Сервіс пошуку роботи №1 в Україні
Дмитро
Розробник ігор
- Розглядає посади:
- Розробник ігор, C++ програміст, програміст Unity, Game designer
- Вік:
- 22 роки
- Місто проживання:
- Львів
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: Телефон
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/18184617/
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ISHCHAK DMYTRO
Game Designer
[відкрити контакти ](див. вище в блоці «контактна інформація») | [відкрити контакти ](див. вище в блоці «контактна інформація»)
ABOUT ME
Game Designer with hands-on experience designing and shipping interactive maps and gameplay experiences in
Unreal Editor for Fortnite (UEFN). Skilled in gameplay mechanics design, level layout, player progression systems, and
iterating on design based on player feedback and analytics. Comfortable working across the full design pipeline — from
concept and modular system design to scripting logic in Verse and basic Unreal Engine C++ — to prototype and
validate ideas quickly.
EDUCATION
Ivan Franko National University of Lviv | 2021–2025
Bachelor of Science in Applied Mathematics
WORK EXPERIENCE
Game Designer (UEFN)
Aug 2024 – Current
• Designed and published interactive game maps in Unreal Editor for Fortnite (UEFN), owning the design from
concept through live release
• Designed core gameplay mechanics, level layouts, and player progression systems to create engaging player
experiences
• Built modular, reusable gameplay elements (rooms, doors, triggered events) to speed up iteration and keep systems
consistent
• Shaped environment design, asset placement, and lighting choices to support pacing, readability, and player
experience
• Balanced and tuned gameplay for multiplayer sessions, adjusting systems for performance and fair, engaging play
• Iterated on design decisions using player feedback and analytics (engagement, retention) to guide changes
• Managed live maps post-launch, shipping ongoing design improvements, content updates, and bug fixes
• Used Verse scripting and basic Unreal Engine C++ to prototype gameplay logic and validate design ideas hands-on
• Applied structured problem-solving to diagnose and resolve gameplay and design issues discovered through testing
SKILLS
• Game & Level Design
• Gameplay Systems Design
• Player Progression & Balancing
• Unreal Editor for Fortnite (UEFN)
• Verse Scripting
• Basic Unreal Engine C++
• Data-Informed Iteration (Playtesting & Analytics)
• Modular / Event-Driven Design
• Debugging & Optimization
LANGUAGES
• English — B2
• Ukrainian — Native
Game Designer
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ABOUT ME
Game Designer with hands-on experience designing and shipping interactive maps and gameplay experiences in
Unreal Editor for Fortnite (UEFN). Skilled in gameplay mechanics design, level layout, player progression systems, and
iterating on design based on player feedback and analytics. Comfortable working across the full design pipeline — from
concept and modular system design to scripting logic in Verse and basic Unreal Engine C++ — to prototype and
validate ideas quickly.
EDUCATION
Ivan Franko National University of Lviv | 2021–2025
Bachelor of Science in Applied Mathematics
WORK EXPERIENCE
Game Designer (UEFN)
Aug 2024 – Current
• Designed and published interactive game maps in Unreal Editor for Fortnite (UEFN), owning the design from
concept through live release
• Designed core gameplay mechanics, level layouts, and player progression systems to create engaging player
experiences
• Built modular, reusable gameplay elements (rooms, doors, triggered events) to speed up iteration and keep systems
consistent
• Shaped environment design, asset placement, and lighting choices to support pacing, readability, and player
experience
• Balanced and tuned gameplay for multiplayer sessions, adjusting systems for performance and fair, engaging play
• Iterated on design decisions using player feedback and analytics (engagement, retention) to guide changes
• Managed live maps post-launch, shipping ongoing design improvements, content updates, and bug fixes
• Used Verse scripting and basic Unreal Engine C++ to prototype gameplay logic and validate design ideas hands-on
• Applied structured problem-solving to diagnose and resolve gameplay and design issues discovered through testing
SKILLS
• Game & Level Design
• Gameplay Systems Design
• Player Progression & Balancing
• Unreal Editor for Fortnite (UEFN)
• Verse Scripting
• Basic Unreal Engine C++
• Data-Informed Iteration (Playtesting & Analytics)
• Modular / Event-Driven Design
• Debugging & Optimization
LANGUAGES
• English — B2
• Ukrainian — Native
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