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Андрій

Intern Software C++ Engineer

Місто:
Київ

Контактна інформація

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Andrii Pavlenko
Kyiv, Ukraine
[відкрити контакти](див. вище в блоці «контактна інформація»)
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GitHub: https://github.com/drxcm666

SUMMARY

Third-year engineering student focused on C++ software development. I build practical
projects in computer vision, sensor data processing, and graphics programming. Interested in
modern C++, object-oriented design, software architecture, and tooling/backend
development

TECHNICAL SKILLS

Languages: C++20, basic Python
Core: Object-oriented programming, STL, file I/O
Tools & Build: Git, CMake, vcpkg, Ninja
Libraries & Frameworks: OpenCV, ONNX Runtime, raylib, CLI11, fmt, nlohmann/json, Catch2
Other: MATLAB, Simulink, STM32, basic digital signal processing

PROJECTS
cvtool - C++20 command-line computer vision utility
GitHub: github.com/drxcm666/computer_vision_utility
- Built a modular CLI application for image and video processing using OpenCV.
- Implemented grayscale conversion, Gaussian blur, Canny edge detection, contour analysis,
and multi-scale template matching with non-maximum suppression.
- Added real-time webcam gesture recognition using ONNX Runtime and optional face-
context-aware gesture classification.
- Designed command-based architecture, input validation, JSON report generation, exit
codes, and reusable processing modules.

sensor_log_analyzer - C++20 IMU data analysis and calibration tool
GitHub: github.com/drxcm666/sensor_log_analyzer
- Developed a command-line tool for parsing, cleaning, and analyzing accelerometer CSV
logs.
- Implemented time-axis anomaly detection, online statistics, JSON report generation, and
atomic clean-file writing.
- Added 3-axis accelerometer calibration using least-squares fitting, matrix inversion, and
correction of full datasets.
- Wrote unit tests with Catch2 and Python scripts for plotting calibration curves, residuals,
and time-series data.
lowpoly_vhs_horror - first-person horror game prototype in C++20
GitHub: github.com/drxcm666/lowpoly_vhs_horror
- Built a first-person game prototype with raylib using a layered architecture with App, Game,
Scene, AudioManager, and DialogueManager components.
- Implemented 3D camera movement, collision handling, triggers, interactable objects, loop-
based world mutations, and JSON-driven dialogues.
- Added positional audio emitters with distance-based attenuation and scene-dependent
audio behavior.

EDUCATION

National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute”
BSc student, Control Systems of Flight Vehicles and Complexes Engineering
3rd year | 2023 - Present

EXPERIENCE
Radio-Electronic Equipment Assembler | Summer 2025
Industrial manufacturing, defense sector
- Participated in multiple stages of radio-electronic equipment assembly.
- Worked with electronic components and product units while following technological
procedures and quality requirements.

Technician
KP SPB “Arsenal” | September 2025 - December 2025
- Performed technical and supporting tasks in a production environment.
- Participated in internal technical processes and completed assigned tasks according to
company procedures.

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