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Hlib

Senior Unity Developer

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Київ
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Дистанційно

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Hlib Bulakh
Senior / Lead Unity Engineer
Kyiv, Ukraine | [відкрити контакти](див. вище в блоці «контактна інформація») (Telegram) | [відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація»)

Summary
Senior Unity Engineer with 10+ years of experience developing cross-platform games and interactive
applications (PC, mobile, WebGL, VR/AR). Specialized in scalable architecture, performance optimization
(CPU/GPU), and deterministic client-server simulation systems. Strong background in building core
gameplay systems, shared engines, and internal tools that enable efficient content production. Experience
working on live production environments, including collaboration with Netflix Games and distributed
international teams.

Skills
·​ C# (12+ years) ·​ Git, Perforce, Plastic SCM
·​ CI/CD (Jenkins, TeamCity, GitLab CI)
·​ Unity (11+ years, PC / Mobile / WebGL / VR/AR) ·​ Build pipelines, automation tools
·​ DOTS (ECS, Jobs, Burst) ·​ Unity Package Manager
·​ Addressables, Asset Bundles
·​ Unity UI (UGUI, UI Toolkit) ·​ Shader Graph, HLSL
·​ Rendering optimization (URP / Built-in
·​ SOLID principles, Clean Architecture pipeline)
·​ Dependency Injection (Zenject / custom solutions)
·​ MVC / MVVM patterns ·​ Firebase, PlayFab
·​ Scalable systems design ·​ Analytics & Ads SDKs
·​ Client-server architecture (deterministic simulation) ·​ Third-party integrations

·​ Unity Profiler, Frame Debugger, Memory Profiler ·​ VR/AR development
·​ Multithreading (Jobs, async/await, Tasks) ·​ Custom Unity Editor tools
·​ Draw call reduction, batching, culling ·​ Technical documentation & mentoring
·​ Memory optimization, asset management strategies ·​ Agile/Scrum workflows

·​ Photon, Unity Netcode
·​ Real-time networking, synchronization strategies
·​ WebSockets, SignalR
·​ Backend communication (REST APIs)

Experience
N-IX GAMES | SENIOR UNITY ENGINEER | JUNE 2024 — PRESENT
·​ Designed and developed a custom scripting language for a visual novel platform, enabling non-technical
teams to create interactive content without engineering involvement
·​ Built internal tools and workflows that significantly improved content production speed and iteration
cycles
·​ Integrated Netflix platform APIs and ensured seamless interaction with platform services
·​ Supported live production environment, handling bug fixing, hotfixes, and stability improvements
·​ Worked in a high-scale production setup with strict requirements for performance, reliability, and
maintainability
PLARIUM | SENIOR UNITY ENGINEER | FEBRUARY 2020 — MAY 2024
·​ Designed and implemented a shared simulation engine used by both client and server, enabling
deterministic multiplayer gameplay
·​ Developed core gameplay and simulation systems for cross-platform 3D multiplayer games
·​ Optimized performance-critical systems using Unity DOTS (Jobs, Burst) for heavy computation
workloads
·​ Contributed to scalable architecture design, improving maintainability and feature development speed
·​ Built tools for Game Designers, enabling rapid content creation and reducing engineering dependency
·​ Participated in full development lifecycle, from prototyping to live operations
HOLOVIS | SENIOR C# SOLUTION ARCHITECT | DECEMBER 2019 — DECEMBER 2020
·​ Designed and developed backend services using .NET for interactive and real-time systems
·​ Built AR/VR applications integrating hardware devices (Azure Kinect, Oculus Rift)
·​ Collaborated closely with hardware engineers and cross-functional remote teams in an international
environment
·​ Produced full technical documentation, ensuring maintainability and knowledge sharing across teams
·​ Contributed to system architecture decisions for complex interactive installations
COME2PLAY | SENIOR UNITY ENGINEER | OCTOBER 2016 — DECEMBER 2019
·​ Developed and maintained cross-platform (mobile + WebGL) multiplayer game with large active player
base
·​ Implemented scalable client-server communication using SignalR, supporting real-time gameplay
·​ Designed and applied ECS-based architecture and reactive programming (UniRx) for complex game
systems
·​ Optimized performance and memory usage for WebGL platform constraints
·​ Contributed to live operations, including feature updates, bug fixing, and performance improvements
DIGICODE | SENIOR UNITY ENGINEER | OCTOBER 2015 — OCTOBER 2016
·​ Developed mobile games with focus on gameplay systems and monetization mechanics
·​ Designed and implemented CI/CD pipelines, including automated build systems (Jenkins, Unity Cloud
Build)
·​ Integrated third-party SDKs (analytics, attribution, social platforms)
·​ Built internal tools to support development workflows and reverse engineering tasks
TIGER WAY | LEAD UNITY ENGINEER | MARCH 2015 — SEPTEMBER 2015
·​ Led development of a fighting game using full-motion video technology
·​ Defined project architecture and established development workflows from scratch
·​ Managed and mentored a small development team
·​ Implemented gameplay systems, AI behavior, and asset optimization strategies
·​ Contributed to game design and technical decision-making
COMBOCATS | MIDDLE UNITY ENGINEER | NOVEMBER 2013 — FEBRUARY 2015
·​ Developed turn-based PvP mobile game with client-server architecture
·​ Implemented real-time communication using Node.js and WebSockets
·​ Built automation tools for testing and gameplay validation
·​ Worked with asset bundles and complex UI systems

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MELIOR GAMES | JUNIOR UNITY ENGINEER | MARCH 2012 — APRIL 2013
·​ Developed arcade prototypes and mobile games as part of full production cycle
·​ Worked with cross-platform builds (iOS, Android) and third-party plugins
·​ Gained experience in gameplay systems, UI, and Unity fundamentals

Projects
·​ Netflix Stories — Mobile | Interactive Story / Visual Novel
·​ Wonder Brawl — Mobile, PC | Multiplayer Autobattler
·​ Glory Squads — Mobile, PC | Multiplayer Slingshot
·​ Backgammon Live — Mobile, WebGL | Multiplayer Board Game
·​ LEGO Factory — VR/AR | Interactive Experience
·​ Boxing Combat — Mobile | Fighting
·​ Crazzy Sapper — Mobile | 3D Minesweeper
·​ The Little Story — Mobile | Adventure Game
·​ Traps for friends — Mobile | Multiplayer Building Game
·​ With your memories — Mobile | Slots Game
·​ Double win slots — Mobile | Slots Game
·​ Collaplar — Mobile | 3D Tetris Game
·​ Bingo Island — Mobile | Bingo Game

Education
SOFTWARE AUTOMATION SYSTEMS, IGOR SIKORSKY KYIV POLYTECHNIC INSTITUTE
SEPTEMBER 2010 — SEPTEMBER 2016

Languages
UKRAINIAN — NATIVE
ENGLISH — PROFESSIONAL WORKING PROFICIENCY (B2)

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