher / Assistant, Robocode May 2024 – Aug 2024

Programmed line-following robots using Arduino and a custom robotics framework.
Taught C++ and electronics fundamentals, explaining robotic logic and hardware integration.
Mentored student teams to successfully complete robotic challenges on time.

EDUCATION

Bachelor of Software Engineering 2022 – 2026

FICE Dept., Igor Sikorsky Kyiv Polytechnic Institute

Coursework: Programming, Algorithms, Data Structures, Software Design, Testing & Debugging.
Active member of the Student Council Project Department (2023–2024).

Erasmus+ Exchange – Information Technology 2025 – 2026

Lodz University of Technology, Poland

20 ECTS credits. Key subjects: AI & Expert Systems, IoT, Cloud Computing, Software Engineering.
Studied fully in English alongside students from 5+ countries.

CERTIFICATIONS & AWARDS

Certificates

Agentic AI, Generative AI, Prompt Engineering and Deep RL to build powerful AIs with AWS and Python
Understand, Evaluate & Test RAG-based LLM Systems (RAGAS, PyTest)
Design Patterns in Unity – Udemy
The Ultimate AI/LLM/ML Penetration Testing Training Course
Others certificates

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