Юрій
Unity developer
- Розглядає посади:
- Unity developer, Разработчик игр
- Місто проживання:
- Вінниця
- Готовий працювати:
- Вінниця, Дистанційно
Контактна інформація
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Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/18168792/
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Lead Unity Developer Lead Unity Developer with 9+ years of experience in mobile/VR/MR,
multiplayer systems, and cross-platform game development (Android, iOS,
Quest, PC, PS5).
Delivered multiple successful titles including projects with 500,000+
downloads and 4.5–4.9 ratings.
Expert in networking (Photon, Mirror), performance optimization, and
scalable architecture.
Strong technical leader who led teams of up to 6 engineers, owned the full
development lifecycle, and played a key role in hiring and mentoring.
Improved development velocity through CI/CD pipelines and automation.
karpiukyurii@outlook.com SKILLS
[
Vinnytsia, Ukraine • Unity, C#, OOP, SOLID, Architecture (ECS, modular systems)
• Multiplayer & Networking: Photon, Mirror, Netcode, REST, Sockets
[
21/11/1995 • Performance Optimization: Profiler, Frame Debugger, batching, memory
optimization
• Cross-platform development: Mobile, PC, PS5
EDUCATION • Asset Management: Addressables, Asset Bundles
• Unit, Integration testing (UTF, NSubstitute)
Master's degree - Intelligent Computer • Zenject, VContainer, IAP, AD, Social features, Analytics, UniRX, R3, DOTween,
Systems UniTask, HotReload, Firebase.
Vinnytsia National Technical University • CI/CD: GitLab CI, GitHub Actions, Unity Cloud Build
2018 – 2019 | Vinnytsia, Ukraine • Shader development (HLSL, Shader Graph)
Master's thesis focused on the development • Unity Editor tools, Odin Inspector
of a VR headset and an inertial controller for • Native plugins - Objective-C, Java, Kotlin, C++
it (like GearVr). Additional Tech: Javasript, React, Vue, Node.js(Nest.js, Next.js),
Flutter(BLOC, Riverpod, getIt), Databases, Docker, Linux
Bachelor's degree - System engineer
Vinnytsia National Technical University • Advanced usage of GPTs and Claude Code for architecture design,
2013 – 2018 | Vinnytsia, Ukraine debugging, and rapid prototyping
Bachelor's thesis focused on the development • Automated code generation, refactoring, and test creation
of a 2D simulator for physics lessons tailored • Increased development speed by ~30–50% through AI-assisted workflows
for medical universities.Participated and
winner of EBEC 2016 Vinnitsa PROFESSIONAL EXPERIENCE
region.Participated and medalist of EBEC
2016 Ukraine. Lead Unity Developer
Dream Dev Studio VR
05/2017 – present | Remote
LANGUAGES
• Led full-cycle development of 5+ VR/MR projects, managing a team of up to 6
English — Upper-Intermediate (B2) developers
• Designed scalable architecture and reduced technical debt, improving team
velocity by ~30%
AWARDS
• Implemented CI/CD pipelines (GitLab CI, GitHub Actions), reducing build
BEST IN SHOW AUDIENCE CHOICE time by ~40%
Casual Connect Kyiv • Conducted 50+ technical interviews and mentored junior/middle developers
2017 • Owned performance optimization across projects, improving FPS stability
by 25–60%
Death Horizon
• Coordinated cross-functional teams (design, QA, product), ensuring on-time
delivery
Unity Developer
Appmania/DreamDev Studio
03/2016 – 05/2017 | Remote
• Developed and prototyped 10+ mobile game concepts, accelerating product
validation cycle
• Implemented core gameplay systems, UI, and integrations (ads, analytics)
• Reduced prototype development time by ~35% through reusable systems
and tools
Yurii Karpiuk, [
Junior Unity Developer
Fuzzy Button Games
02/2015 – 02/2016 | Vinnitsia, Ukraine
• Developed mobile games for Android/iOS using Unity and Vuforia (AR)
• Implemented gameplay features, UI, and AR interactions
• Collaborated in a team environment, contributing to multiple shipped builds
LAST PROJECTS
Scout Camp: Infinite Nights
• Designed multiplayer architecture using Photon (matchmaking, lobby, sync)
• Improved connection stability and reduced latency issues by ~35%
• Implemented in-game economy and IAP systems, increasing monetization
efficiency
• Built scalable backend integrations (cloud save, progression systems)
https://www.meta.com/experiences/quest/25034864159482938/?
require_login=true
You are ghost
• Delivered a highly rated sandbox game on Meta Store
• Focused on gameplay systems, performance, and player experience
• Improved retention through gameplay iteration and feature optimization
https://www.meta.com/ru-ru/experiences/you-are-ghost/9102560149856027
https://www.youtube.com/watch?v=Tw2uotV5bak
https://www.youtube.com/watch?v=Z50VJ3oAsBs
Death Horizon: Reloaded VR/MR
• Contributed to a top-performing VR title with 500,000+ downloads in the
first year. Top 1 in the category for downloads on the Oculus Store for few
month.
• Achieved 4.5+ rating on Oculus Store
• Designed and optimized rendering and shaders, improving performance by
~40%.
• Implemented cross-platform support (Quest, Pico, SteamVR)
• Developed multiplayer/network systems and MR features
https://www.youtube.com/watch?v=q0FwZiLpsbc
https://www.youtube.com/watch?v=l15-pVczbHM
Death Horizon: Cyberfusion (Oculus Quest, Pico, SteamVR)
• Contributed to architecture design and cross-platform porting (Quest, Pico,
SteamVR)
• Implemented weapon systems and modular gameplay features
• Optimized performance and ensured consistency across platforms
https://www.youtube.com/watch?v=Vac6v6asx6o
Death Horizon VR
• Delivered VR shooter across multiple platforms (Oculus Go, Gear VR,
Daydream)
• Implemented AI behavior, weapon systems, and animation pipelines
• Optimized graphics and performance for mobile VR devices
100k+ downloads in Oculus Store
https://www.youtube.com/watch?v=6Jvt8SQYQRQ
Puxers/Button Up
• Delivered puzzle game with 1M+ downloads on mobile platforms
• Implemented physics-based gameplay systems and animations
• Integrated monetization systems (ads), balancing UX and revenue
https://www.youtube.com/watch?v=sOnG66w7ayY
https://www.youtube.com/watch?v=FdMkqppldX0
SpinToWin Slots
• Implemented UI systems and gameplay features in a large-scale production
environment• Collaborated with cross-functional teams to deliver polished
user experience
https://www.youtube.com/watch?v=mLcefrJyHyg
Yurii Karpiuk, [
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